valentina/src/libs/vpatterndb/vpiece.cpp

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/************************************************************************
**
** @file
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 3 11, 2016
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2016 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpiece.h"
#include "vpiece_p.h"
#include "../vgeometry/vpointf.h"
#include "../vgeometry/vabstractcurve.h"
#include "vcontainer.h"
#include <QSharedPointer>
#include <QDebug>
#include <QPainterPath>
//---------------------------------------------------------------------------------------------------------------------
VPiece::VPiece()
: VAbstractPiece(), d(new VPieceData)
{}
//---------------------------------------------------------------------------------------------------------------------
VPiece::VPiece(const VPiece &piece)
: VAbstractPiece(piece), d (piece.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VPiece &VPiece::operator=(const VPiece &piece)
{
if ( &piece == this )
{
return *this;
}
VAbstractPiece::operator=(piece);
d = piece.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VPiece::~VPiece()
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief append append in the end of list node.
* @param node new node.
*/
void VPiece::Append(const VPieceNode &node)
{
d->m_nodes.append(node);
}
//---------------------------------------------------------------------------------------------------------------------
/** @brief Clear detail full clear. */
void VPiece::Clear()
{
ClearNodes();
}
//---------------------------------------------------------------------------------------------------------------------
/** @brief ClearNodes clear list of nodes. */
void VPiece::ClearNodes()
{
d->m_nodes.clear();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CountNode return count nodes.
* @return count.
*/
qint32 VPiece::CountNodes() const
{
return d->m_nodes.size();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief operator [] find node by index in list.
* @param indx index node in list.
* @return node
*/
VPieceNode &VPiece::operator [](int indx)
{
return d->m_nodes[indx];
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief at find node by index in list.
* @param indx index node in list.
* @return const node.
*/
const VPieceNode &VPiece::at(int indx) const
{
return d->m_nodes.at(indx);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getNodes return list of nodes.
* @return list of nodes.
*/
QVector<VPieceNode> VPiece::GetNodes() const
{
return d->m_nodes;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setNodes set list of nodes
* @param value list of nodes
*/
// cppcheck-suppress unusedFunction
void VPiece::SetNodes(const QVector<VPieceNode> &nodes)
{
d->m_nodes = nodes;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPiece::MainPathPoints(const VContainer *data) const
{
QVector<QPointF> points;
for (int i = 0; i < CountNodes(); ++i)
{
switch (at(i).GetTypeTool())
{
case (Tool::NodePoint):
{
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
points.append(*point);
}
break;
case (Tool::NodeArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
const QPointF begin = StartSegment(data, i, at(i).GetReverse());
const QPointF end = EndSegment(data, i, at(i).GetReverse());
points << curve->GetSegmentPoints(begin, end, at(i).GetReverse());
}
break;
default:
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(at(i).GetTypeTool());
break;
}
}
points = CheckLoops(CorrectEquidistantPoints(points));//A path can contains loops
return points;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPiece::MainPathNodePoints(const VContainer *data) const
{
QVector<QPointF> points;
for (int i = 0; i < CountNodes(); ++i)
{
switch (at(i).GetTypeTool())
{
case Tool::NodePoint:
{
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
points.append(*point);
}
break;
case Tool::NodeArc:
case Tool::NodeSpline:
case Tool::NodeSplinePath:
default:
break;
}
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPiece::MainPathPath(const VContainer *data) const
{
const QVector<QPointF> points = MainPathPoints(data);
QPainterPath path;
if (not points.isEmpty())
{
path.moveTo(points[0]);
for (qint32 i = 1; i < points.count(); ++i)
{
path.lineTo(points.at(i));
}
path.lineTo(points.at(0));
path.setFillRule(Qt::WindingFill);
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPiece::GetMx() const
{
return d->m_mx;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetMx(qreal value)
{
d->m_mx = value;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPiece::GetMy() const
{
return d->m_my;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetMy(qreal value)
{
d->m_my = value;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::IsInLayout() const
{
return d->m_inLayout;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetInLayout(bool inLayout)
{
d->m_inLayout = inLayout;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Missing find missing nodes in detail. When we deleted object in detail and return this detail need
* understand, what nodes need make invisible.
* @param det changed detail.
* @return list with missing nodes.
*/
QVector<VPieceNode> VPiece::Missing(const VPiece &det) const
{
if (d->m_nodes.size() == det.CountNodes()) //-V807
{
return QVector<VPieceNode>();
}
QSet<quint32> set1;
for (qint32 i = 0; i < d->m_nodes.size(); ++i)
{
set1.insert(d->m_nodes.at(i).GetId());
}
QSet<quint32> set2;
for (qint32 j = 0; j < det.CountNodes(); ++j)
{
set2.insert(det.at(j).GetId());
}
const QList<quint32> set3 = set1.subtract(set2).toList();
QVector<VPieceNode> nodes;
for (qint32 i = 0; i < set3.size(); ++i)
{
const int index = indexOfNode(d->m_nodes, set3.at(i));
if (index != -1)
{
nodes.append(d->m_nodes.at(index));
}
}
return nodes;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief indexOfNode return index in list node using id object.
* @param id object (arc, point, spline, splinePath) id.
* @return index in list or -1 id can't find.
*/
int VPiece::indexOfNode(const quint32 &id) const
{
return indexOfNode(d->m_nodes, id);
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VPiece::StartSegment(const VContainer *data, const int &i, bool reverse) const
{
if (i < 0 && i > CountNodes()-1)
{
return QPointF();
}
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
QVector<QPointF> points = curve->GetPoints();
if (reverse)
{
points = VGObject::GetReversePoints(points);
}
QPointF begin = points.first();
if (CountNodes() > 1)
{
if (i == 0)
{
if (at(CountNodes()-1).GetTypeTool() == Tool::NodePoint)
{
begin = *data->GeometricObject<VPointF>(at(CountNodes()-1).GetId());
}
}
else
{
if (at(i-1).GetTypeTool() == Tool::NodePoint)
{
begin = *data->GeometricObject<VPointF>(at(i-1).GetId());
}
}
}
return begin;
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VPiece::EndSegment(const VContainer *data, const int &i, bool reverse) const
{
if (i < 0 && i > CountNodes()-1)
{
return QPointF();
}
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
QVector<QPointF> points = curve->GetPoints();
if (reverse)
{
points = VGObject::GetReversePoints(points);
}
QPointF end = points.last();
if (CountNodes() > 2)
{
if (i == CountNodes() - 1)
{
if (at(0).GetTypeTool() == Tool::NodePoint)
{
end = *data->GeometricObject<VPointF>(at(0).GetId());
}
}
else
{
if (at(i+1).GetTypeTool() == Tool::NodePoint)
{
end = *data->GeometricObject<VPointF>(at(i+1).GetId());
}
}
}
return end;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief indexOfNode return index in list node using id object.
* @param list list nodes detail.
* @param id object (arc, point, spline, splinePath) id.
* @return index in list or -1 id can't find.
*/
int VPiece::indexOfNode(const QVector<VPieceNode> &list, quint32 id)
{
for (int i = 0; i < list.size(); ++i)
{
if (list.at(i).GetId() == id)
{
return i;
}
}
qDebug()<<"Can't find node.";
return -1;
}