2020-04-13 18:58:16 +02:00
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/************************************************************************
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**
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** @file vpuzzlepiece.cpp
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** @author Ronan Le Tiec
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** @date 13 4, 2020
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2020 Valentina project
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** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vpuzzlepiece.h"
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2020-05-09 11:13:29 +02:00
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#include <QtMath>
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2020-05-23 15:29:57 +02:00
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#include "vppiecelist.h"
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2020-05-10 10:51:54 +02:00
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#include "../vmisc/def.h"
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2020-05-08 23:49:41 +02:00
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2020-05-11 16:48:08 +02:00
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#include <QIcon>
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2020-05-08 23:49:41 +02:00
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#include <QLoggingCategory>
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2020-05-11 16:48:08 +02:00
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#include <QPainter>
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2020-05-08 23:49:41 +02:00
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Q_LOGGING_CATEGORY(pPiece, "p.piece")
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2020-04-18 11:54:34 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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2020-04-13 18:58:16 +02:00
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VPuzzlePiece::VPuzzlePiece()
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{
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}
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2020-04-18 11:54:34 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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VPuzzlePiece::~VPuzzlePiece()
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{
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}
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2020-04-26 12:09:28 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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QString VPuzzlePiece::GetName() const
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{
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return m_name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzlePiece::SetName(const QString &name)
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{
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m_name = name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QUuid VPuzzlePiece::GetUuid() const
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{
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return m_uuid;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzlePiece::SetUuid(const QUuid &uuid)
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{
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m_uuid = uuid;
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}
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2020-04-26 15:36:20 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPuzzlePiece::GetCuttingLine() const
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{
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return m_cuttingLine;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzlePiece::SetCuttingLine(const QVector<QPointF> &cuttingLine)
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{
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m_cuttingLine = cuttingLine;
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}
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2020-05-01 19:08:48 +02:00
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2020-05-02 12:17:06 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPuzzlePiece::GetSeamLine() const
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{
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return m_seamLine;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzlePiece::SetSeamLine(const QVector<QPointF> &seamLine)
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{
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m_seamLine = seamLine;
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}
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//---------------------------------------------------------------------------------------------------------------------
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2020-05-09 12:25:23 +02:00
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bool VPuzzlePiece::GetShowSeamLine() const
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2020-05-01 19:08:48 +02:00
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{
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return m_showSeamline;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzlePiece::SetShowSeamLine(bool value)
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{
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m_showSeamline = value;
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2020-05-05 17:40:36 +02:00
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emit PropertiesChanged();
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2020-05-01 19:08:48 +02:00
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPuzzlePiece::GetPieceMirrored() const
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{
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return m_mirrorPiece;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzlePiece::SetPieceMirrored(bool value)
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{
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m_mirrorPiece = value;
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2020-05-05 17:40:36 +02:00
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emit PropertiesChanged();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzlePiece::SetPosition(QPointF point)
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{
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m_transform.translate(point.x() - m_transform.dx(), point.y() - m_transform.dy());
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emit PositionChanged();
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VPuzzlePiece::GetPosition()
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{
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return QPointF(m_transform.dx(), m_transform.dy());
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzlePiece::SetRotation(qreal angle)
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{
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2020-05-09 14:45:36 +02:00
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// qreal currentAngle = GetRotation();
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// qreal newAngle = angle - currentAngle;
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2020-05-09 11:13:29 +02:00
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2020-05-09 14:45:36 +02:00
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// m_transform.rotate(newAngle);
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2020-05-09 11:13:29 +02:00
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2020-05-10 10:51:54 +02:00
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if(not VFuzzyComparePossibleNulls(m_pieceAngle, angle))
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{
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m_pieceAngle = angle;
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2020-05-09 14:45:36 +02:00
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// make sure the angle is [0 <= angle < 360]
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while(m_pieceAngle >= 360)
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{
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m_pieceAngle -= 360;
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}
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2020-05-09 11:13:29 +02:00
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while(m_pieceAngle < 0)
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{
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m_pieceAngle += 360;
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}
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2020-05-09 11:13:29 +02:00
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2020-05-09 14:45:36 +02:00
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emit RotationChanged();
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}
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2020-05-01 19:08:48 +02:00
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}
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2020-05-05 17:40:36 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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qreal VPuzzlePiece::GetRotation()
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{
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return m_pieceAngle;
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// We don't use the QTransform vor now because the math behind it to retrieve the angle is not trivial.
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// TODO / FIXME: we can use QTransform later for optimization
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// QTransform tmpTransform = m_transform;
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// tmpTransform.translate(-tmpTransform.dx(), -tmpTransform.dy()); // make sure there is only the rotation in the matrix
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// qreal angle = qRadiansToDegrees(qAcos(tmpTransform.m11()));
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// qCDebug(pPiece, "new angle : %f", angle);
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// return angle;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzlePiece::SetIsSelected(bool value)
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{
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if(m_isSelected != value)
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{
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m_isSelected = value;
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emit SelectionChanged();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPuzzlePiece::GetIsSelected()
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{
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return m_isSelected;
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}
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2020-05-06 15:05:01 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzlePiece::SetIsGrainlineEnabled(bool value)
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{
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m_isGrainlineEnabled = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPuzzlePiece::GetIsGrainlineEnabled()
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{
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return m_isGrainlineEnabled;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzlePiece::SetGrainlineAngle(qreal value)
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{
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m_grainlineAngle = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VPuzzlePiece::GetGrainlineAngle()
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{
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return m_grainlineAngle;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzlePiece::SetGrainline(QVector<QPointF> grainline)
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{
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m_grainline = grainline;
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}
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2020-05-06 15:05:01 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPuzzlePiece::GetGrainline()
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{
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return m_grainline;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPPieceList* VPuzzlePiece::GetPieceList()
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{
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return m_pieceList;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPuzzlePiece::SetPieceList(VPPieceList* pieceList)
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{
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if(pieceList != m_pieceList)
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{
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m_pieceList = pieceList;
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}
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}
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2020-05-11 16:48:08 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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QIcon VPuzzlePiece::PieceIcon(const QSize &size) const
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{
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QVector<QPointF> points = GetSeamLine();
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if(points.isEmpty())
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{
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points = GetCuttingLine();
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}
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QPolygonF shape(points);
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shape << shape.first();
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QRectF boundingRect = shape.boundingRect();
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qreal canvasSize = qMax(boundingRect.height(), boundingRect.width());
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QRectF canvas = QRectF(0, 0, canvasSize, canvasSize);
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qreal dx = canvas.center().x() - boundingRect.center().x();
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qreal dy = canvas.center().y() - boundingRect.center().y();
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QPixmap pixmap(size);
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pixmap.fill(QColor("white"));
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QPainter painter;
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painter.begin(&pixmap);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.setRenderHint(QPainter::SmoothPixmapTransform);
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int spacing = 2;
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painter.translate(spacing, spacing);
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qreal scaleFactorX = canvasSize * 100 / (size.width() - spacing*2) / 100;
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qreal scaleFactorY = canvasSize * 100 / (size.height() - spacing*2) / 100;
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painter.scale(1./scaleFactorX, 1./scaleFactorY);
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painter.setPen(QPen(Qt::black, 0.8*qMax(scaleFactorX, scaleFactorY)));
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painter.translate(dx, dy);
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painter.drawPolygon(shape);
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painter.end();
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return QIcon(pixmap);
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}
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