Layout paper. Main algorithm.
--HG-- branch : feature
This commit is contained in:
parent
9effd8af02
commit
007bc1466f
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@ -8,10 +8,13 @@ HEADERS += \
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$$PWD/vabstractdetail.h \
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$$PWD/vabstractdetail_p.h \
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$$PWD/vlayoutdetail_p.h \
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$$PWD/vlayoutdef.h
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$$PWD/vlayoutdef.h \
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$$PWD/vlayoutpaper.h \
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vlayoutpaper_p.h
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SOURCES += \
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$$PWD/stable.cpp \
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$$PWD/vlayoutgenerator.cpp \
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$$PWD/vlayoutdetail.cpp \
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$$PWD/vabstractdetail.cpp
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$$PWD/vabstractdetail.cpp \
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$$PWD/vlayoutpaper.cpp
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@ -65,6 +65,11 @@ QVector<QPointF> VLayoutDetail::GetContour() const
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void VLayoutDetail::SetCountour(const QVector<QPointF> &points)
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{
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d->contour = points;
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// Contour can't be closed
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if (d->contour.first() == d->contour.last())
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{
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d->contour.removeLast();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -77,6 +82,11 @@ QVector<QPointF> VLayoutDetail::GetSeamAllowencePoints() const
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void VLayoutDetail::SetSeamAllowencePoints(const QVector<QPointF> &points)
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{
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d->seamAllowence = points;
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// Seam allowence can't be closed
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if (d->seamAllowence.first() == d->seamAllowence.last())
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{
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d->seamAllowence.removeLast();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -110,23 +120,39 @@ void VLayoutDetail::SetLayoutWidth(const qreal &value)
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutDetail::translate(qreal dx, qreal dy)
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void VLayoutDetail::Translate(qreal dx, qreal dy)
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{
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const QMatrix m = d->matrix.translate(dx, dy);
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d->matrix = m;
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d->matrix = d->matrix.translate(dx, dy);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutDetail::rotate(qreal degrees)
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void VLayoutDetail::Rotate(const QPointF &originPoint, qreal degrees)
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{
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const QMatrix m = d->matrix.rotate(degrees);
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d->matrix = m;
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Translate(-originPoint.x(), -originPoint.y());
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d->matrix = d->matrix.rotate(degrees);
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Translate(originPoint.x(), originPoint.y());
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutDetail::Mirror(const QLineF &edge)
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{
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if (edge.isNull())
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{
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return;
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}
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QLineF axis = QLineF(edge.x1(), edge.y1(), 100, edge.y2()); // Ox axis
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qreal angle = edge.angleTo(axis);
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Rotate(edge.p1(), angle);
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d->matrix = d->matrix.scale(d->matrix.m11()*-1, d->matrix.m22());
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Rotate(edge.p1(), 360 - angle);
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutDetail::EdgesCount() const
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{
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return d->layoutAllowence.count()-1;
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return d->layoutAllowence.count();
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -136,8 +162,49 @@ QLineF VLayoutDetail::Edge(int i) const
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{ // Doesn't exist such edge
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return QLineF();
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}
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const QLineF line(d->layoutAllowence.at(i-1), d->layoutAllowence.at(i));
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return line;
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const QVector<QPointF> points = GetLayoutAllowence();
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QLineF edge;
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if (i < EdgesCount())
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{
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edge = QLineF(points.at(i-1), points.at(i));
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}
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else
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{
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edge = QLineF(points.at(EdgesCount()-1), points.at(0));
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}
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return edge;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutDetail::EdgeByPoint(const QPointF &p1) const
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{
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if (p1.isNull())
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{
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return 0;
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}
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if (EdgesCount() < 3)
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{
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return 0;
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}
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const QVector<QPointF> points = GetLayoutAllowence();
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for (int i=0; i< points.size(); i++)
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{
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if (points.at(i) == p1)
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{
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return i+1;
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}
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}
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return 0; // Did not find edge
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}
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//---------------------------------------------------------------------------------------------------------------------
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QRectF VLayoutDetail::BoundingRect() const
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{
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QVector<QPointF> points = GetLayoutAllowence();
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points.append(points.first());
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return QPolygonF(points).boundingRect();
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -168,5 +235,15 @@ QVector<QPointF> VLayoutDetail::Map(const QVector<QPointF> &points) const
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{
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p.append(d->matrix.map(points.at(i)));
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}
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if (d->matrix.m11() < 0)
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{
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QList<QPointF> list = p.toList();
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for(int k=0, s=list.size(), max=(s/2); k<max; k++)
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{
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list.swap(k, s-(1+k));
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}
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p = list.toVector();
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}
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return p;
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}
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@ -59,11 +59,15 @@ public:
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qreal GetLayoutWidth() const;
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void SetLayoutWidth(const qreal &value);
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void translate(qreal dx, qreal dy);
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void rotate(qreal degrees);
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void Translate(qreal dx, qreal dy);
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void Rotate(const QPointF &originPoint, qreal degrees);
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void Mirror(const QLineF &edge);
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int EdgesCount() const;
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QLineF Edge(int i) const;
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int EdgeByPoint(const QPointF &p1) const;
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QRectF BoundingRect() const;
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private:
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QSharedDataPointer<VLayoutDetailData> d;
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564
src/libs/vlayout/vlayoutpaper.cpp
Normal file
564
src/libs/vlayout/vlayoutpaper.cpp
Normal file
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@ -0,0 +1,564 @@
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/************************************************************************
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**
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** @file vlayoutpaper.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 7 1, 2015
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vlayoutpaper.h"
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#include "vlayoutpaper_p.h"
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#include <climits>
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#include <QPointF>
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class BestResult
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{
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public:
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BestResult();
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void NewResult(qint64 square, int i, int j, const QMatrix &matrix);
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qint64 BestSquare() const;
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int GContourEdge() const;
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int DetailEdge() const;
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QMatrix Matrix() const;
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bool ValideResult() const;
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private:
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// All nedded information about best result
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int resI; // Edge of global contour
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int resJ; // Edge of detail
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QMatrix resMatrix; // Matrix for rotation and translation detail
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qint64 resSquare; // Best square size (least). For begin set max value.
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bool valideResult;
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};
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//===================================================BestResult========================================================
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//---------------------------------------------------------------------------------------------------------------------
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BestResult::BestResult()
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:resI(0), resJ(0), resMatrix(QMatrix()), resSquare(LLONG_MAX),valideResult(false)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void BestResult::NewResult(qint64 square, int i, int j, const QMatrix &matrix)
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{
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if (square <= resSquare && square > 0)
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{
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resI = i;
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resJ = j;
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resMatrix = matrix;
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resSquare = square;
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valideResult = true;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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qint64 BestResult::BestSquare() const
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{
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return resSquare;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int BestResult::GContourEdge() const
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{
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return resI;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int BestResult::DetailEdge() const
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{
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return resJ;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QMatrix BestResult::Matrix() const
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{
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return resMatrix;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool BestResult::ValideResult() const
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{
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return valideResult;
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}
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//===================================================VLayoutPaper======================================================
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper()
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:d(new VLayoutPaperData)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper(int height, int width)
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:d(new VLayoutPaperData(height, width))
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper(const VLayoutPaper &paper)
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:d (paper.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper &VLayoutPaper::operator=(const VLayoutPaper &paper)
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{
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if ( &paper == this )
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{
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return *this;
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}
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d = paper.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::~VLayoutPaper()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutPaper::GetHeight() const
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{
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return d->paperHeight;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetHeight(int height)
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{
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d->paperHeight = height;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutPaper::GetWidth() const
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{
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return d->paperWidth;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetWidth(int width)
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{
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d->paperWidth = width;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::ArrangeDetail(const VLayoutDetail &detail)
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{
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// First need set size of paper
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if (d->paperHeight <= 0 || d->paperWidth <= 0)
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{
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return false;
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}
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if (detail.EdgesCount() < 3)
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{
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return false;//Not enough edges
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}
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if (Count() == 0)
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{
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return AddToBlankSheet(detail);
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}
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else
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{
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return AddToSheet(detail);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutPaper::Count() const
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{
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return d->details.count();
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::AddToBlankSheet(const VLayoutDetail &detail)
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{
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BestResult bestResult;
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// We should use copy of the detail.
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VLayoutDetail workDetail = detail;
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for (int i=1; i<= detail.EdgesCount(); i++)
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{
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int dEdge = i;// For mirror detail edge will be different
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if (CheckPosition(workDetail, 1, dEdge))
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{
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const QRectF rec = workDetail.BoundingRect();
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if (SheetContains(rec))
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{
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bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), 1, dEdge, workDetail.GetMatrix());
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}
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else
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{
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continue; // Outside of sheet.
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}
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}
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}
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if (bestResult.ValideResult())
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{
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VLayoutDetail workDetail = detail;
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workDetail.SetMatrix(bestResult.Matrix());// Don't forget set matrix
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d->details.append(workDetail);
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// First detail, just simple take all points
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d->globalContour = workDetail.GetLayoutAllowence();
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}
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return bestResult.ValideResult(); // Do we have the best result?
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail)
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{
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BestResult bestResult;
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for (int j=1; j <= EdgesCount(); ++j)
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{
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// We should use copy of the detail.
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VLayoutDetail workDetail = detail;
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for (int i=1; i<= workDetail.EdgesCount(); i++)
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{
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int dEdge = i;// For mirror detail edge will be different
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if (CheckPosition(workDetail, j, dEdge))
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{
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if (SheetContains(workDetail.BoundingRect()))
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{
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QVector<QPointF> newGContour = UniteWithContour(workDetail, j, dEdge);
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newGContour.append(newGContour.first());
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const QRectF rec = QPolygonF(newGContour).boundingRect();
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bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), j, dEdge,
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workDetail.GetMatrix());
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}
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else
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{
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continue; // Outside of sheet.
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}
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}
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}
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}
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if (bestResult.ValideResult())
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{
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VLayoutDetail workDetail = detail;
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workDetail.SetMatrix(bestResult.Matrix());// Don't forget set matrix
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const QVector<QPointF> newGContour = UniteWithContour(workDetail, bestResult.GContourEdge(),
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bestResult.DetailEdge());
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if (newGContour.isEmpty())
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{
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return false;
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}
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d->details.append(workDetail);
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// First detail, just simple take all points
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d->globalContour = newGContour;
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}
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return bestResult.ValideResult(); // Do we have the best result?
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::CheckPosition(VLayoutDetail &detail, int j, int &dEdge) const
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{
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const QLineF globalEdge = GlobalEdge(j);
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bool flagMirror = false;
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bool flagSquare = false;
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CombineEdges(detail, globalEdge, dEdge);
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switch (Crossing(detail, j, dEdge))
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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detail.Mirror(globalEdge);
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flagMirror = true;
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break;
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case CrossingType::NoIntersection:
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{
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switch (InsideContour(detail, dEdge))
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{
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case InsideType::EdgeError:
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return false;
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case InsideType::Inside:
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detail.Mirror(globalEdge);
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flagMirror = true;
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break;
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case InsideType::Outside:
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flagSquare = true;
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break;
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default:
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break;
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}
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}
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default:
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break;
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}
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if (flagMirror)
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{
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dEdge = detail.EdgeByPoint(globalEdge.p2());
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if (dEdge <= 0)
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{
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return false;
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}
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|
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switch (Crossing(detail, j, dEdge))
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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flagSquare = false;
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break;
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case CrossingType::NoIntersection:
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{
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switch (InsideContour(detail, dEdge))
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{
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case InsideType::EdgeError:
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return false;
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case InsideType::Inside:
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flagSquare = false;
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break;
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case InsideType::Outside:
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flagSquare = true;
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||||
break;
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||||
default:
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||||
break;
|
||||
}
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}
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default:
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break;
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||||
}
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||||
}
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return flagSquare;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::CrossingType VLayoutPaper::Crossing(const VLayoutDetail &detail, int globalI, int detailI) const
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||||
{
|
||||
int globalEdgesCount = EdgesCount();
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||||
if (globalEdgesCount == 0)
|
||||
{
|
||||
globalEdgesCount = 1;// For blank sheet
|
||||
}
|
||||
|
||||
const int detailEdgesCount = detail.EdgesCount();
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||||
if (detailEdgesCount < 3)
|
||||
{
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||||
return CrossingType::EdgeError;
|
||||
}
|
||||
|
||||
for(int i = 1; i <= globalEdgesCount; i++)
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||||
{
|
||||
const QLineF globalEdge = GlobalEdge(i);
|
||||
if (globalEdge.isNull()) // Got null edge
|
||||
{
|
||||
return CrossingType::EdgeError;
|
||||
}
|
||||
|
||||
for(int j = 1; j <= detailEdgesCount; j++)
|
||||
{
|
||||
if (i == globalI && j == detailI)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const QLineF detailEdge = detail.Edge(j);
|
||||
if (detailEdge.isNull()) // Got null edge
|
||||
{
|
||||
return CrossingType::EdgeError;
|
||||
}
|
||||
|
||||
QPointF xPoint;
|
||||
QLineF::IntersectType type = globalEdge.intersect(detailEdge, &xPoint);
|
||||
|
||||
if (type == QLineF::BoundedIntersection)
|
||||
{
|
||||
return CrossingType::Intersection;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return CrossingType::NoIntersection;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
VLayoutPaper::InsideType VLayoutPaper::InsideContour(const VLayoutDetail &detail, int detailI) const
|
||||
{
|
||||
if (detail.EdgesCount() < 3)
|
||||
{
|
||||
return InsideType::EdgeError;
|
||||
}
|
||||
|
||||
const QVector<QPointF> lPoints = detail.GetLayoutAllowence();
|
||||
|
||||
const QLineF detailEdge = detail.Edge(detailI);
|
||||
if (detailEdge.isNull()) // Got null edge
|
||||
{
|
||||
return InsideType::EdgeError;
|
||||
}
|
||||
|
||||
if (d->details.isEmpty())
|
||||
{
|
||||
const QLineF globalEdge = GlobalEdge(1);
|
||||
for(int i = 0; i < lPoints.count(); i++)
|
||||
{
|
||||
if (CheckSide(globalEdge, lPoints.at(i)) < 0)
|
||||
{
|
||||
return InsideType::Inside;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const QPolygonF gPoly = GlobalPolygon();
|
||||
for(int i = 0; i < lPoints.count(); i++)
|
||||
{
|
||||
const QPointF p = lPoints.at(i);
|
||||
if (p.isNull())
|
||||
{
|
||||
return InsideType::EdgeError;
|
||||
}
|
||||
|
||||
if (p != detailEdge.p1() && p != detailEdge.p2())
|
||||
{
|
||||
if (gPoly.containsPoint(p, Qt::OddEvenFill))
|
||||
{
|
||||
return InsideType::Inside;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return InsideType::Outside;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
qreal VLayoutPaper::CheckSide(const QLineF &edge, const QPointF &p) const
|
||||
{
|
||||
return (edge.x2() - edge.x1()) * (p.y() - edge.y1()) - (edge.y2() - edge.y1()) * (p.x() - edge.x1());
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
bool VLayoutPaper::SheetContains(const QRectF &rect) const
|
||||
{
|
||||
const QRectF bRect(0, 0, d->paperWidth, d->paperHeight);
|
||||
return bRect.contains(rect);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VLayoutPaper::CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge) const
|
||||
{
|
||||
QLineF detailEdge = detail.Edge(dEdge);
|
||||
|
||||
// Find distance between two edges for two begin vertex.
|
||||
const qreal dx = globalEdge.x2() - detailEdge.x2();
|
||||
const qreal dy = globalEdge.y2() - detailEdge.y2();
|
||||
|
||||
detailEdge.translate(dx, dy); // Use values for translate detail edge.
|
||||
|
||||
const qreal angle_between = globalEdge.angleTo(detailEdge); // Seek angle between two edges.
|
||||
|
||||
// Now we move detail to position near to global contour edge.
|
||||
detail.Translate(dx, dy);
|
||||
detail.Rotate(globalEdge.p2(), angle_between);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QVector<QPointF> VLayoutPaper::UniteWithContour(const VLayoutDetail &detail, int globalI, int detJ) const
|
||||
{
|
||||
if (d->globalContour.isEmpty())
|
||||
{
|
||||
return detail.GetLayoutAllowence();
|
||||
}
|
||||
|
||||
if (globalI <= 0 || globalI > EdgesCount())
|
||||
{
|
||||
return QVector<QPointF>();
|
||||
}
|
||||
|
||||
if (detJ <= 0 || detJ > detail.EdgesCount())
|
||||
{
|
||||
return QVector<QPointF>();
|
||||
}
|
||||
|
||||
QVector<QPointF> newContour;
|
||||
for(int i=0; i < d->globalContour.count(); ++i)
|
||||
{
|
||||
newContour.append(d->globalContour.at(i));
|
||||
++i;
|
||||
if (i==globalI)
|
||||
{
|
||||
const QVector<QPointF> dPoints = detail.GetLayoutAllowence();
|
||||
const int nD = dPoints.count();
|
||||
int processedPoints = 0;
|
||||
int j = detJ;
|
||||
do
|
||||
{
|
||||
if (j > nD-1)
|
||||
{
|
||||
j=0;
|
||||
}
|
||||
newContour.append(dPoints.at(j));
|
||||
++processedPoints;
|
||||
++j;
|
||||
}while (processedPoints<nD);
|
||||
}
|
||||
}
|
||||
return newContour;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QLineF VLayoutPaper::GlobalEdge(int i) const
|
||||
{
|
||||
if (d->details.isEmpty())
|
||||
{
|
||||
// Because sheet is blank we have one global edge for all cases - Ox axis.
|
||||
return QLineF(0, 0, d->paperWidth, 0);
|
||||
}
|
||||
|
||||
if (i < 1 || i > EdgesCount())
|
||||
{ // Doesn't exist such edge
|
||||
return QLineF();
|
||||
}
|
||||
QLineF edge;
|
||||
if (i < EdgesCount())
|
||||
{
|
||||
edge = QLineF(d->globalContour.at(i-1), d->globalContour.at(i));
|
||||
}
|
||||
else
|
||||
{ // Closed countour
|
||||
edge = QLineF(d->globalContour.at(EdgesCount()-1), d->globalContour.at(0));
|
||||
}
|
||||
return edge;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
int VLayoutPaper::EdgesCount() const
|
||||
{
|
||||
return d->globalContour.count();
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QPolygonF VLayoutPaper::GlobalPolygon() const
|
||||
{
|
||||
QVector<QPointF> points = d->globalContour;
|
||||
points.append(points.first());
|
||||
return QPolygonF(points);
|
||||
}
|
91
src/libs/vlayout/vlayoutpaper.h
Normal file
91
src/libs/vlayout/vlayoutpaper.h
Normal file
|
@ -0,0 +1,91 @@
|
|||
/************************************************************************
|
||||
**
|
||||
** @file vlayoutpaper.h
|
||||
** @author Roman Telezhynskyi <dismine(at)gmail.com>
|
||||
** @date 7 1, 2015
|
||||
**
|
||||
** @brief
|
||||
** @copyright
|
||||
** This source code is part of the Valentine project, a pattern making
|
||||
** program, whose allow create and modeling patterns of clothing.
|
||||
** Copyright (C) 2015 Valentina project
|
||||
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
|
||||
**
|
||||
** Valentina is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** Valentina is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
|
||||
**
|
||||
*************************************************************************/
|
||||
|
||||
#ifndef VLAYOUTPAPER_H
|
||||
#define VLAYOUTPAPER_H
|
||||
|
||||
#include <QSharedDataPointer>
|
||||
|
||||
class VLayoutPaperData;
|
||||
class VLayoutDetail;
|
||||
class QPointF;
|
||||
class QLineF;
|
||||
class QPolygonF;
|
||||
|
||||
class VLayoutPaper
|
||||
{
|
||||
public:
|
||||
VLayoutPaper();
|
||||
VLayoutPaper(int height, int width);
|
||||
VLayoutPaper(const VLayoutPaper &paper);
|
||||
VLayoutPaper &operator=(const VLayoutPaper &paper);
|
||||
virtual ~VLayoutPaper();
|
||||
|
||||
int GetHeight() const;
|
||||
void SetHeight(int height);
|
||||
|
||||
int GetWidth() const;
|
||||
void SetWidth(int width);
|
||||
|
||||
bool ArrangeDetail(const VLayoutDetail &detail);
|
||||
int Count() const;
|
||||
private:
|
||||
QSharedDataPointer<VLayoutPaperData> d;
|
||||
|
||||
enum class CrossingType : char
|
||||
{
|
||||
NoIntersection = 0,
|
||||
Intersection = 1,
|
||||
EdgeError = 2
|
||||
};
|
||||
|
||||
enum class InsideType : char
|
||||
{
|
||||
Outside = 0,
|
||||
Inside = 1,
|
||||
EdgeError = 2
|
||||
};
|
||||
|
||||
bool AddToBlankSheet(const VLayoutDetail &detail);
|
||||
bool AddToSheet(const VLayoutDetail &detail);
|
||||
|
||||
bool CheckPosition(VLayoutDetail &detail, int j, int &dEdge) const;
|
||||
CrossingType Crossing(const VLayoutDetail &detail, int globalI, int detailI) const;
|
||||
InsideType InsideContour(const VLayoutDetail &detail, int detailI) const;
|
||||
qreal CheckSide(const QLineF &edge, const QPointF &p) const;
|
||||
bool SheetContains(const QRectF &rect) const;
|
||||
void CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge) const;
|
||||
QVector<QPointF> UniteWithContour(const VLayoutDetail &detail, int globalI, int detJ) const;
|
||||
|
||||
QLineF GlobalEdge(int i) const;
|
||||
int EdgesCount() const;
|
||||
|
||||
QPolygonF GlobalPolygon() const;
|
||||
};
|
||||
|
||||
#endif // VLAYOUTPAPER_H
|
78
src/libs/vlayout/vlayoutpaper_p.h
Normal file
78
src/libs/vlayout/vlayoutpaper_p.h
Normal file
|
@ -0,0 +1,78 @@
|
|||
/************************************************************************
|
||||
**
|
||||
** @file vlayoutpaper_p.h
|
||||
** @author Roman Telezhynskyi <dismine(at)gmail.com>
|
||||
** @date 8 1, 2015
|
||||
**
|
||||
** @brief
|
||||
** @copyright
|
||||
** This source code is part of the Valentine project, a pattern making
|
||||
** program, whose allow create and modeling patterns of clothing.
|
||||
** Copyright (C) 2015 Valentina project
|
||||
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
|
||||
**
|
||||
** Valentina is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** Valentina is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
|
||||
**
|
||||
*************************************************************************/
|
||||
|
||||
#ifndef VLAYOUTPAPER_P_H
|
||||
#define VLAYOUTPAPER_P_H
|
||||
|
||||
#include <QSharedData>
|
||||
#include <QVector>
|
||||
#include <QPointF>
|
||||
|
||||
#include "vlayoutdetail.h"
|
||||
|
||||
#ifdef Q_CC_GNU
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Weffc++"
|
||||
#endif
|
||||
|
||||
class VLayoutPaperData : public QSharedData
|
||||
{
|
||||
public:
|
||||
VLayoutPaperData()
|
||||
:details(QVector<VLayoutDetail>()), globalContour(QVector<QPointF>()), paperHeight(0), paperWidth(0)
|
||||
{}
|
||||
|
||||
VLayoutPaperData(int height, int width)
|
||||
:details(QVector<VLayoutDetail>()), globalContour(QVector<QPointF>()), paperHeight(height), paperWidth(width)
|
||||
{}
|
||||
|
||||
VLayoutPaperData(const VLayoutPaperData &paper)
|
||||
:QSharedData(paper), details(paper.details), globalContour(paper.globalContour), paperHeight(paper.paperHeight),
|
||||
paperWidth(paper.paperWidth)
|
||||
{}
|
||||
|
||||
~VLayoutPaperData() {}
|
||||
|
||||
/** @brief details list of arranged details. */
|
||||
QVector<VLayoutDetail> details;
|
||||
|
||||
/** @brief globalContour list of global points contour. */
|
||||
QVector<QPointF> globalContour;
|
||||
|
||||
/** @brief paperHeight height of paper in pixels*/
|
||||
int paperHeight;
|
||||
|
||||
/** @brief paperWidth width of paper in pixels*/
|
||||
int paperWidth;
|
||||
};
|
||||
|
||||
#ifdef Q_CC_GNU
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
#endif // VLAYOUTPAPER_P_H
|
Loading…
Reference in New Issue
Block a user