2020-05-05 07:44:20 +02:00
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/************************************************************************
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**
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** @file vpuzzlemaingraphicsview.cpp
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** @author Ronan Le Tiec
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** @date 3 5, 2020
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2020 Valentina project
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** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vpuzzlemaingraphicsview.h"
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#include <QDragEnterEvent>
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#include <QMimeData>
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2020-05-08 23:49:41 +02:00
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#include <QKeyEvent>
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2020-05-05 07:44:20 +02:00
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#include "vpuzzlemimedatapiece.h"
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2020-05-08 23:49:41 +02:00
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#include "vpuzzlelayer.h"
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2020-05-05 07:44:20 +02:00
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#include <QLoggingCategory>
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Q_LOGGING_CATEGORY(pMainGraphicsView, "p.mainGraphicsView")
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//---------------------------------------------------------------------------------------------------------------------
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VPuzzleMainGraphicsView::VPuzzleMainGraphicsView(VPuzzleLayout *layout, QWidget *parent) :
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QGraphicsView(parent),
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m_layout(layout),
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m_graphicsPieces(QList<VPuzzleGraphicsPiece*>())
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{
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m_scene = new VPuzzleMainGraphicsScene(this);
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setScene(m_scene);
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m_graphicsLayout = new VPuzzleGraphicsLayout(layout);
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m_graphicsLayout->setPos(0,0);
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m_scene->addItem(m_graphicsLayout);
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setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
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setAcceptDrops(true);
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// add the connections
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connect(m_layout, &VPuzzleLayout::PieceMovedToLayer, this, &VPuzzleMainGraphicsView::on_PieceMovedToLayer);
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connect(m_scene, &VPuzzleMainGraphicsScene::selectionChanged, this, &VPuzzleMainGraphicsView::on_SceneSelectionChanged);
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPuzzleMainGraphicsView::~VPuzzleMainGraphicsView()
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzleMainGraphicsView::RefreshLayout()
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{
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// FIXME: Is that the way to go?
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m_graphicsLayout->update();
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m_scene->update();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzleMainGraphicsView::dragEnterEvent(QDragEnterEvent *event)
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{
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const QMimeData *mime = event->mimeData();
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if(mime->objectName() == "piecePointer")
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{
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qCDebug(pMainGraphicsView(), "drag enter");
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event->acceptProposedAction();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzleMainGraphicsView::dragMoveEvent(QDragMoveEvent *event)
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{
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const QMimeData *mime = event->mimeData();
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if(mime->objectName() == "piecePointer")
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{
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event->acceptProposedAction();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzleMainGraphicsView::dragLeaveEvent(QDragLeaveEvent *event)
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{
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event->accept();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzleMainGraphicsView::dropEvent(QDropEvent *event)
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{
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const QMimeData *mime = event->mimeData();
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qCDebug(pMainGraphicsView(), "drop enter , %s", qUtf8Printable(mime->objectName()));
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if(mime->objectName() == "piecePointer")
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{
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const VPuzzleMimeDataPiece *mimePiece = qobject_cast<const VPuzzleMimeDataPiece *> (mime);
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VPuzzlePiece *piece = mimePiece->GetPiecePtr();
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if(piece != nullptr)
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{
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qCDebug(pMainGraphicsView(), "element dropped, %s", qUtf8Printable(piece->GetName()));
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event->acceptProposedAction();
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QPoint point = event->pos();
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piece->SetPosition(mapToScene(point));
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// change the layer of the piece
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VPuzzleLayer *focusedLayer = m_layout->GetFocusedLayer();
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if(focusedLayer != nullptr)
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{
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m_layout->MovePieceToLayer(piece, focusedLayer);
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}
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzleMainGraphicsView::keyPressEvent(QKeyEvent *event)
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{
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if(event->key() == Qt::Key_Backspace || event->key() == Qt::Key_Delete)
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{
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QList<VPuzzleGraphicsPiece*> tmpGraphicsPieces = m_graphicsPieces;
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for(auto graphicsPiece : tmpGraphicsPieces)
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{
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VPuzzlePiece *piece = graphicsPiece->GetPiece();
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if(piece->GetIsSelected())
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{
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piece->SetIsSelected(false);
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m_layout->MovePieceToLayer(piece, m_layout->GetUnplacedPiecesLayer());
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}
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzleMainGraphicsView::on_PieceMovedToLayer(VPuzzlePiece *piece, VPuzzleLayer *layerBefore, VPuzzleLayer *layerAfter)
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{
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Q_UNUSED(layerBefore)
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VPuzzleGraphicsPiece *_graphicsPiece = nullptr;
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for(auto graphicPiece : m_graphicsPieces)
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{
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if(graphicPiece->GetPiece() == piece)
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{
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_graphicsPiece = graphicPiece;
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}
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}
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if(layerAfter == m_layout->GetUnplacedPiecesLayer() && _graphicsPiece != nullptr)
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{
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scene()->removeItem(_graphicsPiece);
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m_graphicsPieces.removeAll(_graphicsPiece);
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}
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else if(layerAfter != m_layout->GetUnplacedPiecesLayer())
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{
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if(_graphicsPiece == nullptr)
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{
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_graphicsPiece = new VPuzzleGraphicsPiece(piece);
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m_graphicsPieces.append(_graphicsPiece);
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}
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scene()->addItem(_graphicsPiece);
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// not very clean to directly call slots
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_graphicsPiece->on_PieceSelectionChanged();
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_graphicsPiece->on_PiecePositionChanged();
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_graphicsPiece->on_PieceRotationChanged();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzleMainGraphicsView::on_SceneSelectionChanged()
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{
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// most of the selection behaviour taks place automatically
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// but we need to make sure that the unplaced pieces are unselected when the scene selection has changed
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// because as they are not part of the scene, they are not updated
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m_layout->GetUnplacedPiecesLayer()->ClearSelection();
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}
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