2016-11-03 16:59:53 +01:00
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/************************************************************************
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**
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** @file
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 3 11, 2016
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2016 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vpiece.h"
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#include "vpiece_p.h"
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2016-11-03 19:15:53 +01:00
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#include "../vgeometry/vpointf.h"
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#include "../vgeometry/vabstractcurve.h"
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#include "vcontainer.h"
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#include <QSharedPointer>
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#include <QDebug>
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2016-11-05 09:56:44 +01:00
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#include <QPainterPath>
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2016-11-03 16:59:53 +01:00
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//---------------------------------------------------------------------------------------------------------------------
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VPiece::VPiece()
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: VAbstractPiece(), d(new VPieceData)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPiece::VPiece(const VPiece &piece)
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: VAbstractPiece(piece), d (piece.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPiece &VPiece::operator=(const VPiece &piece)
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{
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if ( &piece == this )
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{
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return *this;
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}
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VAbstractPiece::operator=(piece);
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d = piece.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPiece::~VPiece()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief append append in the end of list node.
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* @param node new node.
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*/
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void VPiece::Append(const VPieceNode &node)
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{
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d->m_nodes.append(node);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/** @brief Clear detail full clear. */
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void VPiece::Clear()
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{
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ClearNodes();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/** @brief ClearNodes clear list of nodes. */
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void VPiece::ClearNodes()
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{
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d->m_nodes.clear();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief CountNode return count nodes.
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* @return count.
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*/
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qint32 VPiece::CountNodes() const
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{
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return d->m_nodes.size();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief operator [] find node by index in list.
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* @param indx index node in list.
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* @return node
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*/
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VPieceNode &VPiece::operator [](int indx)
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{
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return d->m_nodes[indx];
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief at find node by index in list.
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* @param indx index node in list.
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* @return const node.
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*/
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const VPieceNode &VPiece::at(int indx) const
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{
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return d->m_nodes.at(indx);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getNodes return list of nodes.
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* @return list of nodes.
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*/
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QVector<VPieceNode> VPiece::GetNodes() const
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{
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return d->m_nodes;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setNodes set list of nodes
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* @param value list of nodes
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*/
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// cppcheck-suppress unusedFunction
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void VPiece::SetNodes(const QVector<VPieceNode> &nodes)
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{
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d->m_nodes = nodes;
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2016-11-03 16:59:53 +01:00
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPiece::MainPathPoints(const VContainer *data) const
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{
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QVector<QPointF> points;
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for (int i = 0; i < CountNodes(); ++i)
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{
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switch (at(i).GetTypeTool())
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{
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case (Tool::NodePoint):
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{
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const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
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points.append(*point);
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}
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break;
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case (Tool::NodeArc):
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case (Tool::NodeSpline):
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case (Tool::NodeSplinePath):
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{
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
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const QPointF begin = StartSegment(data, i, at(i).GetReverse());
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const QPointF end = EndSegment(data, i, at(i).GetReverse());
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points << curve->GetSegmentPoints(begin, end, at(i).GetReverse());
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}
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break;
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default:
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qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(at(i).GetTypeTool());
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break;
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}
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}
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points = CheckLoops(CorrectEquidistantPoints(points));//A path can contains loops
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return points;
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}
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2016-11-05 09:56:44 +01:00
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPiece::MainPathNodePoints(const VContainer *data) const
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{
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QVector<QPointF> points;
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for (int i = 0; i < CountNodes(); ++i)
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{
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switch (at(i).GetTypeTool())
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{
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case Tool::NodePoint:
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{
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const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
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points.append(*point);
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}
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break;
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case Tool::NodeArc:
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case Tool::NodeSpline:
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case Tool::NodeSplinePath:
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default:
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break;
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}
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}
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return points;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath VPiece::MainPathPath(const VContainer *data) const
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{
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const QVector<QPointF> points = MainPathPoints(data);
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QPainterPath path;
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if (not points.isEmpty())
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{
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path.moveTo(points[0]);
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for (qint32 i = 1; i < points.count(); ++i)
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{
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path.lineTo(points.at(i));
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}
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path.lineTo(points.at(0));
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path.setFillRule(Qt::WindingFill);
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}
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return path;
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}
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2016-11-08 11:53:14 +01:00
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//---------------------------------------------------------------------------------------------------------------------
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qreal VPiece::GetMx() const
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{
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return d->m_mx;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiece::SetMx(qreal value)
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{
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d->m_mx = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VPiece::GetMy() const
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{
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return d->m_my;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiece::SetMy(qreal value)
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{
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d->m_my = value;
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}
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2016-11-09 13:11:58 +01:00
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//---------------------------------------------------------------------------------------------------------------------
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2016-11-09 14:53:22 +01:00
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bool VPiece::IsInLayout() const
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{
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return d->m_inLayout;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiece::SetInLayout(bool inLayout)
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{
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d->m_inLayout = inLayout;
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}
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//---------------------------------------------------------------------------------------------------------------------
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2016-11-09 13:11:58 +01:00
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/**
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* @brief Missing find missing nodes in detail. When we deleted object in detail and return this detail need
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* understand, what nodes need make invisible.
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* @param det changed detail.
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* @return list with missing nodes.
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*/
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QVector<VPieceNode> VPiece::Missing(const VPiece &det) const
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{
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if (d->m_nodes.size() == det.CountNodes()) //-V807
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{
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return QVector<VPieceNode>();
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}
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QSet<quint32> set1;
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for (qint32 i = 0; i < d->m_nodes.size(); ++i)
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{
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set1.insert(d->m_nodes.at(i).GetId());
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}
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QSet<quint32> set2;
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for (qint32 j = 0; j < det.CountNodes(); ++j)
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{
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set2.insert(det.at(j).GetId());
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}
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const QList<quint32> set3 = set1.subtract(set2).toList();
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QVector<VPieceNode> nodes;
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for (qint32 i = 0; i < set3.size(); ++i)
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{
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const int index = indexOfNode(d->m_nodes, set3.at(i));
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if (index != -1)
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{
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nodes.append(d->m_nodes.at(index));
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}
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}
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return nodes;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief indexOfNode return index in list node using id object.
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* @param id object (arc, point, spline, splinePath) id.
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* @return index in list or -1 id can't find.
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*/
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int VPiece::indexOfNode(const quint32 &id) const
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{
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return indexOfNode(d->m_nodes, id);
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}
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2016-11-03 19:15:53 +01:00
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VPiece::StartSegment(const VContainer *data, const int &i, bool reverse) const
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{
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if (i < 0 && i > CountNodes()-1)
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{
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return QPointF();
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}
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
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QVector<QPointF> points = curve->GetPoints();
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if (reverse)
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{
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points = VGObject::GetReversePoints(points);
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}
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QPointF begin = points.first();
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if (CountNodes() > 1)
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{
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if (i == 0)
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{
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if (at(CountNodes()-1).GetTypeTool() == Tool::NodePoint)
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{
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begin = *data->GeometricObject<VPointF>(at(CountNodes()-1).GetId());
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}
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}
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else
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{
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if (at(i-1).GetTypeTool() == Tool::NodePoint)
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{
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begin = *data->GeometricObject<VPointF>(at(i-1).GetId());
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}
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}
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}
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return begin;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VPiece::EndSegment(const VContainer *data, const int &i, bool reverse) const
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{
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if (i < 0 && i > CountNodes()-1)
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{
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return QPointF();
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}
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
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QVector<QPointF> points = curve->GetPoints();
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if (reverse)
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{
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points = VGObject::GetReversePoints(points);
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}
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QPointF end = points.last();
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if (CountNodes() > 2)
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{
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if (i == CountNodes() - 1)
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{
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if (at(0).GetTypeTool() == Tool::NodePoint)
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{
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end = *data->GeometricObject<VPointF>(at(0).GetId());
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}
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|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (at(i+1).GetTypeTool() == Tool::NodePoint)
|
|
|
|
{
|
|
|
|
end = *data->GeometricObject<VPointF>(at(i+1).GetId());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return end;
|
|
|
|
}
|
2016-11-09 13:11:58 +01:00
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
|
|
* @brief indexOfNode return index in list node using id object.
|
|
|
|
* @param list list nodes detail.
|
|
|
|
* @param id object (arc, point, spline, splinePath) id.
|
|
|
|
* @return index in list or -1 id can't find.
|
|
|
|
*/
|
|
|
|
int VPiece::indexOfNode(const QVector<VPieceNode> &list, quint32 id)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < list.size(); ++i)
|
|
|
|
{
|
|
|
|
if (list.at(i).GetId() == id)
|
|
|
|
{
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
qDebug()<<"Can't find node.";
|
|
|
|
return -1;
|
|
|
|
}
|