valentina/src/app/puzzle/vpmaingraphicsview.cpp

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/************************************************************************
**
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** @file vpmaingraphicsview.cpp
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** @author Ronan Le Tiec
** @date 3 5, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#include "vpmaingraphicsview.h"
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#include <QDragEnterEvent>
#include <QMimeData>
#include <QKeyEvent>
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#include "vpmimedatapiece.h"
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#include "vppiecelist.h"
#include "vplayout.h"
#include "vpsheet.h"
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#include "../vwidgets/vmaingraphicsscene.h"
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#include <QLoggingCategory>
Q_LOGGING_CATEGORY(pMainGraphicsView, "p.mainGraphicsView")
//---------------------------------------------------------------------------------------------------------------------
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VPMainGraphicsView::VPMainGraphicsView(VPLayout *layout, QWidget *parent) :
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VMainGraphicsView(parent),
m_layout(layout)
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{
// TODO : list of scenes
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m_scene = new VMainGraphicsScene(this);
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setScene(m_scene);
m_graphicsSheet = new VPGraphicsSheet(layout->GetFocusedSheet());
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m_graphicsSheet->setPos(0, 0);
m_scene->addItem(m_graphicsSheet);
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setAcceptDrops(true);
// add the connections
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connect(m_layout, &VPLayout::PieceMovedToPieceList, this, &VPMainGraphicsView::on_PieceMovedToPieceList);
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connect(m_scene, &VMainGraphicsScene::selectionChanged, this,
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&VPMainGraphicsView::on_SceneSelectionChanged);
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}
//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::RefreshLayout()
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{
// FIXME: Is that the way to go?
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m_graphicsSheet->update();
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m_scene->update();
}
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//---------------------------------------------------------------------------------------------------------------------
VMainGraphicsScene* VPMainGraphicsView::GetScene()
{
return m_scene;
}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::dragEnterEvent(QDragEnterEvent *event)
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{
const QMimeData *mime = event->mimeData();
if(mime->objectName() == "piecePointer")
{
qCDebug(pMainGraphicsView(), "drag enter");
event->acceptProposedAction();
}
}
//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::dragMoveEvent(QDragMoveEvent *event)
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{
const QMimeData *mime = event->mimeData();
if(mime->objectName() == "piecePointer")
{
event->acceptProposedAction();
}
}
//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::dragLeaveEvent(QDragLeaveEvent *event)
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{
event->accept();
}
//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::dropEvent(QDropEvent *event)
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{
const QMimeData *mime = event->mimeData();
qCDebug(pMainGraphicsView(), "drop enter , %s", qUtf8Printable(mime->objectName()));
if(mime->objectName() == "piecePointer")
{
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const VPMimeDataPiece *mimePiece = qobject_cast<const VPMimeDataPiece *> (mime);
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VPPiece *piece = mimePiece->GetPiecePtr();
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if(piece != nullptr)
{
qCDebug(pMainGraphicsView(), "element dropped, %s", qUtf8Printable(piece->GetName()));
event->acceptProposedAction();
QPoint point = event->pos();
piece->SetPosition(mapToScene(point));
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// change the piecelist of the piece
VPPieceList *focusedPieceList = m_layout->GetFocusedSheet()->GetPieceList();
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if(focusedPieceList != nullptr)
{
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m_layout->MovePieceToPieceList(piece, focusedPieceList);
}
}
}
}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::keyPressEvent(QKeyEvent *event)
{
if(event->key() == Qt::Key_Backspace || event->key() == Qt::Key_Delete)
{
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QList<VPGraphicsPiece*> tmpGraphicsPieces = m_graphicsPieces;
for(auto graphicsPiece : tmpGraphicsPieces)
{
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VPPiece *piece = graphicsPiece->GetPiece();
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if(piece->GetIsSelected())
{
piece->SetIsSelected(false);
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m_layout->MovePieceToPieceList(piece, m_layout->GetUnplacedPieceList());
}
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}
}
}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::on_PieceMovedToPieceList(VPPiece *piece, VPPieceList *pieceListBefore, VPPieceList *pieceListAfter)
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{
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Q_UNUSED(pieceListBefore)
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VPGraphicsPiece *_graphicsPiece = nullptr;
for(auto graphicPiece : m_graphicsPieces)
{
if(graphicPiece->GetPiece() == piece)
{
_graphicsPiece = graphicPiece;
}
}
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if(pieceListAfter == m_layout->GetUnplacedPieceList() && _graphicsPiece != nullptr)
{
scene()->removeItem(_graphicsPiece);
m_graphicsPieces.removeAll(_graphicsPiece);
}
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else if(pieceListAfter != m_layout->GetUnplacedPieceList())
{
if(_graphicsPiece == nullptr)
{
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_graphicsPiece = new VPGraphicsPiece(piece);
m_graphicsPieces.append(_graphicsPiece);
}
scene()->addItem(_graphicsPiece);
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// not very clean to directly call slots
_graphicsPiece->on_PieceSelectionChanged();
_graphicsPiece->on_PiecePositionChanged();
_graphicsPiece->on_PieceRotationChanged();
}
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}
//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::on_SceneSelectionChanged()
{
// most of the selection behaviour taks place automatically
// but we need to make sure that the unplaced pieces are unselected when the scene selection has changed
// because as they are not part of the scene, they are not updated
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m_layout->GetUnplacedPieceList()->ClearSelection();
}