2013-11-15 13:41:26 +01:00
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/************************************************************************
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2013-09-18 21:16:19 +02:00
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**
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2013-11-15 13:50:05 +01:00
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** @file vsplinepath.cpp
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2014-04-30 07:38:52 +02:00
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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2013-11-15 13:50:05 +01:00
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** @date November 15, 2013
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2013-09-18 21:16:19 +02:00
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**
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2013-11-15 13:41:26 +01:00
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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2015-02-27 11:27:48 +01:00
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** Copyright (C) 2013-2015 Valentina project
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2013-11-15 13:41:26 +01:00
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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2013-09-18 21:16:19 +02:00
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**
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2013-11-15 13:41:26 +01:00
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** Valentina is free software: you can redistribute it and/or modify
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2013-09-18 21:16:19 +02:00
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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2013-10-27 13:36:29 +01:00
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** Valentina is distributed in the hope that it will be useful,
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2013-09-18 21:16:19 +02:00
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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2013-11-15 13:41:26 +01:00
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*************************************************************************/
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2013-09-18 21:16:19 +02:00
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2013-08-09 08:49:34 +02:00
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#include "vsplinepath.h"
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2014-08-20 16:05:19 +02:00
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#include "vsplinepath_p.h"
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2015-05-07 14:31:53 +02:00
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#include "../ifc/exception/vexception.h"
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2013-08-09 08:49:34 +02:00
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2015-04-01 20:21:24 +02:00
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#if QT_VERSION < QT_VERSION_CHECK(5, 1, 0)
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2015-10-08 19:07:48 +02:00
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# include "../vmisc/vmath.h"
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2015-04-01 20:21:24 +02:00
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#else
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# include <QtMath>
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#endif
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2015-02-26 21:18:52 +01:00
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2014-05-02 13:11:30 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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2016-03-04 17:08:29 +01:00
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/**
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* @brief VSplinePath constructor.
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* @param idObject parent id.
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* @param mode mode creation spline path.
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*/
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VSplinePath::VSplinePath(quint32 idObject, Draw mode)
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: VAbstractCurve(GOType::SplinePath, idObject, mode),
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d(new VSplinePathData())
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2014-05-02 13:11:30 +02:00
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{}
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2013-08-20 12:26:02 +02:00
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2014-05-02 13:11:30 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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2016-03-04 17:08:29 +01:00
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VSplinePath::VSplinePath(const QVector<VFSplinePoint> &points, qreal kCurve, quint32 idObject, Draw mode)
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: VAbstractCurve(GOType::SplinePath, idObject, mode),
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d(new VSplinePathData())
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{
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if (points.size() < 3)
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{
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return;
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}
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QVector<VSplinePoint> newPoints;
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for (int i=0; i < points.size(); ++i)
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{
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newPoints.append(VSplinePoint());
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}
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for (qint32 i = 1; i <= points.size()-1; ++i)
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{
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const VFSplinePoint &p1 = points.at(i-1);
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const VFSplinePoint &p2 = points.at(i);
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VSpline spl(p1.P(), p2.P(), p1.Angle2(), p2.Angle1(), p1.KAsm2(), p2.KAsm1(), kCurve);
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newPoints[i-1].SetP(p1.P());
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newPoints[i-1].SetAngle2(p1.Angle2(), spl.GetStartAngleFormula());
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newPoints[i-1].SetLength2(spl.GetC1Length(), spl.GetC1LengthFormula());
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newPoints[i].SetP(p2.P());
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newPoints[i].SetAngle2(p2.Angle1(), spl.GetEndAngleFormula());
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newPoints[i].SetLength1(spl.GetC2Length(), spl.GetC2LengthFormula());
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}
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d->path = newPoints;
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CreateName();
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSplinePath::VSplinePath(const QVector<VSplinePoint> &points, quint32 idObject, Draw mode)
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: VAbstractCurve(GOType::SplinePath, idObject, mode),
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d(new VSplinePathData())
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{
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if (points.isEmpty())
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{
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return;
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}
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d->path = points;
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CreateName();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VSplinePath copy constructor.
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* @param splPath spline path.
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*/
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2013-11-04 21:35:15 +01:00
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VSplinePath::VSplinePath(const VSplinePath &splPath)
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2016-03-04 17:08:29 +01:00
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: VAbstractCurve(splPath),
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d(splPath.d)
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2014-08-20 16:05:19 +02:00
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VSplinePath::~VSplinePath()
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2014-05-02 13:11:30 +02:00
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{}
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2013-08-28 10:55:11 +02:00
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2014-05-02 13:11:30 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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2016-03-04 17:08:29 +01:00
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/**
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* @brief append add point in the end of list points.
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* @param point new point.
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*/
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2013-11-07 15:40:39 +01:00
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void VSplinePath::append(const VSplinePoint &point)
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2013-11-04 21:35:15 +01:00
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{
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2015-10-28 15:22:36 +01:00
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if (d->path.size() > 0 && d->path.last().P().toQPointF() == point.P().toQPointF()) //-V807
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2015-01-27 14:56:44 +01:00
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{
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return;
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}
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2014-08-20 16:05:19 +02:00
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d->path.append(point);
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2016-02-15 15:30:48 +01:00
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CreateName();
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2013-08-09 08:49:34 +02:00
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}
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2014-05-02 13:11:30 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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2016-03-04 17:08:29 +01:00
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/**
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* @brief Count return count point.
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* @return count.
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*/
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2013-11-04 21:35:15 +01:00
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qint32 VSplinePath::Count() const
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{
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2014-08-20 16:05:19 +02:00
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if (d->path.size() == 0)
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2013-11-04 21:35:15 +01:00
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{
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2013-08-09 08:49:34 +02:00
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return 0;
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2013-11-04 21:35:15 +01:00
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}
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else
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{
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2014-08-20 16:05:19 +02:00
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return d->path.size() - 1;
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2013-08-09 08:49:34 +02:00
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}
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}
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2014-05-02 13:11:30 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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2016-03-04 17:08:29 +01:00
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/**
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* @brief GetSpline return spline by index.
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* @param index index spline in spline path.
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* @return spline
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*/
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2013-11-04 21:35:15 +01:00
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VSpline VSplinePath::GetSpline(qint32 index) const
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{
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if (Count()<1)
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{
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2013-09-30 18:29:03 +02:00
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throw VException(tr("Not enough points to create the spline."));
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2013-08-09 08:49:34 +02:00
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}
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2013-11-04 21:35:15 +01:00
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if (index < 1 || index > Count())
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{
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2013-12-19 15:30:11 +01:00
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throw VException(tr("This spline does not exist."));
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2013-08-09 08:49:34 +02:00
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}
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2016-02-15 15:30:48 +01:00
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const VSplinePoint &p1 = d->path.at(index-1);
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const VSplinePoint &p2 = d->path.at(index);
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2016-03-04 17:08:29 +01:00
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VSpline spl(p1.P(), p2.P(), p1.Angle2(), p1.Angle2Formula(), p2.Angle1(), p2.Angle1Formula(), p1.Length2(),
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p1.Length2Formula(), p2.Length1(), p2.Length1Formula(), 1);
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2013-08-09 08:49:34 +02:00
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return spl;
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}
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2014-05-02 13:11:30 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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2016-03-04 17:08:29 +01:00
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/**
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* @brief GetPath return QPainterPath which reprezent spline path.
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* @return path.
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*/
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2014-08-17 16:22:30 +02:00
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QPainterPath VSplinePath::GetPath(PathDirection direction) const
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2013-11-04 21:35:15 +01:00
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{
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2013-08-09 08:49:34 +02:00
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QPainterPath painterPath;
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2013-11-04 21:35:15 +01:00
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for (qint32 i = 1; i <= Count(); ++i)
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{
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2016-02-15 15:30:48 +01:00
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const VSplinePoint &p1 = d->path.at(i-1);
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const VSplinePoint &p2 = d->path.at(i);
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2016-03-04 17:08:29 +01:00
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VSpline spl(p1.P(), p2.P(), p1.Angle2(), p1.Angle2Formula(), p2.Angle1(), p2.Angle1Formula(), p1.Length2(),
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p1.Length2Formula(), p2.Length1(), p2.Length1Formula(), 1);
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2014-08-17 16:22:30 +02:00
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painterPath.addPath(spl.GetPath(direction));
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2013-08-09 08:49:34 +02:00
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}
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return painterPath;
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}
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2014-05-02 13:11:30 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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2016-03-04 17:08:29 +01:00
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/**
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* @brief GetPathPoints return list of points what located on path.
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* @return list.
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*/
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2014-06-25 16:08:12 +02:00
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QVector<QPointF> VSplinePath::GetPoints() const
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2013-11-04 21:35:15 +01:00
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{
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2013-08-28 10:55:11 +02:00
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QVector<QPointF> pathPoints;
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2013-11-04 21:35:15 +01:00
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for (qint32 i = 1; i <= Count(); ++i)
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{
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2016-02-15 15:30:48 +01:00
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const VSplinePoint &p1 = d->path.at(i-1);
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const VSplinePoint &p2 = d->path.at(i);
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2016-03-04 17:08:29 +01:00
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VSpline spl(p1.P(), p2.P(), p1.Angle2(), p1.Angle2Formula(), p2.Angle1(), p2.Angle1Formula(), p1.Length2(),
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p1.Length2Formula(), p2.Length1(), p2.Length1Formula(), 1);
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2014-01-29 09:53:01 +01:00
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pathPoints += spl.GetPoints();
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2013-08-28 10:55:11 +02:00
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}
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return pathPoints;
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}
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2014-05-02 13:11:30 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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2016-03-04 17:08:29 +01:00
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/**
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* @brief GetLength return length of spline path.
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* @return length.
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*/
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2013-11-04 21:35:15 +01:00
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qreal VSplinePath::GetLength() const
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{
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2013-08-09 08:49:34 +02:00
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qreal length = 0;
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2013-11-04 21:35:15 +01:00
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for (qint32 i = 1; i <= Count(); ++i)
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{
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2016-02-15 15:30:48 +01:00
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const VSplinePoint &p1 = d->path.at(i-1);
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const VSplinePoint &p2 = d->path.at(i);
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2016-03-04 17:08:29 +01:00
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VSpline spl(p1.P(), p2.P(), p1.Angle2(), p1.Angle2Formula(), p2.Angle1(), p2.Angle1Formula(), p1.Length2(),
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p1.Length2Formula(), p2.Length1(), p2.Length1Formula(), 1);
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2013-08-09 08:49:34 +02:00
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length += spl.GetLength();
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}
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return length;
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}
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2014-05-02 13:11:30 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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2016-03-04 17:08:29 +01:00
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/**
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* @brief UpdatePoint update spline point in list.
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* @param indexSpline spline index in list.
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* @param pos position point in spline.
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* @param point point.
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*/
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2014-06-12 09:22:29 +02:00
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void VSplinePath::UpdatePoint(qint32 indexSpline, const SplinePointPosition &pos, const VSplinePoint &point)
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2013-11-04 21:35:15 +01:00
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{
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if (indexSpline < 1 || indexSpline > Count())
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{
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2013-12-19 15:30:11 +01:00
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throw VException(tr("This spline does not exist."));
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2013-08-09 08:49:34 +02:00
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}
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2014-06-12 09:22:29 +02:00
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if (pos == SplinePointPosition::FirstPoint)
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2013-11-04 21:35:15 +01:00
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{
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2014-08-20 16:05:19 +02:00
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d->path[indexSpline-1] = point;
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2013-11-04 21:35:15 +01:00
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}
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else
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{
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2014-08-20 16:05:19 +02:00
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d->path[indexSpline] = point;
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2013-08-09 08:49:34 +02:00
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}
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}
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2014-05-02 13:11:30 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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2016-03-04 17:08:29 +01:00
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/**
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* @brief GetSplinePoint return spline point from list.
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* @param indexSpline spline index in list.
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* @param pos position point in spline.
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* @return spline point.
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*/
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2014-06-12 09:22:29 +02:00
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VSplinePoint VSplinePath::GetSplinePoint(qint32 indexSpline, SplinePointPosition pos) const
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2013-11-04 21:35:15 +01:00
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{
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if (indexSpline < 1 || indexSpline > Count())
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{
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2013-12-19 15:30:11 +01:00
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throw VException(tr("This spline does not exist."));
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2013-08-09 08:49:34 +02:00
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}
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2014-06-12 09:22:29 +02:00
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if (pos == SplinePointPosition::FirstPoint)
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2013-11-04 21:35:15 +01:00
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{
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2014-08-20 16:05:19 +02:00
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return d->path.at(indexSpline-1);
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2013-11-04 21:35:15 +01:00
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}
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else
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{
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2014-08-20 16:05:19 +02:00
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return d->path.at(indexSpline);
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2013-08-09 08:49:34 +02:00
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}
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}
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2014-05-02 13:11:30 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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2016-03-04 17:08:29 +01:00
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/**
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* @brief operator = assignment operator.
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* @param path spline path.
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* @return spline path.
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*/
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2013-11-04 21:35:15 +01:00
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VSplinePath &VSplinePath::operator =(const VSplinePath &path)
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{
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2014-07-27 14:30:28 +02:00
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if ( &path == this )
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{
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return *this;
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}
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2014-06-25 16:08:12 +02:00
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VAbstractCurve::operator=(path);
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2014-08-20 16:05:19 +02:00
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d = path.d;
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2013-08-09 08:49:34 +02:00
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return *this;
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}
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|
|
2014-05-02 13:11:30 +02:00
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
2016-03-04 17:08:29 +01:00
|
|
|
/**
|
|
|
|
* @brief operator [] return spline point by index.
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|
* @param indx index in list.
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|
* @return spline point.
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|
*/
|
2014-10-05 22:25:07 +02:00
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|
|
VSplinePoint & VSplinePath::operator[](int indx)
|
2013-11-04 21:35:15 +01:00
|
|
|
{
|
2014-08-20 16:05:19 +02:00
|
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|
return d->path[indx];
|
2013-08-09 08:49:34 +02:00
|
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|
}
|
2013-12-18 12:13:32 +01:00
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|
2014-05-02 13:11:30 +02:00
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
2016-03-04 17:08:29 +01:00
|
|
|
/**
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|
|
|
* @brief at return spline point by index.
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|
* @param indx index in list.
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|
* @return spline point.
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|
|
|
*/
|
2014-10-05 22:25:07 +02:00
|
|
|
const VSplinePoint &VSplinePath::at(int indx) const
|
2013-12-29 17:48:57 +01:00
|
|
|
{
|
2014-08-20 16:05:19 +02:00
|
|
|
return d->path[indx];
|
2013-12-29 17:48:57 +01:00
|
|
|
}
|
|
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|
|
2014-05-02 13:11:30 +02:00
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
2016-03-04 17:08:29 +01:00
|
|
|
/**
|
|
|
|
* @brief CutSplinePath cut spline path into two. This method don't return two spline path. You must create spline
|
|
|
|
* paths by yourself.
|
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|
|
* Example:
|
|
|
|
* QPointF spl1p2, spl1p3, spl2p2, spl2p3;
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|
|
* qint32 p1 = 0, p2 = 0;
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|
|
* QPointF point = splPath->CutSplinePath(length, p1, p2, spl1p2, spl1p3, spl2p2, spl2p3);
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|
|
|
*
|
|
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|
* VSplinePoint splP1 = splPath->at(p1);
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|
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|
* VSplinePoint splP2 = splPath->at(p2);
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|
* VSpline spl1 = VSpline(splP1.P(), spl1p2, spl1p3, *p, splPath->GetKCurve());
|
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|
|
* VSpline spl2 = VSpline(*p, spl2p2, spl2p3, splP2.P(), splPath->GetKCurve());
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|
|
* @param length length first spline path.
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|
* @param p1 index first spline point in list.
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|
|
* @param p2 index second spline point in list.
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|
* @param spl1p2 first control point first spline.
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|
* @param spl1p3 second control point first spline.
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|
* @param spl2p2 first control point second spline.
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|
* @param spl2p3 second control point second spline.
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|
|
* @return cutting point.
|
|
|
|
*/
|
2013-12-20 14:35:14 +01:00
|
|
|
QPointF VSplinePath::CutSplinePath(qreal length, qint32 &p1, qint32 &p2, QPointF &spl1p2, QPointF &spl1p3,
|
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|
|
QPointF &spl2p2, QPointF &spl2p3) const
|
2013-12-18 12:13:32 +01:00
|
|
|
{
|
2013-12-31 09:44:54 +01:00
|
|
|
if (Count() < 2)
|
2013-12-18 12:13:32 +01:00
|
|
|
{
|
|
|
|
throw VException(tr("Can't cut spline path with one point"));
|
|
|
|
}
|
|
|
|
|
|
|
|
//Always need return two spline paths, so we must correct wrong length.
|
|
|
|
qreal fullLength = GetLength();
|
2013-12-31 09:44:54 +01:00
|
|
|
if (length < fullLength * 0.02)
|
2013-12-18 12:13:32 +01:00
|
|
|
{
|
|
|
|
length = fullLength * 0.02;
|
|
|
|
}
|
|
|
|
else if ( length > fullLength * 0.98)
|
|
|
|
{
|
|
|
|
length = fullLength * 0.98;
|
|
|
|
}
|
|
|
|
|
|
|
|
fullLength = 0;
|
|
|
|
for (qint32 i = 1; i <= Count(); ++i)
|
|
|
|
{
|
2016-02-15 15:30:48 +01:00
|
|
|
const VSplinePoint &point1 = d->path.at(i-1);
|
|
|
|
const VSplinePoint &point2 = d->path.at(i);
|
2016-03-04 17:08:29 +01:00
|
|
|
VSpline spl = VSpline(point1.P(), point2.P(), point1.Angle2(), point1.Angle2Formula(), point2.Angle1(),
|
|
|
|
point2.Angle1Formula(), point1.Length2(), point1.Length2Formula(), point2.Length1(),
|
|
|
|
point2.Length1Formula(), 1);
|
2013-12-18 12:13:32 +01:00
|
|
|
fullLength += spl.GetLength();
|
2013-12-31 09:44:54 +01:00
|
|
|
if (fullLength > length)
|
2013-12-18 12:13:32 +01:00
|
|
|
{
|
|
|
|
p1 = i-1;
|
|
|
|
p2 = i;
|
|
|
|
return spl.CutSpline(length - (fullLength - spl.GetLength()), spl1p2, spl1p3, spl2p2, spl2p3);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return QPointF();
|
|
|
|
}
|
2014-05-02 13:11:30 +02:00
|
|
|
|
2015-02-12 16:42:44 +01:00
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
int VSplinePath::Segment(const QPointF &p) const
|
|
|
|
{
|
|
|
|
int index = -1;
|
|
|
|
for (qint32 i = 1; i <= Count(); ++i)
|
|
|
|
{
|
2016-02-15 15:30:48 +01:00
|
|
|
const VSplinePoint &p1 = d->path.at(i-1);
|
|
|
|
const VSplinePoint &p2 = d->path.at(i);
|
2016-03-04 17:08:29 +01:00
|
|
|
VSpline spl = VSpline(p1.P(), p2.P(), p1.Angle2(), p1.Angle2Formula(), p2.Angle1(), p2.Angle1Formula(),
|
|
|
|
p1.Length2(), p1.Length2Formula(), p2.Length1(), p2.Length1Formula(), 1.0);
|
2015-02-12 16:42:44 +01:00
|
|
|
|
|
|
|
const qreal t = spl.ParamT(p);
|
|
|
|
|
|
|
|
if (qFloor(t) == -1)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
index = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
|
2015-06-02 15:53:19 +02:00
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
qreal VSplinePath::GetStartAngle() const
|
|
|
|
{
|
|
|
|
if (CountPoint() > 0)
|
|
|
|
{
|
|
|
|
return GetSplinePath().first().Angle1();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
qreal VSplinePath::GetEndAngle() const
|
|
|
|
{
|
|
|
|
if (CountPoint() > 0)
|
|
|
|
{
|
|
|
|
return GetSplinePath().last().Angle2();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-02-15 15:30:48 +01:00
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
void VSplinePath::CreateName()
|
|
|
|
{
|
|
|
|
QString name;
|
|
|
|
if (not d->path.isEmpty())
|
|
|
|
{
|
|
|
|
name = splPath;
|
|
|
|
name.append(QString("_%1").arg(d->path.first().P().name()));
|
|
|
|
if (d->path.size() > 1)
|
|
|
|
{
|
|
|
|
name.append(QString("_%1").arg(d->path.last().P().name()));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GetDuplicate() > 0)
|
|
|
|
{
|
|
|
|
name += QString("_%1").arg(GetDuplicate());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
setName(name);
|
|
|
|
}
|
|
|
|
|
2014-08-20 16:05:19 +02:00
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
2016-03-04 17:08:29 +01:00
|
|
|
/**
|
|
|
|
* @brief CountPoint return count point.
|
|
|
|
* @return count.
|
|
|
|
*/
|
2014-08-20 16:05:19 +02:00
|
|
|
qint32 VSplinePath::CountPoint() const
|
|
|
|
{
|
|
|
|
return d->path.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
2016-03-04 17:08:29 +01:00
|
|
|
/**
|
|
|
|
* @brief GetSplinePath return list with spline points.
|
|
|
|
* @return list.
|
|
|
|
*/
|
2014-08-20 16:05:19 +02:00
|
|
|
QVector<VSplinePoint> VSplinePath::GetSplinePath() const
|
|
|
|
{
|
|
|
|
return d->path;
|
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
2016-03-04 17:08:29 +01:00
|
|
|
QVector<VFSplinePoint> VSplinePath::GetFSplinePath() const
|
2014-08-20 16:05:19 +02:00
|
|
|
{
|
2016-03-04 17:08:29 +01:00
|
|
|
QVector<VFSplinePoint> points;
|
|
|
|
points.reserve(d->path.size());
|
2014-08-20 16:05:19 +02:00
|
|
|
|
2016-03-04 17:08:29 +01:00
|
|
|
for (qint32 i = 1; i <= Count(); ++i)
|
2014-09-03 13:10:51 +02:00
|
|
|
{
|
2016-03-04 17:08:29 +01:00
|
|
|
const VSplinePoint &p1 = d->path.at(i-1);
|
|
|
|
const VSplinePoint &p2 = d->path.at(i);
|
|
|
|
VSpline spl(p1.P(), p2.P(), p1.Angle2(), p1.Angle2Formula(), p2.Angle1(), p2.Angle1Formula(), p1.Length2(),
|
|
|
|
p1.Length2Formula(), p2.Length1(), p2.Length1Formula(), 1);
|
|
|
|
|
|
|
|
points[i-1].SetP(p1.P());
|
|
|
|
points[i-1].SetAngle2(p1.Angle2());
|
|
|
|
points[i-1].SetKAsm2(spl.GetKasm1());
|
|
|
|
|
|
|
|
points[i].SetP(p2.P());
|
|
|
|
points[i].SetAngle1(p2.Angle1());
|
|
|
|
points[i].SetKAsm1(spl.GetKasm2());
|
2014-09-03 13:10:51 +02:00
|
|
|
}
|
2016-03-04 17:08:29 +01:00
|
|
|
|
|
|
|
return points;
|
2014-08-20 16:05:19 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
2016-03-04 17:08:29 +01:00
|
|
|
/**
|
|
|
|
* @brief Clear clear list of points.
|
|
|
|
*/
|
|
|
|
void VSplinePath::Clear()
|
2014-08-20 16:05:19 +02:00
|
|
|
{
|
2016-03-04 17:08:29 +01:00
|
|
|
d->path.clear();
|
|
|
|
SetDuplicate(0);
|
2014-01-08 21:23:08 +01:00
|
|
|
}
|