valentina/src/app/puzzle/vpuzzlepiece.cpp

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/************************************************************************
**
** @file vpuzzlepiece.cpp
** @author Ronan Le Tiec
** @date 13 4, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpuzzlepiece.h"
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#include <QtMath>
#include "vpuzzlelayer.h"
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#include "../vmisc/def.h"
#include <QLoggingCategory>
Q_LOGGING_CATEGORY(pPiece, "p.piece")
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//---------------------------------------------------------------------------------------------------------------------
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VPuzzlePiece::VPuzzlePiece()
{
}
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//---------------------------------------------------------------------------------------------------------------------
VPuzzlePiece::~VPuzzlePiece()
{
}
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//---------------------------------------------------------------------------------------------------------------------
QString VPuzzlePiece::GetName() const
{
return m_name;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetName(const QString &name)
{
m_name = name;
}
//---------------------------------------------------------------------------------------------------------------------
QUuid VPuzzlePiece::GetUuid() const
{
return m_uuid;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetUuid(const QUuid &uuid)
{
m_uuid = uuid;
}
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//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPuzzlePiece::GetCuttingLine() const
{
return m_cuttingLine;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetCuttingLine(const QVector<QPointF> &cuttingLine)
{
m_cuttingLine = cuttingLine;
}
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//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPuzzlePiece::GetSeamLine() const
{
return m_seamLine;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetSeamLine(const QVector<QPointF> &seamLine)
{
m_seamLine = seamLine;
}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPuzzlePiece::GetShowSeamLine() const
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{
return m_showSeamline;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetShowSeamLine(bool value)
{
m_showSeamline = value;
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emit PropertiesChanged();
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}
//---------------------------------------------------------------------------------------------------------------------
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bool VPuzzlePiece::GetPieceMirrored() const
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{
return m_mirrorPiece;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetPieceMirrored(bool value)
{
m_mirrorPiece = value;
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emit PropertiesChanged();
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetPosition(QPointF point)
{
m_transform.translate(point.x() - m_transform.dx(), point.y() - m_transform.dy());
emit PositionChanged();
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VPuzzlePiece::GetPosition()
{
return QPointF(m_transform.dx(), m_transform.dy());
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetRotation(qreal angle)
{
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// qreal currentAngle = GetRotation();
// qreal newAngle = angle - currentAngle;
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// m_transform.rotate(newAngle);
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if(not VFuzzyComparePossibleNulls(m_pieceAngle, angle))
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{
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m_pieceAngle = angle;
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// make sure the angle is [0 <= angle < 360]
while(m_pieceAngle >= 360)
{
m_pieceAngle -= 360;
}
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while(m_pieceAngle < 0)
{
m_pieceAngle += 360;
}
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emit RotationChanged();
}
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}
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//---------------------------------------------------------------------------------------------------------------------
qreal VPuzzlePiece::GetRotation()
{
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return m_pieceAngle;
// We don't use the QTransform vor now because the math behind it to retrieve the angle is not trivial.
// TODO / FIXME: we can use QTransform later for optimization
// QTransform tmpTransform = m_transform;
// tmpTransform.translate(-tmpTransform.dx(), -tmpTransform.dy()); // make sure there is only the rotation in the matrix
// qreal angle = qRadiansToDegrees(qAcos(tmpTransform.m11()));
// qCDebug(pPiece, "new angle : %f", angle);
// return angle;
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}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetIsSelected(bool value)
{
if(m_isSelected != value)
{
m_isSelected = value;
emit SelectionChanged();
}
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}
//---------------------------------------------------------------------------------------------------------------------
bool VPuzzlePiece::GetIsSelected()
{
return m_isSelected;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetIsGrainlineEnabled(bool value)
{
m_isGrainlineEnabled = value;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPuzzlePiece::GetIsGrainlineEnabled()
{
return m_isGrainlineEnabled;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetGrainlineAngle(qreal value)
{
m_grainlineAngle = value;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPuzzlePiece::GetGrainlineAngle()
{
return m_grainlineAngle;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetGrainline(QVector<QPointF> grainline)
{
m_grainline = grainline;
}
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//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPuzzlePiece::GetGrainline()
{
return m_grainline;
}
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//---------------------------------------------------------------------------------------------------------------------
VPuzzleLayer* VPuzzlePiece::GetLayer()
{
return m_layer;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetLayer(VPuzzleLayer* layer)
{
if(layer != m_layer)
{
m_layer = layer;
}
}