Use QVector<T> & QVector::operator+=(const QVector<T> & other) instead for.
--HG-- branch : develop
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@ -96,12 +96,7 @@ QVector<QPointF> VSplinePath::GetPathPoints() const
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{
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VSpline spl(path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(),
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path[i-1].KAsm2(), path[i].KAsm1(), this->kCurve);
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//TODO Use QVector<T> & QVector::operator+=(const QVector<T> & other) instead for.
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QVector<QPointF> splP = spl.GetPoints();
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for (qint32 j = 0; j < splP.size(); ++j)
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{
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pathPoints.append(splP[j]);
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}
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pathPoints += spl.GetPoints();
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}
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return pathPoints;
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}
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