valentina/src/libs/vpatterndb/vpiece.cpp

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/************************************************************************
**
** @file
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 3 11, 2016
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2016 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpiece.h"
#include "vpiece_p.h"
#include "../vgeometry/vpointf.h"
#include "../vgeometry/vabstractcurve.h"
#include "vcontainer.h"
#include <QSharedPointer>
#include <QDebug>
#include <QPainterPath>
namespace
{
QVector<quint32> PieceMissingNodes(const QVector<quint32> &d1Nodes, const QVector<quint32> &d2Nodes)
{
if (d1Nodes.size() == d2Nodes.size()) //-V807
{
return QVector<quint32>();
}
QSet<quint32> set1;
for (qint32 i = 0; i < d1Nodes.size(); ++i)
{
set1.insert(d1Nodes.at(i));
}
QSet<quint32> set2;
for (qint32 j = 0; j < d2Nodes.size(); ++j)
{
set2.insert(d2Nodes.at(j));
}
const QList<quint32> set3 = set1.subtract(set2).toList();
QVector<quint32> r;
for (qint32 i = 0; i < set3.size(); ++i)
{
r.append(set3.at(i));
}
return r;
}
const qreal passmarkGap = (1.5/*mm*/ / 25.4) * PrintDPI;
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> CreateTwoPassmarkLines(const QLineF &line)
{
QPointF l1p1;
{
QLineF line1 = line;
line1.setAngle(line1.angle() + 90);
line1.setLength(passmarkGap/2.);
l1p1 = line1.p2();
}
QPointF l2p1;
{
QLineF line2 = line;
line2.setAngle(line2.angle() - 90);
line2.setLength(passmarkGap/2.);
l2p1 = line2.p2();
}
QPointF l1p2;
{
QLineF line1 = QLineF(line.p2(), line.p1());
line1.setAngle(line1.angle() - 90);
line1.setLength(passmarkGap/2.);
l1p2 = line1.p2();
}
QPointF l2p2;
{
QLineF line2 = QLineF(line.p2(), line.p1());
line2.setAngle(line2.angle() + 90);
line2.setLength(passmarkGap/2.);
l2p2 = line2.p2();
}
QVector<QLineF> lines;
lines.append(QLineF(l1p1, l1p2));
lines.append(QLineF(l2p1, l2p2));
return lines;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> CreateThreePassmarkLines(const QLineF &line)
{
QPointF l1p1;
{
QLineF line1 = line;
line1.setAngle(line1.angle() + 90);
line1.setLength(passmarkGap);
l1p1 = line1.p2();
}
QPointF l2p1;
{
QLineF line2 = line;
line2.setAngle(line2.angle() - 90);
line2.setLength(passmarkGap);
l2p1 = line2.p2();
}
QPointF l1p2;
{
QLineF line1 = QLineF(line.p2(), line.p1());
line1.setAngle(line1.angle() - 90);
line1.setLength(passmarkGap);
l1p2 = line1.p2();
}
QPointF l2p2;
{
QLineF line2 = QLineF(line.p2(), line.p1());
line2.setAngle(line2.angle() + 90);
line2.setLength(passmarkGap);
l2p2 = line2.p2();
}
QVector<QLineF> lines;
lines.append(QLineF(l1p1, l1p2));
lines.append(line);
lines.append(QLineF(l2p1, l2p2));
return lines;
}
}
//---------------------------------------------------------------------------------------------------------------------
VPiece::VPiece()
: VAbstractPiece(), d(new VPieceData(PiecePathType::PiecePath))
{}
//---------------------------------------------------------------------------------------------------------------------
VPiece::VPiece(const VPiece &piece)
: VAbstractPiece(piece), d (piece.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VPiece &VPiece::operator=(const VPiece &piece)
{
if ( &piece == this )
{
return *this;
}
VAbstractPiece::operator=(piece);
d = piece.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VPiece::~VPiece()
{}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath VPiece::GetPath() const
{
return d->m_path;
}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath &VPiece::GetPath()
{
return d->m_path;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetPath(const VPiecePath &path)
{
d->m_path = path;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPiece::MainPathPoints(const VContainer *data) const
{
QVector<QPointF> points = GetPath().PathPoints(data);
points = CheckLoops(CorrectEquidistantPoints(points));//A path can contains loops
return points;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VPointF> VPiece::MainPathNodePoints(const VContainer *data, bool showExcluded) const
{
return GetPath().PathNodePoints(data, showExcluded);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPiece::SeamAllowancePoints(const VContainer *data) const
{
SCASSERT(data != nullptr);
if (not IsSeamAllowance())
{
return QVector<QPointF>();
}
const QVector<CustomSARecord> records = FilterRecords(GetValidRecords());
int recordIndex = -1;
bool insertingCSA = false;
const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit());
const QVector<VPieceNode> unitedPath = GetUnitedPath(data);
QVector<VSAPoint> pointsEkv;
for (int i = 0; i< unitedPath.size(); ++i)
{
const VPieceNode &node = unitedPath.at(i);
if (node.IsExcluded())
{
continue;// skip excluded node
}
switch (node.GetTypeTool())
{
case (Tool::NodePoint):
{
if (not insertingCSA)
{
pointsEkv.append(VPiecePath::PreparePointEkv(node, data));
recordIndex = IsCSAStart(records, node.GetId());
if (recordIndex != -1 && records.at(recordIndex).includeType == PiecePathIncludeType::AsCustomSA)
{
insertingCSA = true;
const VPiecePath path = data->GetPiecePath(records.at(recordIndex).path);
QVector<VSAPoint> r = path.SeamAllowancePoints(data, width, records.at(recordIndex).reverse);
for (int j = 0; j < r.size(); ++j)
{
r[j].SetAngleType(PieceNodeAngle::ByLength);
r[j].SetSABefore(0);
r[j].SetSAAfter(0);
}
pointsEkv += r;
}
}
else
{
if (records.at(recordIndex).endPoint == node.GetId())
{
insertingCSA = false;
recordIndex = -1;
pointsEkv.append(VPiecePath::PreparePointEkv(node, data));
}
}
}
break;
case (Tool::NodeArc):
case (Tool::NodeElArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
if (not insertingCSA)
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
pointsEkv += VPiecePath::CurveSeamAllowanceSegment(data, unitedPath, curve, i, node.GetReverse(),
width);
}
}
break;
default:
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(node.GetTypeTool());
break;
}
}
return Equidistant(pointsEkv, width);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> VPiece::PassmarksLines(const VContainer *data) const
{
const QVector<VPieceNode> unitedPath = GetUnitedPath(data);
if (not IsSeamAllowance() || not IsPassmarksPossible(unitedPath))
{
return QVector<QLineF>();
}
QVector<QLineF> passmarks;
for (int i = 0; i< unitedPath.size(); ++i)
{
const VPieceNode &node = unitedPath.at(i);
if (node.IsExcluded() || not node.IsPassmark())
{
continue;// skip node
}
int passmarkIndex = i;
int previousIndex = 0;
if (passmarkIndex == 0)
{
previousIndex = VPiecePath::FindInLoopNotExcludedUp(unitedPath.size()-1, unitedPath);
}
else
{
previousIndex = VPiecePath::FindInLoopNotExcludedUp(passmarkIndex-1, unitedPath);
}
int nextIndex = 0;
if (passmarkIndex == unitedPath.size()-1)
{
nextIndex = VPiecePath::FindInLoopNotExcludedDown(0, unitedPath);
}
else
{
nextIndex = VPiecePath::FindInLoopNotExcludedDown(passmarkIndex+1, unitedPath);
}
passmarks += CreatePassmark(unitedPath, previousIndex, passmarkIndex, nextIndex, data);
}
return passmarks;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPiece::MainPathPath(const VContainer *data) const
{
const QVector<QPointF> points = MainPathPoints(data);
QPainterPath path;
if (not points.isEmpty())
{
path.moveTo(points[0]);
for (qint32 i = 1; i < points.count(); ++i)
{
path.lineTo(points.at(i));
}
path.lineTo(points.at(0));
path.setFillRule(Qt::WindingFill);
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPiece::SeamAllowancePath(const VContainer *data) const
{
const QVector<QPointF> pointsEkv = SeamAllowancePoints(data);
QPainterPath ekv;
// seam allowence
if (IsSeamAllowance())
{
if (not pointsEkv.isEmpty())
{
ekv.moveTo(pointsEkv.at(0));
for (qint32 i = 1; i < pointsEkv.count(); ++i)
{
ekv.lineTo(pointsEkv.at(i));
}
ekv.setFillRule(Qt::WindingFill);
}
}
return ekv;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPiece::PassmarksPath(const VContainer *data) const
{
const QVector<QLineF> passmarks = PassmarksLines(data);
QPainterPath path;
// seam allowence
if (IsSeamAllowance())
{
if (not passmarks.isEmpty())
{
for (qint32 i = 0; i < passmarks.count(); ++i)
{
path.moveTo(passmarks.at(i).p1());
path.lineTo(passmarks.at(i).p2());
}
path.setFillRule(Qt::WindingFill);
}
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPiece::GetMx() const
{
return d->m_mx;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetMx(qreal value)
{
d->m_mx = value;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPiece::GetMy() const
{
return d->m_my;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetMy(qreal value)
{
d->m_my = value;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::IsInLayout() const
{
return d->m_inLayout;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetInLayout(bool inLayout)
{
d->m_inLayout = inLayout;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::IsUnited() const
{
return d->m_united;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetUnited(bool united)
{
d->m_united = united;
}
//---------------------------------------------------------------------------------------------------------------------
QString VPiece::GetFormulaSAWidth() const
{
return d->m_formulaWidth;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetFormulaSAWidth(const QString &formula, qreal value)
{
SetSAWidth(value);
const qreal width = GetSAWidth();
width >= 0 ? d->m_formulaWidth = formula : d->m_formulaWidth = QLatin1String("0");
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::GetInternalPaths() const
{
return d->m_internalPaths;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> &VPiece::GetInternalPaths()
{
return d->m_internalPaths;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetInternalPaths(const QVector<quint32> &iPaths)
{
d->m_internalPaths = iPaths;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<CustomSARecord> VPiece::GetCustomSARecords() const
{
return d->m_customSARecords;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<CustomSARecord> &VPiece::GetCustomSARecords()
{
return d->m_customSARecords;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetCustomSARecords(const QVector<CustomSARecord> &records)
{
d->m_customSARecords = records;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::GetPins() const
{
return d->m_pins;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> &VPiece::GetPins()
{
return d->m_pins;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetPins(const QVector<quint32> &pins)
{
d->m_pins = pins;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief MissingNodes find missing nodes in detail. When we deleted object in detail and return this detail need
* understand, what nodes need make invisible.
* @param det changed detail.
* @return list with missing nodes.
*/
QVector<quint32> VPiece::MissingNodes(const VPiece &det) const
{
return d->m_path.MissingNodes(det.GetPath());
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::MissingCSAPath(const VPiece &det) const
{
QVector<quint32> oldCSARecords;
for (qint32 i = 0; i < d->m_customSARecords.size(); ++i)
{
oldCSARecords.append(d->m_customSARecords.at(i).path);
}
QVector<quint32> newCSARecords;
for (qint32 i = 0; i < det.GetCustomSARecords().size(); ++i)
{
newCSARecords.append(det.GetCustomSARecords().at(i).path);
}
return PieceMissingNodes(oldCSARecords, newCSARecords);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::MissingInternalPaths(const VPiece &det) const
{
return PieceMissingNodes(d->m_internalPaths, det.GetInternalPaths());
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::MissingPins(const VPiece &det) const
{
return PieceMissingNodes(d->m_pins, det.GetPins());
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetPatternPieceData(const VPieceLabelData &data)
{
d->m_ppData = data;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns full access to the pattern piece data object
* @return pattern piece data object
*/
VPieceLabelData &VPiece::GetPatternPieceData()
{
return d->m_ppData;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns the read only reference to the pattern piece data object
* @return pattern piece data object
*/
const VPieceLabelData &VPiece::GetPatternPieceData() const
{
return d->m_ppData;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetPatternInfo(const VPatternLabelData &info)
{
d->m_piPatternInfo = info;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns full access to the pattern info geometry object
* @return pattern info geometry object
*/
VPatternLabelData &VPiece::GetPatternInfo()
{
return d->m_piPatternInfo;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns the read only reference to the pattern info geometry object
* @return pattern info geometry object
*/
const VPatternLabelData &VPiece::GetPatternInfo() const
{
return d->m_piPatternInfo;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VDetail::GetGrainlineGeometry full access to the grainline geometry object
* @return reference to grainline geometry object
*/
VGrainlineData &VPiece::GetGrainlineGeometry()
{
return d->m_glGrainline;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VDetail::GetGrainlineGeometry returns the read-only reference to the grainline geometry object
* @return reference to grainline geometry object
*/
const VGrainlineData &VPiece::GetGrainlineGeometry() const
{
return d->m_glGrainline;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VPieceNode> VPiece::GetUnitedPath(const VContainer *data) const
{
SCASSERT(data != nullptr)
QVector<VPieceNode> united = d->m_path.GetNodes();
const QVector<CustomSARecord> records = FilterRecords(GetValidRecords());
for (int i = 0; i < records.size(); ++i)
{
if (records.at(i).includeType == PiecePathIncludeType::AsMainPath)
{
const int indexStartPoint = VPiecePath::indexOfNode(united, records.at(i).startPoint);
const int indexEndPoint = VPiecePath::indexOfNode(united, records.at(i).endPoint);
if (indexStartPoint == -1 || indexEndPoint == -1)
{
continue;
}
const QVector<VPieceNode> midBefore = united.mid(0, indexStartPoint+1);
const QVector<VPieceNode> midAfter = united.mid(indexEndPoint);
QVector<VPieceNode> customNodes = data->GetPiecePath(records.at(i).path).GetNodes();
if (records.at(i).reverse)
{
customNodes = VGObject::GetReversePoints(customNodes);
// Additionally reverse all curves
for (int j = 0; j < customNodes.size(); ++j)
{ // don't make a check because node point will ignore the change
customNodes[j].SetReverse(not customNodes.at(j).GetReverse());
}
}
united = midBefore + customNodes + midAfter;
}
}
return united;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<CustomSARecord> VPiece::GetValidRecords() const
{
QVector<CustomSARecord> records;
for (int i = 0; i < d->m_customSARecords.size(); ++i)
{
const CustomSARecord &record = d->m_customSARecords.at(i);
const int indexStartPoint = d->m_path.indexOfNode(record.startPoint);
const int indexEndPoint = d->m_path.indexOfNode(record.endPoint);
if (record.startPoint > NULL_ID
&& record.path > NULL_ID
&& record.endPoint > NULL_ID
&& indexStartPoint != -1
&& not d->m_path.at(indexStartPoint).IsExcluded()
&& indexEndPoint != -1
&& not d->m_path.at(indexEndPoint).IsExcluded()
&& indexStartPoint < indexEndPoint)
{
records.append(record);
}
}
return records;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<CustomSARecord> VPiece::FilterRecords(QVector<CustomSARecord> records) const
{
if (records.size() < 2)
{
return records;
}
bool foundFilter = false;// Need in case "filter" will stay empty.
CustomSARecord filter;
int startIndex = d->m_path.CountNodes()-1;
for (int i = 0; i < records.size(); ++i)
{
const int indexStartPoint = d->m_path.indexOfNode(records.at(i).startPoint);
if (indexStartPoint < startIndex)
{
startIndex = i;
filter = records.at(i);
foundFilter = true;
}
}
if (not foundFilter)
{
return records; // return as is
}
records.remove(startIndex);
QVector<CustomSARecord> secondRound;
for (int i = 0; i < records.size(); ++i)
{
const int indexStartPoint = d->m_path.indexOfNode(records.at(i).startPoint);
const int indexEndPoint = d->m_path.indexOfNode(filter.endPoint);
if (indexStartPoint > indexEndPoint)
{
secondRound.append(records.at(i));
}
}
QVector<CustomSARecord> filtered;
filtered.append(filter);
filtered += FilterRecords(secondRound);
return filtered;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VSAPoint> VPiece::GetNodeSAPoints(const QVector<VPieceNode> &path, int index, const VContainer *data) const
{
SCASSERT(data != nullptr)
if (index < 0 || index >= path.size())
{
return QVector<VSAPoint>();
}
const VPieceNode &node = path.at(index);
QVector<VSAPoint> points;
if (node.GetTypeTool() == Tool::NodePoint)
{
points.append(VPiecePath::PreparePointEkv(node, data));
}
else
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit());
points += VPiecePath::CurveSeamAllowanceSegment(data, path, curve, index, node.GetReverse(), width);
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::GetPassmarkSAPoint(const QVector<VPieceNode> &path, int index, const VContainer *data,
VSAPoint &point) const
{
SCASSERT(data != nullptr)
const QVector<VSAPoint> points = GetNodeSAPoints(path, index, data);
if (points.isEmpty() || points.size() > 1)
{
return false;
}
point = points.first();
return true;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::GetPassmarkPreviousSAPoint(const QVector<VPieceNode> &path, int index, const VSAPoint &passmarkSAPoint,
const VContainer *data, VSAPoint &point) const
{
SCASSERT(data != nullptr)
const QVector<VSAPoint> points = GetNodeSAPoints(path, index, data);
if (points.isEmpty())
{
return false; // Something wrong
}
bool found = false;
int nodeIndex = points.size()-1;
do
{
const VSAPoint previous = points.at(nodeIndex);
if (passmarkSAPoint.toPoint() != previous.toPoint())
{
point = previous;
found = true;
}
--nodeIndex;
} while (nodeIndex >= 0 && not found);
if (not found)
{
return false; // Something wrong
}
return true;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::GetPassmarkNextSAPoint(const QVector<VPieceNode> &path, int index, const VSAPoint &passmarkSAPoint,
const VContainer *data, VSAPoint &point) const
{
const QVector<VSAPoint> points = GetNodeSAPoints(path, index, data);
if (points.isEmpty())
{
return false; // Something wrong
}
bool found = false;
int nodeIndex = 0;
do
{
const VSAPoint next = points.at(nodeIndex);
if (passmarkSAPoint.toPoint() != next.toPoint())
{
point = next;
found = true;
}
++nodeIndex;
} while (nodeIndex < points.size() && not found);
if (not found)
{
return false; // Something wrong
}
return true;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::GetSeamPassmarkSAPoint(const VSAPoint &previousSAPoint, const VSAPoint &passmarkSAPoint,
const VSAPoint &nextSAPoint, const VContainer *data, QPointF &point) const
{
SCASSERT(data != nullptr)
const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit());
const QVector<QPointF> ekvPoints = EkvPoint(previousSAPoint, passmarkSAPoint, nextSAPoint, passmarkSAPoint, width);
if (ekvPoints.isEmpty())
{ // Just in case
return false; // Something wrong
}
if (ekvPoints.size() == 1 || ekvPoints.size() > 2)
{
point = ekvPoints.first();
}
else if (ekvPoints.size() == 2)
{
QLineF line = QLineF(ekvPoints.at(0), ekvPoints.at(1));
line.setLength(line.length()/2.);
point = line.p2();
}
return true;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::IsPassmarksPossible(const QVector<VPieceNode> &path) const
{
int countPointNodes = 0;
int countOthers = 0;
for (int i = 0; i< path.size(); ++i)
{
const VPieceNode &node = path.at(i);
if (node.IsExcluded())
{
continue;// skip node
}
node.GetTypeTool() == Tool::NodePoint ? ++countPointNodes : ++countOthers;
}
return countPointNodes >= 3 || (countPointNodes >= 1 && countOthers >= 1);
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::IsPassmarkVisible(const QVector<VPieceNode> &path, int passmarkIndex) const
{
if (passmarkIndex < 0 || passmarkIndex >= path.size())
{
return false;
}
const VPieceNode &node = path.at(passmarkIndex);
if (node.GetTypeTool() != Tool::NodePoint || not node.IsPassmark() || node.IsExcluded())
{
return false;
}
const QVector<CustomSARecord> records = FilterRecords(GetValidRecords());
if (records.isEmpty())
{
return true;
}
for (int i = 0; i < records.size(); ++i)
{
if (records.at(i).includeType == PiecePathIncludeType::AsCustomSA)
{
const int indexStartPoint = VPiecePath::indexOfNode(path, records.at(i).startPoint);
const int indexEndPoint = VPiecePath::indexOfNode(path, records.at(i).endPoint);
if (passmarkIndex > indexStartPoint && passmarkIndex < indexEndPoint)
{
return false;
}
}
}
return true;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> VPiece::CreatePassmark(const QVector<VPieceNode> &path, int previousIndex, int passmarkIndex,
int nextIndex, const VContainer *data) const
{
SCASSERT(data != nullptr);
if (not IsPassmarkVisible(path, passmarkIndex))
{
return QVector<QLineF>();
}
VSAPoint passmarkSAPoint;
if (not GetPassmarkSAPoint(path, passmarkIndex, data, passmarkSAPoint))
{
return QVector<QLineF>(); // Something wrong
}
VSAPoint previousSAPoint;
if (not GetPassmarkPreviousSAPoint(path, previousIndex, passmarkSAPoint, data, previousSAPoint))
{
return QVector<QLineF>(); // Something wrong
}
VSAPoint nextSAPoint;
if (not GetPassmarkNextSAPoint(path, nextIndex, passmarkSAPoint, data, nextSAPoint))
{
return QVector<QLineF>(); // Something wrong
}
QPointF seamPassmarkSAPoint;
if (not GetSeamPassmarkSAPoint(previousSAPoint, passmarkSAPoint, nextSAPoint, data, seamPassmarkSAPoint))
{
return QVector<QLineF>(); // Something wrong
}
const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit());
const QLineF bigLine1 = ParallelLine(previousSAPoint, passmarkSAPoint, width );
const QLineF bigLine2 = ParallelLine(passmarkSAPoint, nextSAPoint, width );
QVector<QLineF> passmarksLines;
const qreal passmarkLength = VAbstractPiece::MaxLocalSA(passmarkSAPoint, width) * 0.25;
const VPieceNode &node = path.at(passmarkIndex);
if (node.GetPassmarkAngleType() == PassmarkAngleType::Straightforward)
{
QLineF line = QLineF(seamPassmarkSAPoint, passmarkSAPoint);
line.setLength(passmarkLength);
if (node.GetPassmarkLineType() == PassmarkLineType::TwoLines)
{
passmarksLines += CreateTwoPassmarkLines(line);
}
else if (node.GetPassmarkLineType() == PassmarkLineType::ThreeLines)
{
passmarksLines += CreateThreePassmarkLines(line);
}
else
{
passmarksLines.append(line);
}
}
else
{
QLineF edge1 = QLineF(seamPassmarkSAPoint, bigLine1.p1());
QLineF edge2 = QLineF(seamPassmarkSAPoint, bigLine2.p2());
edge1.setAngle(edge1.angle() + edge1.angleTo(edge2)/2.);
edge1.setLength(passmarkLength);
passmarksLines.append(edge1);
}
return passmarksLines;
}
//---------------------------------------------------------------------------------------------------------------------
int VPiece::IsCSAStart(const QVector<CustomSARecord> &records, quint32 id)
{
for (int i = 0; i < records.size(); ++i)
{
if (records.at(i).startPoint == id)
{
return i;
}
}
return -1;
}