valentina/src/libs/vlayout/vlayoutpaper.cpp

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/************************************************************************
**
** @file vlayoutpaper.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 7 1, 2015
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vlayoutpaper.h"
#include "vlayoutpaper_p.h"
#include "vbestsquare.h"
#include <climits>
#include <QPointF>
#include <QtMath>
#include <QImage>
#include <QDir>
#include <QPainter>
#include <QGraphicsItem>
#include <QCoreApplication>
//---------------------------------------------------------------------------------------------------------------------
VLayoutPaper::VLayoutPaper()
:d(new VLayoutPaperData)
{}
//---------------------------------------------------------------------------------------------------------------------
VLayoutPaper::VLayoutPaper(int height, int width)
:d(new VLayoutPaperData(height, width))
{}
//---------------------------------------------------------------------------------------------------------------------
VLayoutPaper::VLayoutPaper(const VLayoutPaper &paper)
:d (paper.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VLayoutPaper &VLayoutPaper::operator=(const VLayoutPaper &paper)
{
if ( &paper == this )
{
return *this;
}
d = paper.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VLayoutPaper::~VLayoutPaper()
{}
//---------------------------------------------------------------------------------------------------------------------
int VLayoutPaper::GetHeight() const
{
return d->globalContour.GetHeight();
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::SetHeight(int height)
{
d->globalContour.SetHeight(height);
}
//---------------------------------------------------------------------------------------------------------------------
int VLayoutPaper::GetWidth() const
{
return d->globalContour.GetWidth();
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::SetWidth(int width)
{
d->globalContour.SetWidth(width);
}
//---------------------------------------------------------------------------------------------------------------------
qreal VLayoutPaper::GetLayoutWidth() const
{
return d->layoutWidth;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::SetLayoutWidth(qreal width)
{
if (width >= 0)
{
d->layoutWidth = width;
}
}
//---------------------------------------------------------------------------------------------------------------------
unsigned int VLayoutPaper::GetShift() const
{
return d->globalContour.GetShift();
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::SetShift(unsigned int shift)
{
d->globalContour.SetShift(shift);
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::SetPaperIndex(quint32 index)
{
d->paperIndex = index;
}
//---------------------------------------------------------------------------------------------------------------------
bool VLayoutPaper::ArrangeDetail(const VLayoutDetail &detail, bool &stop)
{
// First need set size of paper
if (d->globalContour.GetHeight() <= 0 || d->globalContour.GetWidth() <= 0)
{
return false;
}
if (detail.EdgesCount() < 3)
{
return false;//Not enough edges
}
d->frame = 0;
2015-01-21 15:33:06 +01:00
return AddToSheet(detail, stop);
}
//---------------------------------------------------------------------------------------------------------------------
int VLayoutPaper::Count() const
{
return d->details.count();
}
//---------------------------------------------------------------------------------------------------------------------
bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail, bool &stop)
{
VBestSquare bestResult;
for (int j=1; j <= d->globalContour.EdgesCount(); ++j)
{
for (int i=1; i<= detail.EdgesCount(); i++)
{
QCoreApplication::processEvents();
if (stop)
{
return false;
}
// We should use copy of the detail.
VLayoutDetail workDetail = detail;
int dEdge = i;// For mirror detail edge will be different
if (CheckCombineEdges(workDetail, j, dEdge))
{
#ifdef LAYOUT_DEBUG
# ifdef SHOW_CANDIDATE_BEST
DrawDebug(d->globalContour, workDetail, d->frame+2, d->paperIndex, d->details.count(),
d->details);
# endif
#endif
SaveCandidate(bestResult, workDetail, j, dEdge, BestFrom::Combine);
}
d->frame = d->frame + 3;
for (int angle = 0; angle <= 360; angle = angle+20)
{
QCoreApplication::processEvents();
if (stop)
{
return false;
}
// We should use copy of the detail.
VLayoutDetail workDetail = detail;
if (CheckRotationEdges(workDetail, j, i, angle))
{
#ifdef LAYOUT_DEBUG
# ifdef SHOW_CANDIDATE_BEST
++d->frame;
DrawDebug(d->globalContour, workDetail, d->frame, d->paperIndex, d->details.count(),
d->details);
# endif
#endif
SaveCandidate(bestResult, workDetail, j, i, BestFrom::Rotation);
}
++d->frame;
}
}
}
return SaveResult(bestResult, detail);
}
//---------------------------------------------------------------------------------------------------------------------
bool VLayoutPaper::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge) const
{
const QLineF globalEdge = d->globalContour.GlobalEdge(j);
bool flagMirror = false;
bool flagSquare = false;
CombineEdges(detail, globalEdge, dEdge);
#ifdef LAYOUT_DEBUG
# ifdef SHOW_COMBINE
DrawDebug(d->globalContour, detail, d->frame, d->paperIndex, d->details.count(), d->details);
# endif
#endif
CrossingType type = CrossingType::Intersection;
if (SheetContains(detail.BoundingRect()))
{
type = Crossing(detail, j, dEdge);
}
switch (type)
{
case CrossingType::EdgeError:
return false;
case CrossingType::Intersection:
detail.Mirror(globalEdge);
flagMirror = true;
break;
case CrossingType::NoIntersection:
{
switch (InsideContour(detail, dEdge))
{
case InsideType::EdgeError:
return false;
case InsideType::Inside:
detail.Mirror(globalEdge);
flagMirror = true;
break;
case InsideType::Outside:
flagSquare = true;
break;
default:
break;
}
}
default:
break;
}
if (flagMirror)
{
#ifdef LAYOUT_DEBUG
#ifdef SHOW_MIRROR
DrawDebug(d->globalContour, detail, d->frame+1, d->paperIndex, d->details.count(), d->details);
#endif
#endif
dEdge = detail.EdgeByPoint(globalEdge.p2());
if (dEdge <= 0)
{
return false;
}
CrossingType type = CrossingType::Intersection;
if (SheetContains(detail.BoundingRect()))
{
type = Crossing(detail, j, dEdge);
}
switch (type)
{
case CrossingType::EdgeError:
return false;
case CrossingType::Intersection:
flagSquare = false;
break;
case CrossingType::NoIntersection:
{
switch (InsideContour(detail, dEdge))
{
case InsideType::EdgeError:
return false;
case InsideType::Inside:
flagSquare = false;
break;
case InsideType::Outside:
flagSquare = true;
break;
default:
break;
}
}
default:
break;
}
}
return flagSquare;
}
//---------------------------------------------------------------------------------------------------------------------
bool VLayoutPaper::CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int angle) const
{
const QLineF globalEdge = d->globalContour.GlobalEdge(j);
bool flagSquare = false;
RotateEdges(detail, globalEdge, dEdge, angle);
#ifdef LAYOUT_DEBUG
#ifdef SHOW_ROTATION
DrawDebug(d->globalContour, detail, d->frame, d->paperIndex, d->details.count(), d->details);
#endif
#endif
CrossingType type = CrossingType::Intersection;
if (SheetContains(detail.BoundingRect()))
{
type = Crossing(detail, j, dEdge);
}
switch (type)
{
case CrossingType::EdgeError:
return false;
case CrossingType::Intersection:
flagSquare = false;
break;
case CrossingType::NoIntersection:
{
switch (InsideContour(detail, dEdge))
{
case InsideType::EdgeError:
return false;
case InsideType::Inside:
flagSquare = false;
break;
case InsideType::Outside:
flagSquare = true;
break;
default:
break;
}
}
default:
break;
}
return flagSquare;
}
//---------------------------------------------------------------------------------------------------------------------
VLayoutPaper::CrossingType VLayoutPaper::Crossing(const VLayoutDetail &detail, const int &globalI,
const int &detailI) const
{
int globalEdgesCount = d->globalContour.EdgesCount();
if (globalEdgesCount == 0)
{
globalEdgesCount = 1;// For blank sheet
}
const int detailEdgesCount = detail.EdgesCount();
if (detailEdgesCount < 3)
{
return CrossingType::EdgeError;
}
for(int i = 1; i <= globalEdgesCount; i++)
{
const QLineF globalEdge = d->globalContour.GlobalEdge(i);
if (globalEdge.isNull()) // Got null edge
{
return CrossingType::EdgeError;
}
for(int j = 1; j <= detailEdgesCount; j++)
{
if (i == globalI && j == detailI)
{
continue;
}
const QLineF detailEdge = detail.Edge(j);
if (detailEdge.isNull()) // Got null edge
{
return CrossingType::EdgeError;
}
QPointF xPoint;
QLineF::IntersectType type = globalEdge.intersect(detailEdge, &xPoint);
if (type == QLineF::BoundedIntersection)
{
if (TrueIntersection(d->globalContour.GlobalEdge(globalI), detail.Edge(detailI), xPoint))
{
return CrossingType::Intersection;
}
}
}
}
return CrossingType::NoIntersection;
}
//---------------------------------------------------------------------------------------------------------------------
VLayoutPaper::InsideType VLayoutPaper::InsideContour(const VLayoutDetail &detail, const int &detailI) const
{
if (detail.EdgesCount() < 3)
{
return InsideType::EdgeError;
}
const QVector<QPointF> lPoints = detail.GetLayoutAllowencePoints();
const QLineF detailEdge = detail.Edge(detailI);
if (detailEdge.isNull()) // Got null edge
{
return InsideType::EdgeError;
}
if (d->details.isEmpty())
{
const QLineF globalEdge = d->globalContour.GlobalEdge(1);
for(int i = 0; i < lPoints.count(); i++)
{
if (CheckSide(globalEdge, lPoints.at(i)) < 0)
{
return InsideType::Inside;
}
}
}
else
{
const int polyCorners = d->globalContour.EdgesCount();
int j = polyCorners-1;
QVector<qreal> constant;
QVector<qreal> multiple;
for(int i=0; i<polyCorners; i++)
{
const qreal xi = d->globalContour.at(i).x();
const qreal xj = d->globalContour.at(j).x();
const qreal yi = d->globalContour.at(i).y();
const qreal yj = d->globalContour.at(j).y();
if(qFuzzyCompare(yj, yi))
{
constant.insert(i, xi);
multiple.insert(i, 0);
}
else
{
constant.insert(i, xi - (yi*xj)/(yj-yi) + (yi*xi)/(yj-yi));
multiple.insert(i, (xj-xi)/(yj-yi));
}
j=i;
}
for(int m = 1; m <= detail.EdgesCount(); ++m)
{
if (m == detailI)
{
continue;
}
const QLineF detailEdge = detail.Edge(m);
if (detailEdge.isNull()) // Got null edge
{
return InsideType::EdgeError;
}
const QVector<QPointF> p = Triplet(detailEdge);
for (int n=0; n<p.size(); ++n )
{
int j = polyCorners-1;
bool oddNodes = false;
for (int i=0; i<polyCorners; i++)
{
const qreal yi = d->globalContour.at(i).y();
const qreal yj = d->globalContour.at(j).y();
if (((yi < p.at(n).y() && yj >= p.at(n).y()) || (yj < p.at(n).y() && yi >= p.at(n).y())))
{
oddNodes ^= (p.at(n).y() * multiple.at(i) + constant.at(i) < p.at(n).x());
}
j=i;
}
if (oddNodes)
{
return InsideType::Inside;
}
}
}
}
return InsideType::Outside;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VLayoutPaper::CheckSide(const QLineF &edge, const QPointF &p) const
{
return (edge.x2() - edge.x1()) * (p.y() - edge.y1()) - (edge.y2() - edge.y1()) * (p.x() - edge.x1());
}
//---------------------------------------------------------------------------------------------------------------------
bool VLayoutPaper::SheetContains(const QRectF &rect) const
{
const QRectF bRect(0, 0, d->globalContour.GetWidth(), d->globalContour.GetHeight());
return bRect.contains(rect);
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, const int &dEdge) const
{
QLineF detailEdge = detail.Edge(dEdge);
// Find distance between two edges for two begin vertex.
const qreal dx = globalEdge.x2() - detailEdge.x2();
const qreal dy = globalEdge.y2() - detailEdge.y2();
detailEdge.translate(dx, dy); // Use values for translate detail edge.
const qreal angle_between = globalEdge.angleTo(detailEdge); // Seek angle between two edges.
// Now we move detail to position near to global contour edge.
detail.Translate(dx, dy);
detail.Rotate(detailEdge.p2(), -angle_between);
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::RotateEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge, int angle) const
{
QLineF detailEdge = detail.Edge(dEdge);
// Find distance between two edges for two begin vertex.
const qreal dx = globalEdge.x2() - detailEdge.x2();
const qreal dy = globalEdge.y2() - detailEdge.y2();
detailEdge.translate(dx, dy); // Use values for translate detail edge.
// Now we move detail to position near to global contour edge.
detail.Translate(dx, dy);
detail.Rotate(globalEdge.p2(), angle);
}
//---------------------------------------------------------------------------------------------------------------------
bool VLayoutPaper::SaveResult(const VBestSquare &bestResult, const VLayoutDetail &detail)
{
if (bestResult.ValideResult())
{
VLayoutDetail workDetail = detail;
workDetail.SetMatrix(bestResult.Matrix());// Don't forget set matrix
workDetail.SetMirror(bestResult.Mirror());
const QVector<QPointF> newGContour = d->globalContour.UniteWithContour(workDetail, bestResult.GContourEdge(),
bestResult.DetailEdge(),
bestResult.Type());
if (newGContour.isEmpty())
{
return false;
}
d->details.append(workDetail);
d->globalContour.SetContour(newGContour);
#ifdef LAYOUT_DEBUG
# ifdef SHOW_BEST
DrawDebug(d->globalContour, workDetail, UINT_MAX, d->paperIndex, d->details.count(), d->details);
# endif
#endif
}
return bestResult.ValideResult(); // Do we have the best result?
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::SaveCandidate(VBestSquare &bestResult, const VLayoutDetail &detail, int globalI, int detJ,
BestFrom type)
{
QVector<QPointF> newGContour = d->globalContour.UniteWithContour(detail, globalI, detJ, type);
newGContour.append(newGContour.first());
const QRectF rec = QPolygonF(newGContour).boundingRect();
bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), globalI, detJ,
detail.GetMatrix(), detail.IsMirror(), type);
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::DrawDebug(const VContour &contour, const VLayoutDetail &detail, int frame, quint32 paperIndex,
int detailsCount, const QVector<VLayoutDetail> &details)
{
QImage frameImage(contour.GetWidth()*2, contour.GetHeight()*2, QImage::Format_RGB32);
frameImage.fill(Qt::white);
QPainter paint;
paint.begin(&frameImage);
paint.setPen(QPen(Qt::darkRed, 10, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
paint.drawRect(QRectF(contour.GetWidth()/2, contour.GetHeight()/2, contour.GetWidth(), contour.GetHeight()));
paint.setPen(QPen(Qt::black, 3, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
QPainterPath p;
if (contour.GetContour().isEmpty())
{
p = DrawContour(contour.CutEdge(QLineF(0, 0, contour.GetWidth(), 0)));
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
paint.drawPath(p);
}
else
{
p = DrawContour(contour.GetContour());
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
paint.drawPath(p);
}
#ifdef SHOW_CANDIDATE
paint.setPen(QPen(Qt::darkGreen, 3, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
p = DrawContour(detail.GetLayoutAllowencePoints());
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
paint.drawPath(p);
#endif
#ifdef ARRANGED_DETAILS
paint.setPen(QPen(Qt::blue, 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
p = DrawDetails(details);
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
paint.drawPath(p);
#else
Q_UNUSED(detail)
#endif
paint.end();
const QString path = QDir::homePath()+QStringLiteral("/LayoutDebug/")+QString("%1_%2_%3.png").arg(paperIndex)
.arg(detailsCount).arg(frame);
frameImage.save (path);
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VLayoutPaper::ShowDirection(const QLineF &edge)
{
QLineF arrow = edge;
arrow.setLength(edge.length()/2.0);
//Reverse line because we want start arrow from this point
arrow = QLineF(arrow.p2(), arrow.p1());
const qreal angle = arrow.angle();//we each time change line angle, better save original angle value
arrow.setLength(14);//arrow length in pixels
QPainterPath path;
arrow.setAngle(angle-35);
path.moveTo(arrow.p1());
path.lineTo(arrow.p2());
arrow.setAngle(angle+35);
path.moveTo(arrow.p1());
path.lineTo(arrow.p2());
return path;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VLayoutPaper::DrawContour(const QVector<QPointF> &points)
{
QPainterPath path;
path.setFillRule(Qt::WindingFill);
if (points.count() >= 2)
{
for (qint32 i = 0; i < points.count()-1; ++i)
{
path.moveTo(points.at(i));
path.lineTo(points.at(i+1));
}
path.lineTo(points.at(0));
#ifdef SHOW_DIRECTION
for (qint32 i = 0; i < points.count()-1; ++i)
{
path.addPath(ShowDirection(QLineF(points.at(i), points.at(i+1))));
}
#endif
#ifdef SHOW_VERTICES
for (qint32 i = 0; i < points.count(); ++i)
{
path.addRect(points.at(i).x()-3, points.at(i).y()-3, 6, 6);
}
#endif
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VLayoutPaper::DrawDetails(const QVector<VLayoutDetail> &details)
{
QPainterPath path;
path.setFillRule(Qt::WindingFill);
if (details.count() > 0)
{
for (int i = 0; i < details.size(); ++i)
{
path.addPath(details.at(i).ContourPath());
}
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
bool VLayoutPaper::TrueIntersection(const QLineF &gEdge, const QLineF &dEdge, const QPointF &p) const
{
const QPointF pX = RoundedPoint(p);
const QPointF gP1 = RoundedPoint(gEdge.p1());
const QPointF gP2 = RoundedPoint(gEdge.p2());
const QPointF dP1 = RoundedPoint(dEdge.p1());
const QPointF dP2 = RoundedPoint(dEdge.p2());
return !(pX == gP1 || pX == gP2 || pX == dP1 || pX == dP2);
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VLayoutPaper::RoundedPoint(const QPointF &p) const
{
return QPointF(qRound(p.x()), qRound(p.y()));
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VLayoutPaper::Triplet(const QLineF &edge) const
{
QVector<QPointF> p;
QLineF line = edge;
line.setLength(edge.length()/2);
p.append(edge.p1());
p.append(line.p2());
p.append(edge.p2());
return p;
}
//---------------------------------------------------------------------------------------------------------------------
QGraphicsItem *VLayoutPaper::GetItem() const
{
QGraphicsRectItem *paper = new QGraphicsRectItem(QRectF(0, 0, d->globalContour.GetWidth(),
d->globalContour.GetHeight()));
paper->setPen(QPen(Qt::black, 1));
paper->setBrush(QBrush(Qt::white));
for (int i=0; i < d->details.count(); ++i)
{
QGraphicsItem *item = d->details.at(i).GetItem();
item->setParentItem(paper);
}
return paper;
}