/************************************************************************ ** ** @file vpuzzlemaingraphicsview.cpp ** @author Ronan Le Tiec ** @date 3 5, 2020 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2020 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vpuzzlemaingraphicsview.h" #include #include #include #include "vpuzzlemimedatapiece.h" #include "vpuzzlelayer.h" #include Q_LOGGING_CATEGORY(pMainGraphicsView, "p.mainGraphicsView") //--------------------------------------------------------------------------------------------------------------------- VPuzzleMainGraphicsView::VPuzzleMainGraphicsView(VPuzzleLayout *layout, QWidget *parent) : QGraphicsView(parent), m_layout(layout), m_graphicsPieces(QList()) { m_scene = new VPuzzleMainGraphicsScene(this); setScene(m_scene); m_graphicsLayout = new VPuzzleGraphicsLayout(layout); m_graphicsLayout->setPos(0,0); m_scene->addItem(m_graphicsLayout); setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform); setAcceptDrops(true); // add the connections connect(m_layout, &VPuzzleLayout::PieceMovedToLayer, this, &VPuzzleMainGraphicsView::on_PieceMovedToLayer); connect(m_scene, &VPuzzleMainGraphicsScene::selectionChanged, this, &VPuzzleMainGraphicsView::on_SceneSelectionChanged); } //--------------------------------------------------------------------------------------------------------------------- VPuzzleMainGraphicsView::~VPuzzleMainGraphicsView() { } //--------------------------------------------------------------------------------------------------------------------- void VPuzzleMainGraphicsView::RefreshLayout() { // FIXME: Is that the way to go? m_graphicsLayout->update(); m_scene->update(); } //--------------------------------------------------------------------------------------------------------------------- void VPuzzleMainGraphicsView::dragEnterEvent(QDragEnterEvent *event) { const QMimeData *mime = event->mimeData(); if(mime->objectName() == "piecePointer") { qCDebug(pMainGraphicsView(), "drag enter"); event->acceptProposedAction(); } } //--------------------------------------------------------------------------------------------------------------------- void VPuzzleMainGraphicsView::dragMoveEvent(QDragMoveEvent *event) { const QMimeData *mime = event->mimeData(); if(mime->objectName() == "piecePointer") { event->acceptProposedAction(); } } //--------------------------------------------------------------------------------------------------------------------- void VPuzzleMainGraphicsView::dragLeaveEvent(QDragLeaveEvent *event) { event->accept(); } //--------------------------------------------------------------------------------------------------------------------- void VPuzzleMainGraphicsView::dropEvent(QDropEvent *event) { const QMimeData *mime = event->mimeData(); qCDebug(pMainGraphicsView(), "drop enter , %s", qUtf8Printable(mime->objectName())); if(mime->objectName() == "piecePointer") { const VPuzzleMimeDataPiece *mimePiece = qobject_cast (mime); VPuzzlePiece *piece = mimePiece->GetPiecePtr(); if(piece != nullptr) { qCDebug(pMainGraphicsView(), "element dropped, %s", qUtf8Printable(piece->GetName())); event->acceptProposedAction(); QPoint point = event->pos(); piece->SetPosition(mapToScene(point)); // change the layer of the piece VPuzzleLayer *focusedLayer = m_layout->GetFocusedLayer(); if(focusedLayer != nullptr) { m_layout->MovePieceToLayer(piece, focusedLayer); } } } } //--------------------------------------------------------------------------------------------------------------------- void VPuzzleMainGraphicsView::keyPressEvent(QKeyEvent *event) { if(event->key() == Qt::Key_Backspace || event->key() == Qt::Key_Delete) { QList tmpGraphicsPieces = m_graphicsPieces; for(auto graphicsPiece : tmpGraphicsPieces) { VPuzzlePiece *piece = graphicsPiece->GetPiece(); if(piece->GetIsSelected()) { piece->SetIsSelected(false); m_layout->MovePieceToLayer(piece, m_layout->GetUnplacedPiecesLayer()); } } } } //--------------------------------------------------------------------------------------------------------------------- void VPuzzleMainGraphicsView::on_PieceMovedToLayer(VPuzzlePiece *piece, VPuzzleLayer *layerBefore, VPuzzleLayer *layerAfter) { Q_UNUSED(layerBefore) VPuzzleGraphicsPiece *_graphicsPiece = nullptr; for(auto graphicPiece : m_graphicsPieces) { if(graphicPiece->GetPiece() == piece) { _graphicsPiece = graphicPiece; } } if(layerAfter == m_layout->GetUnplacedPiecesLayer() && _graphicsPiece != nullptr) { scene()->removeItem(_graphicsPiece); m_graphicsPieces.removeAll(_graphicsPiece); } else if(layerAfter != m_layout->GetUnplacedPiecesLayer()) { if(_graphicsPiece == nullptr) { _graphicsPiece = new VPuzzleGraphicsPiece(piece); m_graphicsPieces.append(_graphicsPiece); } scene()->addItem(_graphicsPiece); // not very clean to directly call slots _graphicsPiece->on_PieceSelectionChanged(); _graphicsPiece->on_PiecePositionChanged(); _graphicsPiece->on_PieceRotationChanged(); } } //--------------------------------------------------------------------------------------------------------------------- void VPuzzleMainGraphicsView::on_SceneSelectionChanged() { // most of the selection behaviour taks place automatically // but we need to make sure that the unplaced pieces are unselected when the scene selection has changed // because as they are not part of the scene, they are not updated m_layout->GetUnplacedPiecesLayer()->ClearSelection(); }