valentina/src/app/puzzle/vpmaingraphicsview.cpp

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/************************************************************************
**
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** @file vpmaingraphicsview.cpp
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** @author Ronan Le Tiec
** @date 3 5, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#include "vpmaingraphicsview.h"
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#include <QDragEnterEvent>
#include <QMimeData>
#include <QKeyEvent>
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#include <QMenu>
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#include "vpmimedatapiece.h"
#include "vplayout.h"
#include "vpsheet.h"
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#include "../vwidgets/vmaingraphicsscene.h"
#include "vptilefactory.h"
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#include <QLoggingCategory>
Q_LOGGING_CATEGORY(pMainGraphicsView, "p.mainGraphicsView")
//---------------------------------------------------------------------------------------------------------------------
VPMainGraphicsView::VPMainGraphicsView(VPLayout *layout, VPTileFactory *tileFactory, QWidget *parent) :
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VMainGraphicsView(parent),
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m_scene(new VMainGraphicsScene(this)),
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m_layout(layout)
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{
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SCASSERT(m_layout != nullptr)
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setScene(m_scene);
m_graphicsSheet = new VPGraphicsSheet(layout->GetFocusedSheet());
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m_graphicsSheet->setPos(0, 0);
m_scene->addItem(m_graphicsSheet);
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setAcceptDrops(true);
m_graphicsTileGrid = new VPGraphicsTileGrid(layout, tileFactory);
m_scene->addItem(m_graphicsTileGrid);
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// add the connections
connect(m_layout, &VPLayout::PieceSheetChanged, this, &VPMainGraphicsView::on_PieceSheetChanged);
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}
//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::RefreshLayout()
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{
// FIXME: Is that the way to go?
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m_graphicsSheet->update();
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m_graphicsTileGrid->update();
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m_scene->update();
}
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//---------------------------------------------------------------------------------------------------------------------
void VPMainGraphicsView::RefreshPieces()
{
qDeleteAll(m_graphicsPieces);
m_graphicsPieces.clear();
VPSheet *sheet = m_layout->GetFocusedSheet();
if (sheet != nullptr)
{
QList<VPPiece *> pieces = sheet->GetPieces();
m_graphicsPieces.reserve(pieces.size());
for (auto *piece : pieces)
{
auto *graphicsPiece = new VPGraphicsPiece(piece);
m_graphicsPieces.append(graphicsPiece);
scene()->addItem(graphicsPiece);
}
}
}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPMainGraphicsView::GetScene() -> VMainGraphicsScene*
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{
return m_scene;
}
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//---------------------------------------------------------------------------------------------------------------------
void VPMainGraphicsView::PrepareForExport()
{
m_graphicsSheet->SetShowBorder(false);
m_graphicsSheet->SetShowMargin(false);
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m_showGridTmp = m_layout->GetFocusedSheet()->GetLayout()->LayoutSettings().GetShowGrid();
m_layout->GetFocusedSheet()->GetLayout()->LayoutSettings().SetShowGrid(false);
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m_showTilesTmp = m_layout->LayoutSettings().GetShowTiles();
m_layout->LayoutSettings().SetShowTiles(false);
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RefreshLayout();
}
//---------------------------------------------------------------------------------------------------------------------
void VPMainGraphicsView::CleanAfterExport()
{
m_graphicsSheet->SetShowBorder(true);
m_graphicsSheet->SetShowMargin(true);
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m_layout->GetFocusedSheet()->GetLayout()->LayoutSettings().SetShowGrid(m_showGridTmp);
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m_layout->LayoutSettings().SetShowTiles(m_showTilesTmp);
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RefreshLayout();
}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::dragEnterEvent(QDragEnterEvent *event)
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{
const QMimeData *mime = event->mimeData();
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if(mime->hasFormat(VPMimeDataPiece::mineFormatPiecePtr))
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{
qCDebug(pMainGraphicsView(), "drag enter");
event->acceptProposedAction();
}
}
//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::dragMoveEvent(QDragMoveEvent *event)
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{
const QMimeData *mime = event->mimeData();
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if(mime->hasFormat(VPMimeDataPiece::mineFormatPiecePtr))
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{
event->acceptProposedAction();
}
}
//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::dragLeaveEvent(QDragLeaveEvent *event)
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{
event->accept();
}
//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::dropEvent(QDropEvent *event)
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{
const QMimeData *mime = event->mimeData();
qCDebug(pMainGraphicsView(), "drop enter , %s", qUtf8Printable(mime->objectName()));
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if(mime->hasFormat(VPMimeDataPiece::mineFormatPiecePtr))
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{
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const auto *mimePiece = qobject_cast<const VPMimeDataPiece *> (mime);
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VPPiece *piece = mimePiece->GetPiecePtr();
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if(piece != nullptr)
{
qCDebug(pMainGraphicsView(), "element dropped, %s", qUtf8Printable(piece->GetName()));
event->acceptProposedAction();
QPoint point = event->pos();
piece->SetPosition(mapToScene(point));
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piece->SetRotation(0);
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// change the piecelist of the piece
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piece->SetSheet(m_layout->GetFocusedSheet());
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auto *graphicsPiece = new VPGraphicsPiece(piece);
m_graphicsPieces.append(graphicsPiece);
scene()->addItem(graphicsPiece);
event->acceptProposedAction();
}
}
}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::keyPressEvent(QKeyEvent *event)
{
if(event->key() == Qt::Key_Backspace || event->key() == Qt::Key_Delete)
{
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QList<VPGraphicsPiece*> tmpGraphicsPieces = m_graphicsPieces;
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for(auto *graphicsPiece : tmpGraphicsPieces)
{
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VPPiece *piece = graphicsPiece->GetPiece();
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if(piece->GetIsSelected())
{
piece->SetIsSelected(false);
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piece->SetSheet(nullptr);
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}
}
}
}
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//---------------------------------------------------------------------------------------------------------------------
void VPMainGraphicsView::contextMenuEvent(QContextMenuEvent *event)
{
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QGraphicsItem *item = itemAt(event->pos());
if (item != nullptr && item->type() == VPGraphicsPiece::Type)
{
VMainGraphicsView::contextMenuEvent(event);
return;
}
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QMenu menu;
VPSheet *sheet = m_layout->GetFocusedSheet();
QAction *removeSheetAction = menu.addAction(QIcon::fromTheme(QStringLiteral("edit-delete")), tr("Remove sheet"));
removeSheetAction->setEnabled(sheet != nullptr && m_layout->GetSheets().size() > 1);
QAction *selectedAction = menu.exec(event->globalPos());
if (selectedAction == removeSheetAction)
{
if (sheet != nullptr)
{
sheet->SetVisible(false);
QList<VPPiece *> pieces = sheet->GetPieces();
for (auto *piece : pieces)
{
piece->SetSheet(nullptr);
}
}
m_layout->SetFocusedSheet(nullptr);
emit on_SheetRemoved();
RefreshPieces();
}
}
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//---------------------------------------------------------------------------------------------------------------------
void VPMainGraphicsView::on_PieceSheetChanged(VPPiece *piece)
{
VPGraphicsPiece *_graphicsPiece = nullptr;
for(auto *graphicPiece : m_graphicsPieces)
{
if(graphicPiece->GetPiece() == piece)
{
_graphicsPiece = graphicPiece;
}
}
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if (piece->Sheet() == nullptr || piece->Sheet() == m_layout->GetTrashSheet() ||
piece->Sheet() != m_layout->GetFocusedSheet()) // remove
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{
if (_graphicsPiece != nullptr)
{
scene()->removeItem(_graphicsPiece);
m_graphicsPieces.removeAll(_graphicsPiece);
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delete _graphicsPiece;
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}
}
else // add
{
if(_graphicsPiece == nullptr)
{
_graphicsPiece = new VPGraphicsPiece(piece);
m_graphicsPieces.append(_graphicsPiece);
}
scene()->addItem(_graphicsPiece);
}
}