valentina/src/app/puzzle/vpuzzlepiece.cpp

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/************************************************************************
**
** @file vpuzzlepiece.cpp
** @author Ronan Le Tiec
** @date 13 4, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpuzzlepiece.h"
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//---------------------------------------------------------------------------------------------------------------------
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VPuzzlePiece::VPuzzlePiece()
{
}
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//---------------------------------------------------------------------------------------------------------------------
VPuzzlePiece::~VPuzzlePiece()
{
}
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//---------------------------------------------------------------------------------------------------------------------
QString VPuzzlePiece::GetName() const
{
return m_name;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetName(const QString &name)
{
m_name = name;
}
//---------------------------------------------------------------------------------------------------------------------
QUuid VPuzzlePiece::GetUuid() const
{
return m_uuid;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetUuid(const QUuid &uuid)
{
m_uuid = uuid;
}
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//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPuzzlePiece::GetCuttingLine() const
{
return m_cuttingLine;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetCuttingLine(const QVector<QPointF> &cuttingLine)
{
m_cuttingLine = cuttingLine;
}
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//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPuzzlePiece::GetSeamLine() const
{
return m_seamLine;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetSeamLine(const QVector<QPointF> &seamLine)
{
m_seamLine = seamLine;
}
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//---------------------------------------------------------------------------------------------------------------------
bool VPuzzlePiece::GetShowSeamLine()
{
return m_showSeamline;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetShowSeamLine(bool value)
{
m_showSeamline = value;
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emit PropertiesChanged();
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}
//---------------------------------------------------------------------------------------------------------------------
bool VPuzzlePiece::GetPieceMirrored()
{
return m_mirrorPiece;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetPieceMirrored(bool value)
{
m_mirrorPiece = value;
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emit PropertiesChanged();
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetPosition(QPointF point)
{
m_transform.translate(point.x() - m_transform.dx(), point.y() - m_transform.dy());
emit PositionChanged();
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VPuzzlePiece::GetPosition()
{
return QPointF(m_transform.dx(), m_transform.dy());
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetRotation(qreal angle)
{
Q_UNUSED(angle);
//TODO
emit RotationChanged();
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}
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//---------------------------------------------------------------------------------------------------------------------
qreal VPuzzlePiece::GetRotation()
{
// TODO
return 0;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetIsSelected(bool value)
{
if(m_isSelected != value)
{
m_isSelected = value;
emit SelectionChanged();
}
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}
//---------------------------------------------------------------------------------------------------------------------
bool VPuzzlePiece::GetIsSelected()
{
return m_isSelected;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetIsGrainlineEnabled(bool value)
{
m_isGrainlineEnabled = value;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPuzzlePiece::GetIsGrainlineEnabled()
{
return m_isGrainlineEnabled;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetGrainlineAngle(qreal value)
{
m_grainlineAngle = value;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPuzzlePiece::GetGrainlineAngle()
{
return m_grainlineAngle;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzlePiece::SetGrainline(QVector<QPointF> grainline)
{
m_grainline = grainline;
}
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//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPuzzlePiece::GetGrainline()
{
return m_grainline;
}
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