valentina/src/geometry/vsplinepath.cpp

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/************************************************************************
**
** @file vsplinepath.cpp
** @author Roman Telezhinsky <dismine@gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#include "vsplinepath.h"
#include "../exception/vexception.h"
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VSplinePath::VSplinePath(qreal kCurve, qint64 idObject, Draw::Draws mode)
: VGObject(GObject::SplinePath, idObject, mode), path(QVector<VSplinePoint>()), kCurve(kCurve), maxCountPoints(0)
{
}
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VSplinePath::VSplinePath(const VSplinePath &splPath)
: VGObject(splPath), path(*splPath.GetPoint()), kCurve(splPath.getKCurve()),
maxCountPoints(splPath.getMaxCountPoints())
{
}
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void VSplinePath::append(const VSplinePoint &point)
{
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path.append(point);
_name = QString("SplPath");
for (qint32 i = 0; i < path.size(); ++i)
{
_name.append(QString("_%1").arg(path[i].P().name()));
}
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}
qint32 VSplinePath::Count() const
{
if (path.size() == 0)
{
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return 0;
}
else
{
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return path.size() - 1;
}
}
VSpline VSplinePath::GetSpline(qint32 index) const
{
if (Count()<1)
{
throw VException(tr("Not enough points to create the spline."));
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}
if (index < 1 || index > Count())
{
throw VException(tr("This spline does not exist."));
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}
VSpline spl(path[index-1].P(), path[index].P(), path[index-1].Angle2(), path[index].Angle1(),
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path[index-1].KAsm2(), path[index].KAsm1(), this->kCurve);
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return spl;
}
QPainterPath VSplinePath::GetPath() const
{
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QPainterPath painterPath;
for (qint32 i = 1; i <= Count(); ++i)
{
VSpline spl(path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(),
path[i-1].KAsm2(), path[i].KAsm1(), this->kCurve);
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painterPath.addPath(spl.GetPath());
}
return painterPath;
}
QVector<QPointF> VSplinePath::GetPathPoints() const
{
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QVector<QPointF> pathPoints;
for (qint32 i = 1; i <= Count(); ++i)
{
VSpline spl(path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(),
path[i-1].KAsm2(), path[i].KAsm1(), this->kCurve);
//TODO Use QVector<T> & QVector::operator+=(const QVector<T> & other) instead for.
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QVector<QPointF> splP = spl.GetPoints();
for (qint32 j = 0; j < splP.size(); ++j)
{
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pathPoints.append(splP[j]);
}
}
return pathPoints;
}
qreal VSplinePath::GetLength() const
{
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qreal length = 0;
for (qint32 i = 1; i <= Count(); ++i)
{
VSpline spl(path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(), path[i-1].KAsm2(),
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path[i].KAsm1(), kCurve);
length += spl.GetLength();
}
return length;
}
void VSplinePath::UpdatePoint(qint32 indexSpline, const SplinePoint::Position &pos, const VSplinePoint &point)
{
if (indexSpline < 1 || indexSpline > Count())
{
throw VException(tr("This spline does not exist."));
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}
if (pos == SplinePoint::FirstPoint)
{
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path[indexSpline-1] = point;
}
else
{
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path[indexSpline] = point;
}
}
VSplinePoint VSplinePath::GetSplinePoint(qint32 indexSpline, SplinePoint::Position pos) const
{
if (indexSpline < 1 || indexSpline > Count())
{
throw VException(tr("This spline does not exist."));
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}
if (pos == SplinePoint::FirstPoint)
{
return path.at(indexSpline-1);
}
else
{
return path.at(indexSpline);
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}
}
VSplinePath &VSplinePath::operator =(const VSplinePath &path)
{
VGObject::operator=(path);
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this->path = path.GetSplinePath();
this->kCurve = path.getKCurve();
this->maxCountPoints = path.getMaxCountPoints();
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return *this;
}
VSplinePoint & VSplinePath::operator[](ptrdiff_t indx)
{
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return path[indx];
}
const VSplinePoint &VSplinePath::at(ptrdiff_t indx) const
{
return path[indx];
}
QPointF VSplinePath::CutSplinePath(qreal length, qint32 &p1, qint32 &p2, QPointF &spl1p2, QPointF &spl1p3,
QPointF &spl2p2, QPointF &spl2p3) const
{
if (Count() < 2)
{
throw VException(tr("Can't cut spline path with one point"));
}
//Always need return two spline paths, so we must correct wrong length.
qreal fullLength = GetLength();
if (length < fullLength * 0.02)
{
length = fullLength * 0.02;
}
else if ( length > fullLength * 0.98)
{
length = fullLength * 0.98;
}
fullLength = 0;
for (qint32 i = 1; i <= Count(); ++i)
{
VSpline spl = VSpline(path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(), path[i-1].KAsm2(),
path[i].KAsm1(), kCurve);
fullLength += spl.GetLength();
if (fullLength > length)
{
p1 = i-1;
p2 = i;
return spl.CutSpline(length - (fullLength - spl.GetLength()), spl1p2, spl1p3, spl2p2, spl2p3);
}
}
return QPointF();
}
qint32 VSplinePath::getMaxCountPoints() const
{
return maxCountPoints;
}
void VSplinePath::setMaxCountPoints(const qint32 &value)
{
maxCountPoints = value;
}