valentina/src/app/puzzle/vpuzzlemaingraphicsview.cpp

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/************************************************************************
**
** @file vpuzzlemaingraphicsview.cpp
** @author Ronan Le Tiec
** @date 3 5, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpuzzlemaingraphicsview.h"
#include <QDragEnterEvent>
#include <QMimeData>
#include "vpuzzlemimedatapiece.h"
#include <QLoggingCategory>
Q_LOGGING_CATEGORY(pMainGraphicsView, "p.mainGraphicsView")
//---------------------------------------------------------------------------------------------------------------------
VPuzzleMainGraphicsView::VPuzzleMainGraphicsView(VPuzzleLayout *layout, QWidget *parent) :
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QGraphicsView(parent),
m_graphicsPieces(QList<VPuzzleGraphicsPiece*>())
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{
m_scene = new VPuzzleMainGraphicsScene(this);
setScene(m_scene);
m_graphicsLayout = new VPuzzleGraphicsLayout(layout);
m_graphicsLayout->setPos(0,0);
m_scene->addItem(m_graphicsLayout);
setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
setAcceptDrops(true);
}
//---------------------------------------------------------------------------------------------------------------------
VPuzzleMainGraphicsView::~VPuzzleMainGraphicsView()
{
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleMainGraphicsView::RefreshLayout()
{
// FIXME: Is that the way to go?
m_graphicsLayout->update();
m_scene->update();
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleMainGraphicsView::dragEnterEvent(QDragEnterEvent *event)
{
const QMimeData *mime = event->mimeData();
if(mime->objectName() == "piecePointer")
{
qCDebug(pMainGraphicsView(), "drag enter");
event->acceptProposedAction();
}
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleMainGraphicsView::dragMoveEvent(QDragMoveEvent *event)
{
const QMimeData *mime = event->mimeData();
if(mime->objectName() == "piecePointer")
{
event->acceptProposedAction();
}
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleMainGraphicsView::dragLeaveEvent(QDragLeaveEvent *event)
{
event->accept();
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleMainGraphicsView::dropEvent(QDropEvent *event)
{
const QMimeData *mime = event->mimeData();
qCDebug(pMainGraphicsView(), "drop enter , %s", qUtf8Printable(mime->objectName()));
if(mime->objectName() == "piecePointer")
{
const VPuzzleMimeDataPiece *mimePiece = qobject_cast<const VPuzzleMimeDataPiece *> (mime);
VPuzzlePiece *piece = mimePiece->GetPiecePtr();
if(piece != nullptr)
{
qCDebug(pMainGraphicsView(), "element dropped, %s", qUtf8Printable(piece->GetName()));
event->acceptProposedAction();
QPoint point = event->pos();
QPointF scenePos = mapToScene(point);
// todo take the position into account
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AddPiece(piece, scenePos);
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}
}
}
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//---------------------------------------------------------------------------------------------------------------------
void VPuzzleMainGraphicsView::AddPiece(VPuzzlePiece *piece, QPointF pos)
{
VPuzzleGraphicsPiece *item = new VPuzzleGraphicsPiece(piece);
m_scene->addItem(item);
item->setSelected(true);
item->setPos(pos);
item->blockSignals(true);
piece->SetPosition(pos);
item->blockSignals(false);
}