565 lines
17 KiB
C++
565 lines
17 KiB
C++
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/************************************************************************
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**
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** @file vlayoutpaper.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 7 1, 2015
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vlayoutpaper.h"
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#include "vlayoutpaper_p.h"
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#include <climits>
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#include <QPointF>
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class BestResult
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{
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public:
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BestResult();
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void NewResult(qint64 square, int i, int j, const QMatrix &matrix);
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qint64 BestSquare() const;
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int GContourEdge() const;
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int DetailEdge() const;
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QMatrix Matrix() const;
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bool ValideResult() const;
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private:
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// All nedded information about best result
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int resI; // Edge of global contour
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int resJ; // Edge of detail
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QMatrix resMatrix; // Matrix for rotation and translation detail
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qint64 resSquare; // Best square size (least). For begin set max value.
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bool valideResult;
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};
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//===================================================BestResult========================================================
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//---------------------------------------------------------------------------------------------------------------------
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BestResult::BestResult()
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:resI(0), resJ(0), resMatrix(QMatrix()), resSquare(LLONG_MAX),valideResult(false)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void BestResult::NewResult(qint64 square, int i, int j, const QMatrix &matrix)
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{
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if (square <= resSquare && square > 0)
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{
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resI = i;
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resJ = j;
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resMatrix = matrix;
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resSquare = square;
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valideResult = true;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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qint64 BestResult::BestSquare() const
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{
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return resSquare;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int BestResult::GContourEdge() const
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{
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return resI;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int BestResult::DetailEdge() const
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{
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return resJ;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QMatrix BestResult::Matrix() const
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{
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return resMatrix;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool BestResult::ValideResult() const
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{
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return valideResult;
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}
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//===================================================VLayoutPaper======================================================
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper()
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:d(new VLayoutPaperData)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper(int height, int width)
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:d(new VLayoutPaperData(height, width))
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper(const VLayoutPaper &paper)
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:d (paper.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper &VLayoutPaper::operator=(const VLayoutPaper &paper)
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{
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if ( &paper == this )
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{
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return *this;
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}
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d = paper.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::~VLayoutPaper()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutPaper::GetHeight() const
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{
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return d->paperHeight;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetHeight(int height)
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{
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d->paperHeight = height;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutPaper::GetWidth() const
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{
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return d->paperWidth;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetWidth(int width)
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{
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d->paperWidth = width;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::ArrangeDetail(const VLayoutDetail &detail)
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{
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// First need set size of paper
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if (d->paperHeight <= 0 || d->paperWidth <= 0)
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{
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return false;
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}
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if (detail.EdgesCount() < 3)
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{
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return false;//Not enough edges
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}
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if (Count() == 0)
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{
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return AddToBlankSheet(detail);
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}
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else
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{
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return AddToSheet(detail);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutPaper::Count() const
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{
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return d->details.count();
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::AddToBlankSheet(const VLayoutDetail &detail)
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{
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BestResult bestResult;
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// We should use copy of the detail.
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VLayoutDetail workDetail = detail;
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for (int i=1; i<= detail.EdgesCount(); i++)
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{
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int dEdge = i;// For mirror detail edge will be different
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if (CheckPosition(workDetail, 1, dEdge))
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{
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const QRectF rec = workDetail.BoundingRect();
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if (SheetContains(rec))
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{
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bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), 1, dEdge, workDetail.GetMatrix());
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}
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else
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{
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continue; // Outside of sheet.
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}
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}
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}
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if (bestResult.ValideResult())
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{
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VLayoutDetail workDetail = detail;
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workDetail.SetMatrix(bestResult.Matrix());// Don't forget set matrix
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d->details.append(workDetail);
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// First detail, just simple take all points
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d->globalContour = workDetail.GetLayoutAllowence();
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}
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return bestResult.ValideResult(); // Do we have the best result?
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail)
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{
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BestResult bestResult;
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for (int j=1; j <= EdgesCount(); ++j)
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{
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// We should use copy of the detail.
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VLayoutDetail workDetail = detail;
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for (int i=1; i<= workDetail.EdgesCount(); i++)
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{
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int dEdge = i;// For mirror detail edge will be different
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if (CheckPosition(workDetail, j, dEdge))
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{
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if (SheetContains(workDetail.BoundingRect()))
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{
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QVector<QPointF> newGContour = UniteWithContour(workDetail, j, dEdge);
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newGContour.append(newGContour.first());
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const QRectF rec = QPolygonF(newGContour).boundingRect();
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bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), j, dEdge,
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workDetail.GetMatrix());
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}
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else
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{
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continue; // Outside of sheet.
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}
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}
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}
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}
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if (bestResult.ValideResult())
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{
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VLayoutDetail workDetail = detail;
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workDetail.SetMatrix(bestResult.Matrix());// Don't forget set matrix
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const QVector<QPointF> newGContour = UniteWithContour(workDetail, bestResult.GContourEdge(),
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bestResult.DetailEdge());
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if (newGContour.isEmpty())
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{
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return false;
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}
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d->details.append(workDetail);
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// First detail, just simple take all points
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d->globalContour = newGContour;
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}
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return bestResult.ValideResult(); // Do we have the best result?
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::CheckPosition(VLayoutDetail &detail, int j, int &dEdge) const
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{
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const QLineF globalEdge = GlobalEdge(j);
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bool flagMirror = false;
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bool flagSquare = false;
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CombineEdges(detail, globalEdge, dEdge);
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switch (Crossing(detail, j, dEdge))
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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detail.Mirror(globalEdge);
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flagMirror = true;
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break;
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case CrossingType::NoIntersection:
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{
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switch (InsideContour(detail, dEdge))
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{
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case InsideType::EdgeError:
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return false;
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case InsideType::Inside:
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detail.Mirror(globalEdge);
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flagMirror = true;
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break;
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case InsideType::Outside:
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flagSquare = true;
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break;
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default:
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break;
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}
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}
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default:
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break;
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}
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if (flagMirror)
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{
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dEdge = detail.EdgeByPoint(globalEdge.p2());
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if (dEdge <= 0)
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{
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return false;
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}
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switch (Crossing(detail, j, dEdge))
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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flagSquare = false;
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break;
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case CrossingType::NoIntersection:
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{
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switch (InsideContour(detail, dEdge))
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{
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case InsideType::EdgeError:
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return false;
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case InsideType::Inside:
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flagSquare = false;
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break;
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case InsideType::Outside:
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flagSquare = true;
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break;
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default:
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break;
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}
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}
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default:
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break;
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}
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}
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return flagSquare;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::CrossingType VLayoutPaper::Crossing(const VLayoutDetail &detail, int globalI, int detailI) const
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{
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int globalEdgesCount = EdgesCount();
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if (globalEdgesCount == 0)
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{
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globalEdgesCount = 1;// For blank sheet
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}
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const int detailEdgesCount = detail.EdgesCount();
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if (detailEdgesCount < 3)
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{
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return CrossingType::EdgeError;
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}
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for(int i = 1; i <= globalEdgesCount; i++)
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{
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const QLineF globalEdge = GlobalEdge(i);
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if (globalEdge.isNull()) // Got null edge
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{
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return CrossingType::EdgeError;
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}
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for(int j = 1; j <= detailEdgesCount; j++)
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{
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if (i == globalI && j == detailI)
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{
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continue;
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}
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const QLineF detailEdge = detail.Edge(j);
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if (detailEdge.isNull()) // Got null edge
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{
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return CrossingType::EdgeError;
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}
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QPointF xPoint;
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QLineF::IntersectType type = globalEdge.intersect(detailEdge, &xPoint);
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if (type == QLineF::BoundedIntersection)
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{
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return CrossingType::Intersection;
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}
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}
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}
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return CrossingType::NoIntersection;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::InsideType VLayoutPaper::InsideContour(const VLayoutDetail &detail, int detailI) const
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{
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if (detail.EdgesCount() < 3)
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{
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return InsideType::EdgeError;
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}
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const QVector<QPointF> lPoints = detail.GetLayoutAllowence();
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const QLineF detailEdge = detail.Edge(detailI);
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if (detailEdge.isNull()) // Got null edge
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{
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return InsideType::EdgeError;
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}
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if (d->details.isEmpty())
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{
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const QLineF globalEdge = GlobalEdge(1);
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for(int i = 0; i < lPoints.count(); i++)
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{
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if (CheckSide(globalEdge, lPoints.at(i)) < 0)
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{
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return InsideType::Inside;
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}
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}
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}
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else
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{
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const QPolygonF gPoly = GlobalPolygon();
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for(int i = 0; i < lPoints.count(); i++)
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{
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const QPointF p = lPoints.at(i);
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if (p.isNull())
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{
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return InsideType::EdgeError;
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}
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if (p != detailEdge.p1() && p != detailEdge.p2())
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{
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if (gPoly.containsPoint(p, Qt::OddEvenFill))
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{
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return InsideType::Inside;
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}
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}
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}
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}
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return InsideType::Outside;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VLayoutPaper::CheckSide(const QLineF &edge, const QPointF &p) const
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{
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return (edge.x2() - edge.x1()) * (p.y() - edge.y1()) - (edge.y2() - edge.y1()) * (p.x() - edge.x1());
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::SheetContains(const QRectF &rect) const
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{
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const QRectF bRect(0, 0, d->paperWidth, d->paperHeight);
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return bRect.contains(rect);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge) const
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{
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QLineF detailEdge = detail.Edge(dEdge);
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// Find distance between two edges for two begin vertex.
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const qreal dx = globalEdge.x2() - detailEdge.x2();
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const qreal dy = globalEdge.y2() - detailEdge.y2();
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detailEdge.translate(dx, dy); // Use values for translate detail edge.
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const qreal angle_between = globalEdge.angleTo(detailEdge); // Seek angle between two edges.
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// Now we move detail to position near to global contour edge.
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detail.Translate(dx, dy);
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detail.Rotate(globalEdge.p2(), angle_between);
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VLayoutPaper::UniteWithContour(const VLayoutDetail &detail, int globalI, int detJ) const
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{
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if (d->globalContour.isEmpty())
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{
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return detail.GetLayoutAllowence();
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}
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if (globalI <= 0 || globalI > EdgesCount())
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{
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return QVector<QPointF>();
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}
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||
|
|
||
|
if (detJ <= 0 || detJ > detail.EdgesCount())
|
||
|
{
|
||
|
return QVector<QPointF>();
|
||
|
}
|
||
|
|
||
|
QVector<QPointF> newContour;
|
||
|
for(int i=0; i < d->globalContour.count(); ++i)
|
||
|
{
|
||
|
newContour.append(d->globalContour.at(i));
|
||
|
++i;
|
||
|
if (i==globalI)
|
||
|
{
|
||
|
const QVector<QPointF> dPoints = detail.GetLayoutAllowence();
|
||
|
const int nD = dPoints.count();
|
||
|
int processedPoints = 0;
|
||
|
int j = detJ;
|
||
|
do
|
||
|
{
|
||
|
if (j > nD-1)
|
||
|
{
|
||
|
j=0;
|
||
|
}
|
||
|
newContour.append(dPoints.at(j));
|
||
|
++processedPoints;
|
||
|
++j;
|
||
|
}while (processedPoints<nD);
|
||
|
}
|
||
|
}
|
||
|
return newContour;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------------------------------
|
||
|
QLineF VLayoutPaper::GlobalEdge(int i) const
|
||
|
{
|
||
|
if (d->details.isEmpty())
|
||
|
{
|
||
|
// Because sheet is blank we have one global edge for all cases - Ox axis.
|
||
|
return QLineF(0, 0, d->paperWidth, 0);
|
||
|
}
|
||
|
|
||
|
if (i < 1 || i > EdgesCount())
|
||
|
{ // Doesn't exist such edge
|
||
|
return QLineF();
|
||
|
}
|
||
|
QLineF edge;
|
||
|
if (i < EdgesCount())
|
||
|
{
|
||
|
edge = QLineF(d->globalContour.at(i-1), d->globalContour.at(i));
|
||
|
}
|
||
|
else
|
||
|
{ // Closed countour
|
||
|
edge = QLineF(d->globalContour.at(EdgesCount()-1), d->globalContour.at(0));
|
||
|
}
|
||
|
return edge;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------------------------------
|
||
|
int VLayoutPaper::EdgesCount() const
|
||
|
{
|
||
|
return d->globalContour.count();
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------------------------------
|
||
|
QPolygonF VLayoutPaper::GlobalPolygon() const
|
||
|
{
|
||
|
QVector<QPointF> points = d->globalContour;
|
||
|
points.append(points.first());
|
||
|
return QPolygonF(points);
|
||
|
}
|