valentina/src/libs/vpatterndb/vpiece.cpp

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/************************************************************************
**
** @file
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 3 11, 2016
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2016 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpiece.h"
#include "vpiece_p.h"
#include "vpassmark.h"
#include "../vgeometry/vpointf.h"
#include "../vgeometry/vabstractcurve.h"
#include "../vgeometry/vplacelabelitem.h"
#include "../vgeometry/varc.h"
#include "vcontainer.h"
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#include "../vmisc/vabstractvalapplication.h"
#include "../vmisc/compatibility.h"
#include "../ifc/exception/vexceptioninvalidnotch.h"
#include "../vlayout/testpath.h"
#include <QSharedPointer>
#include <QDebug>
#include <QPainterPath>
#include <QTemporaryFile>
#include <QJsonObject>
#include <QJsonDocument>
#include <QJsonArray>
namespace
{
QVector<quint32> PieceMissingNodes(const QVector<quint32> &d1Nodes, const QVector<quint32> &d2Nodes)
{
if (d1Nodes.size() == d2Nodes.size()) //-V807
{
return QVector<quint32>();
}
QSet<quint32> set1;
for (qint32 i = 0; i < d1Nodes.size(); ++i)
{
set1.insert(d1Nodes.at(i));
}
QSet<quint32> set2;
for (qint32 j = 0; j < d2Nodes.size(); ++j)
{
set2.insert(d2Nodes.at(j));
}
const QList<quint32> set3 = set1.subtract(set2).values();
QVector<quint32> r;
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r.reserve(set3.size());
for (qint32 i = 0; i < set3.size(); ++i)
{
r.append(set3.at(i));
}
return r;
}
//---------------------------------------------------------------------------------------------------------------------
bool IsPassmarksPossible(const QVector<VPieceNode> &path)
{
int countPointNodes = 0;
int countOthers = 0;
for (auto &node : path)
{
if (node.IsExcluded())
{
continue;// skip node
}
node.GetTypeTool() == Tool::NodePoint ? ++countPointNodes : ++countOthers;
}
return countPointNodes >= 3 || (countPointNodes >= 1 && countOthers >= 1);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VPieceNode> RotatePath(const QVector<VPieceNode> &path, int index)
{
if (index < 0 || index >= path.size())
{
return path;
}
return path.mid(index) + path.mid(0, index);
}
} // anonymous namespace
//---------------------------------------------------------------------------------------------------------------------
VPiece::VPiece()
: VAbstractPiece(), d(new VPieceData(PiecePathType::PiecePath))
{}
//---------------------------------------------------------------------------------------------------------------------
VPiece::VPiece(const VPiece &piece)
: VAbstractPiece(piece), d (piece.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VPiece &VPiece::operator=(const VPiece &piece)
{
if ( &piece == this )
{
return *this;
}
VAbstractPiece::operator=(piece);
d = piece.d;
return *this;
}
#ifdef Q_COMPILER_RVALUE_REFS
//---------------------------------------------------------------------------------------------------------------------
VPiece::VPiece(const VPiece &&piece) Q_DECL_NOTHROW
: VAbstractPiece(piece), d (piece.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VPiece &VPiece::operator=(VPiece &&piece) Q_DECL_NOTHROW
{
VAbstractPiece::operator=(piece);
std::swap(d, piece.d);
return *this;
}
#endif
//---------------------------------------------------------------------------------------------------------------------
VPiece::~VPiece()
{}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath VPiece::GetPath() const
{
return d->m_path;
}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath &VPiece::GetPath()
{
return d->m_path;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetPath(const VPiecePath &path)
{
d->m_path = path;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPiece::MainPathPoints(const VContainer *data) const
{
// DumpPiece(*this, data); // Uncomment for dumping test data
VPiecePath mainPath = GetPath();
mainPath.SetName(tr("Main path of piece %1").arg(GetName()));
QVector<QPointF> points = mainPath.PathPoints(data);
points = CheckLoops(CorrectEquidistantPoints(points));//A path can contains loops
// DumpVector(points); // Uncomment for dumping test data
return points;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPiece::UniteMainPathPoints(const VContainer *data) const
{
QVector<QPointF> points = VPiecePath::NodesToPoints(data, GetUnitedPath(data), GetName());
points = CheckLoops(CorrectEquidistantPoints(points));//A path can contains loops
return points;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VPointF> VPiece::MainPathNodePoints(const VContainer *data, bool showExcluded) const
{
return GetPath().PathNodePoints(data, showExcluded);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPiece::SeamAllowancePoints(const VContainer *data) const
{
return SeamAllowancePointsWithRotation(data, -1);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPiece::CuttingPathPoints(const VContainer *data) const
{
if (IsSeamAllowance() and not IsSeamAllowanceBuiltIn())
{
return SeamAllowancePoints(data);
}
else
{
return MainPathPoints(data);
}
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> VPiece::PassmarksLines(const VContainer *data) const
{
QVector<VPassmark> passmarks = Passmarks(data);
QVector<QLineF> lines;
for(auto &passmark : passmarks)
{
if (not passmark.IsNull())
{
lines += passmark.FullPassmark(*this, data);
}
}
return lines;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VPassmark> VPiece::Passmarks(const VContainer *data) const
{
const QVector<VPieceNode> unitedPath = GetUnitedPath(data);
if (not IsSeamAllowance() || not IsPassmarksPossible(unitedPath))
{
return QVector<VPassmark>();
}
QVector<VPassmark> passmarks;
for (int i = 0; i< unitedPath.size(); ++i)
{
const VPieceNode &node = unitedPath.at(i);
if (node.IsExcluded() || not node.IsPassmark())
{
continue;// skip node
}
const int previousIndex = VPiecePath::FindInLoopNotExcludedUp(i, unitedPath);
const int nextIndex = VPiecePath::FindInLoopNotExcludedDown(i, unitedPath);
passmarks += CreatePassmark(unitedPath, previousIndex, i, nextIndex, data);
}
return passmarks;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPainterPath> VPiece::CurvesPainterPath(const VContainer *data) const
{
return GetPath().CurvesPainterPath(data);
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPiece::MainPathPath(const VContainer *data) const
{
return VPiece::MainPathPath(MainPathPoints(data));
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPiece::MainPathPath(const QVector<QPointF> &points)
{
QPainterPath path;
if (not points.isEmpty())
{
path.moveTo(points[0]);
for (qint32 i = 1; i < points.count(); ++i)
{
path.lineTo(points.at(i));
}
path.lineTo(points.at(0));
path.setFillRule(Qt::WindingFill);
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPiece::SeamAllowancePath(const VContainer *data) const
{
return SeamAllowancePath(SeamAllowancePoints(data));
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPiece::SeamAllowancePath(const QVector<QPointF> &points) const
{
QPainterPath ekv;
// seam allowence
if (IsSeamAllowance() && not IsSeamAllowanceBuiltIn())
{
if (not points.isEmpty())
{
ekv.moveTo(points.at(0));
for (qint32 i = 1; i < points.count(); ++i)
{
ekv.lineTo(points.at(i));
}
#if !defined(V_NO_ASSERT)
// uncomment for debug
// QFont font;
// font.setPixelSize(1);
// for (qint32 i = 0; i < points.count(); ++i)
// {
// ekv.addEllipse(points.at(i).x()-accuracyPointOnLine, points.at(i).y()-accuracyPointOnLine,
// accuracyPointOnLine*2., accuracyPointOnLine*2.);
// ekv.addText(points.at(i).x()-accuracyPointOnLine, points.at(i).y()-accuracyPointOnLine, font,
// QString::number(i+1));
// }
#endif
ekv.setFillRule(Qt::WindingFill);
}
}
return ekv;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPiece::PassmarksPath(const VContainer *data) const
{
const QVector<QLineF> passmarks = PassmarksLines(data);
QPainterPath path;
// seam allowence
if (IsSeamAllowance())
{
if (not passmarks.isEmpty())
{
for (qint32 i = 0; i < passmarks.count(); ++i)
{
path.moveTo(passmarks.at(i).p1());
path.lineTo(passmarks.at(i).p2());
}
path.setFillRule(Qt::WindingFill);
}
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPiece::PlaceLabelPath(const VContainer *data) const
{
QPainterPath path;
for(auto placeLabel : d->m_placeLabels)
{
try
{
const auto label = data->GeometricObject<VPlaceLabelItem>(placeLabel);
if (label->IsVisible())
{
path.addPath(label->LabelShapePath());
}
}
catch (const VExceptionBadId &e)
{
qWarning() << e.ErrorMessage();
}
}
path.setFillRule(Qt::WindingFill);
return path;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::IsSeamAllowanceValid(const VContainer *data) const
{
if (IsSeamAllowance() && not IsSeamAllowanceBuiltIn())
{
return VAbstractPiece::IsAllowanceValid(UniteMainPathPoints(data), SeamAllowancePoints(data));
}
else
{
return true;
}
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::IsInLayout() const
{
return d->m_inLayout;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetInLayout(bool inLayout)
{
d->m_inLayout = inLayout;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::IsUnited() const
{
return d->m_united;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetUnited(bool united)
{
d->m_united = united;
}
//---------------------------------------------------------------------------------------------------------------------
QString VPiece::GetFormulaSAWidth() const
{
return d->m_formulaWidth;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetFormulaSAWidth(const QString &formula, qreal value)
{
SetSAWidth(value);
const qreal width = GetSAWidth();
width >= 0 ? d->m_formulaWidth = formula : d->m_formulaWidth = QLatin1Char('0');
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::GetInternalPaths() const
{
return d->m_internalPaths;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> &VPiece::GetInternalPaths()
{
return d->m_internalPaths;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetInternalPaths(const QVector<quint32> &iPaths)
{
d->m_internalPaths = iPaths;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<CustomSARecord> VPiece::GetCustomSARecords() const
{
return d->m_customSARecords;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<CustomSARecord> &VPiece::GetCustomSARecords()
{
return d->m_customSARecords;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetCustomSARecords(const QVector<CustomSARecord> &records)
{
d->m_customSARecords = records;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::GetPins() const
{
return d->m_pins;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> &VPiece::GetPins()
{
return d->m_pins;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetPins(const QVector<quint32> &pins)
{
d->m_pins = pins;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::GetPlaceLabels() const
{
return d->m_placeLabels;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> &VPiece::GetPlaceLabels()
{
return d->m_placeLabels;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetPlaceLabels(const QVector<quint32> &labels)
{
d->m_placeLabels = labels;
}
//---------------------------------------------------------------------------------------------------------------------
QList<quint32> VPiece::Dependencies() const
{
QList<quint32> list = d->m_path.Dependencies();
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list.reserve(list.size() + d->m_customSARecords.size() + d->m_internalPaths.size() + d->m_pins.size() +
d->m_placeLabels.size());
for (auto &record : d->m_customSARecords)
{
list.append(record.path);
}
for (auto &value : d->m_internalPaths)
{
list.append(value);
}
for (auto &value : d->m_pins)
{
list.append(value);
}
for (auto &value : d->m_placeLabels)
{
list.append(value);
}
return list;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief MissingNodes find missing nodes in detail. When we deleted object in detail and return this detail need
* understand, what nodes need make invisible.
* @param det changed detail.
* @return list with missing nodes.
*/
QVector<quint32> VPiece::MissingNodes(const VPiece &det) const
{
return d->m_path.MissingNodes(det.GetPath());
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::MissingCSAPath(const VPiece &det) const
{
QVector<quint32> oldCSARecords;
for (qint32 i = 0; i < d->m_customSARecords.size(); ++i)
{
oldCSARecords.append(d->m_customSARecords.at(i).path);
}
QVector<quint32> newCSARecords;
for (qint32 i = 0; i < det.GetCustomSARecords().size(); ++i)
{
newCSARecords.append(det.GetCustomSARecords().at(i).path);
}
return PieceMissingNodes(oldCSARecords, newCSARecords);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::MissingInternalPaths(const VPiece &det) const
{
return PieceMissingNodes(d->m_internalPaths, det.GetInternalPaths());
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::MissingPins(const VPiece &det) const
{
return PieceMissingNodes(d->m_pins, det.GetPins());
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::MissingPlaceLabels(const VPiece &det) const
{
return PieceMissingNodes(d->m_placeLabels, det.GetPlaceLabels());
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetPatternPieceData(const VPieceLabelData &data)
{
d->m_ppData = data;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns full access to the pattern piece data object
* @return pattern piece data object
*/
VPieceLabelData &VPiece::GetPatternPieceData()
{
return d->m_ppData;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns the read only reference to the pattern piece data object
* @return pattern piece data object
*/
const VPieceLabelData &VPiece::GetPatternPieceData() const
{
return d->m_ppData;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetPatternInfo(const VPatternLabelData &info)
{
d->m_piPatternInfo = info;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns full access to the pattern info geometry object
* @return pattern info geometry object
*/
VPatternLabelData &VPiece::GetPatternInfo()
{
return d->m_piPatternInfo;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns the read only reference to the pattern info geometry object
* @return pattern info geometry object
*/
const VPatternLabelData &VPiece::GetPatternInfo() const
{
return d->m_piPatternInfo;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetGrainlineGeometry(const VGrainlineData &data)
{
d->m_glGrainline = data;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VDetail::GetGrainlineGeometry full access to the grainline geometry object
* @return reference to grainline geometry object
*/
VGrainlineData &VPiece::GetGrainlineGeometry()
{
return d->m_glGrainline;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VDetail::GetGrainlineGeometry returns the read-only reference to the grainline geometry object
* @return reference to grainline geometry object
*/
const VGrainlineData &VPiece::GetGrainlineGeometry() const
{
return d->m_glGrainline;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPiece::SeamAllowancePointsWithRotation(const VContainer *data, int makeFirst) const
{
SCASSERT(data != nullptr);
if (not IsSeamAllowance() || IsSeamAllowanceBuiltIn())
{
return QVector<QPointF>();
}
const QVector<CustomSARecord> records = FilterRecords(GetValidRecords());
int recordIndex = -1;
bool insertingCSA = false;
const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit());
const QVector<VPieceNode> unitedPath = makeFirst > 0 ? RotatePath(GetUnitedPath(data), makeFirst)
: GetUnitedPath(data);
QVector<VSAPoint> pointsEkv;
for (int i = 0; i< unitedPath.size(); ++i)
{
const VPieceNode &node = unitedPath.at(i);
if (node.IsExcluded())
{
continue;// skip excluded node
}
switch (node.GetTypeTool())
{
case (Tool::NodePoint):
{
if (not insertingCSA)
{
pointsEkv.append(VPiecePath::PreparePointEkv(node, data));
recordIndex = IsCSAStart(records, node.GetId());
if (recordIndex != -1 && records.at(recordIndex).includeType == PiecePathIncludeType::AsCustomSA)
{
insertingCSA = true;
const VPiecePath path = data->GetPiecePath(records.at(recordIndex).path);
QVector<VSAPoint> r = path.SeamAllowancePoints(data, width, records.at(recordIndex).reverse);
for (int j = 0; j < r.size(); ++j)
{
r[j].SetAngleType(PieceNodeAngle::ByLengthCurve);
r[j].SetSABefore(0);
r[j].SetSAAfter(0);
}
pointsEkv += r;
}
}
else
{
if (records.at(recordIndex).endPoint == node.GetId())
{
insertingCSA = false;
recordIndex = -1;
pointsEkv.append(VPiecePath::PreparePointEkv(node, data));
}
}
}
break;
case (Tool::NodeArc):
case (Tool::NodeElArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
if (not insertingCSA)
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
pointsEkv += VPiecePath::CurveSeamAllowanceSegment(data, unitedPath, curve, i, node.GetReverse(),
width, GetName());
}
}
break;
default:
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(node.GetTypeTool());
break;
}
}
return Equidistant(pointsEkv, width, GetName());
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VPieceNode> VPiece::GetUnitedPath(const VContainer *data) const
{
SCASSERT(data != nullptr)
QVector<VPieceNode> united = d->m_path.GetNodes();
if (IsSeamAllowance() && IsSeamAllowanceBuiltIn())
{
return united;
}
const QVector<CustomSARecord> records = FilterRecords(GetValidRecords());
for (int i = 0; i < records.size(); ++i)
{
if (records.at(i).includeType == PiecePathIncludeType::AsMainPath)
{
const int indexStartPoint = VPiecePath::indexOfNode(united, records.at(i).startPoint);
const int indexEndPoint = VPiecePath::indexOfNode(united, records.at(i).endPoint);
if (indexStartPoint == -1 || indexEndPoint == -1)
{
continue;
}
QVector<VPieceNode> midBefore;
QVector<VPieceNode> midAfter;
if (indexStartPoint <= indexEndPoint)
{
midBefore = united.mid(0, indexStartPoint+1);
midAfter = united.mid(indexEndPoint, united.size() - midBefore.size());
}
else
{
midBefore = united.mid(indexEndPoint, indexStartPoint+1);
}
QVector<VPieceNode> customNodes = data->GetPiecePath(records.at(i).path).GetNodes();
if (records.at(i).reverse)
{
customNodes = Reverse(customNodes);
}
for (int j = 0; j < customNodes.size(); ++j)
{
// Additionally reverse all curves
if (records.at(i).reverse)
{
// don't make a check because node point will ignore the change
customNodes[j].SetReverse(not customNodes.at(j).GetReverse());
}
// If seam allowance is built in main path user will not see a passmark provided by piece path
if (IsSeamAllowanceBuiltIn())
{
customNodes[j].SetPassmark(false);
}
else
{
customNodes[j].SetMainPathNode(false);
}
}
united = midBefore + customNodes + midAfter;
}
}
return united;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<CustomSARecord> VPiece::GetValidRecords() const
{
QVector<CustomSARecord> records;
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records.reserve(d->m_customSARecords.size());
for (auto &record : d->m_customSARecords)
{
const int indexStartPoint = d->m_path.indexOfNode(record.startPoint);
const int indexEndPoint = d->m_path.indexOfNode(record.endPoint);
if (record.startPoint > NULL_ID
&& record.path > NULL_ID
&& record.endPoint > NULL_ID
&& indexStartPoint != -1
&& not d->m_path.at(indexStartPoint).IsExcluded()
&& indexEndPoint != -1
&& not d->m_path.at(indexEndPoint).IsExcluded())
{
records.append(record);
}
}
return records;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<CustomSARecord> VPiece::FilterRecords(QVector<CustomSARecord> records) const
{
if (records.size() < 2)
{
return records;
}
QVector<VPieceNode> path = d->m_path.GetNodes();
QVector<CustomSARecord> filteredRecords;
for (auto record : qAsConst(records))
{
const int indexStartPoint = VPiecePath::indexOfNode(path, record.startPoint);
const int indexEndPoint = VPiecePath::indexOfNode(path, record.endPoint);
if (indexStartPoint == -1 || indexEndPoint == -1)
{
continue;
}
QVector<VPieceNode> midBefore;
QVector<VPieceNode> midAfter;
if (indexStartPoint <= indexEndPoint)
{
midBefore = path.mid(0, indexStartPoint+1);
midAfter = path.mid(indexEndPoint, path.size() - midBefore.size());
}
else
{
midBefore = path.mid(indexEndPoint, indexStartPoint+1);
}
path = midBefore + midAfter;
filteredRecords.append(record);
}
return filteredRecords;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VSAPoint> VPiece::GetNodeSAPoints(const QVector<VPieceNode> &path, int index, const VContainer *data) const
{
SCASSERT(data != nullptr)
if (index < 0 || index >= path.size())
{
return QVector<VSAPoint>();
}
const VPieceNode &node = path.at(index);
QVector<VSAPoint> points;
if (node.GetTypeTool() == Tool::NodePoint)
{
points.append(VPiecePath::PreparePointEkv(node, data));
}
else
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit());
points += VPiecePath::CurveSeamAllowanceSegment(data, path, curve, index, node.GetReverse(), width, GetName());
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::GetPassmarkSAPoint(const QVector<VPieceNode> &path, int index, const VContainer *data,
VSAPoint &point) const
{
SCASSERT(data != nullptr)
const QVector<VSAPoint> points = GetNodeSAPoints(path, index, data);
if (points.isEmpty() || points.size() > 1)
{
return false;
}
point = points.first();
return true;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::GetPassmarkPreviousSAPoints(const QVector<VPieceNode> &path, int index, const VSAPoint &passmarkSAPoint,
const VContainer *data, VSAPoint &point, int passmarkIndex) const
{
SCASSERT(data != nullptr)
const QVector<VSAPoint> points = GetNodeSAPoints(path, index, data);
if (points.isEmpty())
{
const QString errorMsg = tr("Cannot calculate a notch for point '%1' in piece '%2'.")
.arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName());
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VAbstractApplication::VApp()->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) :
qWarning() << VAbstractValApplication::warningMessageSignature + errorMsg;
return false; // Something wrong
}
bool found = false;
int nodeIndex = points.size()-1;
do
{
const VSAPoint previous = points.at(nodeIndex);
QLineF line(passmarkSAPoint, previous);
if (line.length() >= ToPixel(1, Unit::Mm))
{
point = previous;
found = true;
}
--nodeIndex;
} while (nodeIndex >= 0 && not found);
if (not found)
{
// No warning here because of valid case of passmark collapse
return false; // Something wrong
}
return true;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::GetPassmarkNextSAPoints(const QVector<VPieceNode> &path, int index, const VSAPoint &passmarkSAPoint,
const VContainer *data, VSAPoint &point, int passmarkIndex) const
{
SCASSERT(data != nullptr)
const QVector<VSAPoint> points = GetNodeSAPoints(path, index, data);
if (points.isEmpty())
{
const QString errorMsg = tr("Cannot calculate a notch for point '%1' in piece '%2'.")
.arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName());
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VAbstractApplication::VApp()->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) :
qWarning() << VAbstractValApplication::warningMessageSignature + errorMsg;
return false; // Something wrong
}
bool found = false;
int nodeIndex = 0;
do
{
const VSAPoint next = points.at(nodeIndex);
QLineF line(passmarkSAPoint, next);
if (line.length() >= ToPixel(1, Unit::Mm))
{
point = next;
found = true;
}
++nodeIndex;
} while (nodeIndex < points.size() && not found);
if (not found)
{
// No warning here because of valid case of passmark collapse
return false; // Something wrong
}
return true;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::IsPassmarkVisible(const QVector<VPieceNode> &path, int passmarkIndex) const
{
if (passmarkIndex < 0 || passmarkIndex >= path.size())
{
return false;
}
const VPieceNode &node = path.at(passmarkIndex);
if (node.GetTypeTool() != Tool::NodePoint || not node.IsPassmark() || node.IsExcluded())
{
return false;
}
if (IsSeamAllowance() && IsSeamAllowanceBuiltIn())
{
return true;
}
const QVector<CustomSARecord> records = FilterRecords(GetValidRecords());
if (records.isEmpty())
{
return true;
}
for (auto &record : records)
{
if (record.includeType == PiecePathIncludeType::AsCustomSA)
{
const int indexStartPoint = VPiecePath::indexOfNode(path, record.startPoint);
const int indexEndPoint = VPiecePath::indexOfNode(path, record.endPoint);
if (passmarkIndex > indexStartPoint && passmarkIndex < indexEndPoint)
{
return false;
}
}
}
return true;
}
//---------------------------------------------------------------------------------------------------------------------
VPassmark VPiece::CreatePassmark(const QVector<VPieceNode> &path, int previousIndex, int passmarkIndex, int nextIndex,
const VContainer *data) const
{
SCASSERT(data != nullptr);
if (not IsPassmarkVisible(path, passmarkIndex))
{
return VPassmark();
}
VSAPoint passmarkSAPoint;
if (not GetPassmarkSAPoint(path, passmarkIndex, data, passmarkSAPoint))
{
const QString errorMsg = tr("Cannot calculate a notch for point '%1' in piece '%2'.")
.arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName());
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VAbstractApplication::VApp()->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) :
qWarning() << VAbstractValApplication::warningMessageSignature + errorMsg;
return VPassmark();
}
VSAPoint previousSAPoint;
if (not GetPassmarkPreviousSAPoints(path, previousIndex, passmarkSAPoint, data, previousSAPoint, passmarkIndex))
{
// No check here because it will cover valid cases
return VPassmark(); // Something wrong
}
VSAPoint nextSAPoint;
if (not GetPassmarkNextSAPoints(path, nextIndex, passmarkSAPoint, data, nextSAPoint, passmarkIndex))
{
// No check here because it will cover valid cases
return VPassmark(); // Something wrong
}
if (passmarkSAPoint.IsManualPasskmarkLength() && passmarkSAPoint.GetPasskmarkLength() <= 0)
{
return VPassmark();
}
if (passmarkSAPoint.IsManualPasskmarkLength()
&& passmarkSAPoint.GetPasskmarkLength() <= accuracyPointOnLine)
{
const QString infoMsg = tr("Notch for point '%1' in piece '%2' will be disabled. Manual length is less than "
"allowed value.")
.arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName());
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qInfo() << VAbstractValApplication::warningMessageSignature + infoMsg;
return VPassmark();
}
VPiecePassmarkData passmarkData;
passmarkData.previousSAPoint = previousSAPoint;
passmarkData.passmarkSAPoint = passmarkSAPoint;
passmarkData.nextSAPoint = nextSAPoint;
passmarkData.saWidth = ToPixel(GetSAWidth(), *data->GetPatternUnit());
passmarkData.nodeName = VPiecePath::NodeName(path, passmarkIndex, data);
passmarkData.pieceName = GetName();
passmarkData.passmarkLineType = path.at(passmarkIndex).GetPassmarkLineType();
passmarkData.passmarkAngleType = path.at(passmarkIndex).GetPassmarkAngleType();
passmarkData.isMainPathNode = path.at(passmarkIndex).IsMainPathNode();
passmarkData.isShowSecondPassmark = path.at(passmarkIndex).IsShowSecondPassmark();
passmarkData.passmarkIndex = passmarkIndex;
passmarkData.id = path.at(passmarkIndex).GetId();
return VPassmark(passmarkData);
}
//---------------------------------------------------------------------------------------------------------------------
int VPiece::IsCSAStart(const QVector<CustomSARecord> &records, quint32 id)
{
for (int i = 0; i < records.size(); ++i)
{
if (records.at(i).startPoint == id)
{
return i;
}
}
return -1;
}
//---------------------------------------------------------------------------------------------------------------------
#if !defined(V_NO_ASSERT)
// Use for writing tests
//---------------------------------------------------------------------------------------------------------------------
QJsonObject VPiece::MainPathToJson() const
{
QJsonObject pieceObject
{
{"seamAllowance", IsSeamAllowance()},
{"saWidth", GetSAWidth()},
};
QJsonArray nodesArray;
for (qint32 i = 0; i < d->m_path.CountNodes(); ++i)
{
QJsonObject nodeObject
{
{"id", static_cast<qint64>(d->m_path.at(i).GetId())},
{"type", static_cast<int>(d->m_path.at(i).GetTypeTool())},
{"reverse", d->m_path.at(i).GetReverse()},
};
nodesArray.append(nodeObject);
}
pieceObject[QLatin1String("nodes")] = nodesArray;
return pieceObject;
}
//---------------------------------------------------------------------------------------------------------------------
QJsonObject VPiece::DBToJson(const VContainer *data) const
{
QJsonArray itemsArray;
for (qint32 i = 0; i < d->m_path.CountNodes(); ++i)
{
itemsArray.append(data->GetGObject(d->m_path.at(i).GetId())->ToJson());
}
QJsonObject dbObject
{
{"items", itemsArray}
};
return dbObject;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::DumpPiece(const VPiece &piece, const VContainer *data)
{
SCASSERT(data != nullptr)
QTemporaryFile temp; // Go to tmp folder to find dump
temp.setAutoRemove(false); // Remove dump manually
if (temp.open())
{
#if defined(Q_OS_LINUX)
#if QT_VERSION >= QT_VERSION_CHECK(5, 10, 0)
// On Linux, QTemporaryFile will attempt to create unnamed temporary
// files. If that succeeds, open() will return true but exists() will be
// false. If you call fileName() or any function that calls it,
// QTemporaryFile will give the file a name, so most applications will
// not see a difference.
temp.fileName(); // call to create a file on disk
#endif
#endif
QJsonObject testCase
{
{"bd", piece.DBToJson(data)},
{"piece", piece.MainPathToJson()},
};
QJsonObject json
{
{"testCase", testCase},
};
QJsonDocument document(json);
QTextStream out(&temp);
out << document.toJson();
out.flush();
}
}
#endif // !defined(V_NO_ASSERT)