valentina/src/app/geometry/vsplinepath.h

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/************************************************************************
**
** @file vsplinepath.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#ifndef VSPLINEPATH_H
#define VSPLINEPATH_H
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#include "vabstractcurve.h"
#include "vspline.h"
#include "vsplinepoint.h"
#include <QCoreApplication>
#include <QVector>
#include <QPainterPath>
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class VSplinePathData;
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/**
* @brief The VSplinePath class keep information about splinePath.
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*/
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class VSplinePath :public VAbstractCurve
{
Q_DECLARE_TR_FUNCTIONS(VSplinePath)
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public:
/**
* @brief VSplinePath constructor.
* @param kCurve coefficient of curvature spline path.
* @param idObject parent id.
* @param mode mode creation spline path.
*/
VSplinePath(qreal kCurve = 1, quint32 idObject = 0, Draw mode = Draw::Calculation);
/**
* @brief VSplinePath copy constructor.
* @param splPath spline path.
*/
VSplinePath(const VSplinePath& splPath);
virtual ~VSplinePath();
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/**
* @brief append add point in the end of list points.
* @param point new point.
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*/
void append(const VSplinePoint &point);
/**
* @brief Count return count point.
* @return count.
*/
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qint32 Count() const;
/**
* @brief CountPoint return count point.
* @return count.
*/
qint32 CountPoint() const;
/**
* @brief GetSpline return spline by index.
* @param index index spline in spline path.
* @return spline
*/
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VSpline GetSpline(qint32 index) const;
/**
* @brief GetPath return QPainterPath which reprezent spline path.
* @return path.
*/
QPainterPath GetPath(PathDirection direction = PathDirection::Hide) const;
/**
* @brief GetPathPoints return list of points what located on path.
* @return list.
*/
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QVector<QPointF> GetPoints() const;
/**
* @brief GetSplinePath return list with spline points.
* @return list.
*/
QVector<VSplinePoint> GetSplinePath() const;
/**
* @brief GetLength return length of spline path.
* @return length.
*/
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qreal GetLength() const;
/**
* @brief UpdatePoint update spline point in list.
* @param indexSpline spline index in list.
* @param pos position point in spline.
* @param point point.
*/
void UpdatePoint(qint32 indexSpline, const SplinePointPosition &pos, const VSplinePoint &point);
/**
* @brief GetSplinePoint return spline point from list.
* @param indexSpline spline index in list.
* @param pos position point in spline.
* @return spline point.
*/
VSplinePoint GetSplinePoint(qint32 indexSpline, SplinePointPosition pos) const;
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/**
* @brief Clear clear list of points.
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*/
void Clear();
/**
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* @brief GetKCurve return coefficient of curvature spline path.
* @return coefficient of curvature spline.
*/
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qreal GetKCurve() const;
/**
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* @brief SetKCurve set coefficient of curvature spline path.
* @param value coefficient of curvature spline path.
*/
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void SetKCurve(const qreal &value);
/**
* @brief GetPoint pointer to list spline point.
* @return list.
*/
const QVector<VSplinePoint> *GetPoint() const;
/**
* @brief operator = assignment operator.
* @param path spline path.
* @return spline path.
*/
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VSplinePath &operator=(const VSplinePath &path);
/**
* @brief operator [] return spline point by index.
* @param indx index in list.
* @return spline point.
*/
VSplinePoint &operator[](int indx);
/**
* @brief at return spline point by index.
* @param indx index in list.
* @return spline point.
*/
const VSplinePoint &at(int indx) const;
/**
* @brief CutSplinePath cut spline path into two. This method don't return two spline path. You must create spline
* paths by yourself.
* Example:
* QPointF spl1p2, spl1p3, spl2p2, spl2p3;
* qint32 p1 = 0, p2 = 0;
* QPointF point = splPath->CutSplinePath(length, p1, p2, spl1p2, spl1p3, spl2p2, spl2p3);
*
* VSplinePoint splP1 = splPath->at(p1);
* VSplinePoint splP2 = splPath->at(p2);
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* VSpline spl1 = VSpline(splP1.P(), spl1p2, spl1p3, *p, splPath->GetKCurve());
* VSpline spl2 = VSpline(*p, spl2p2, spl2p3, splP2.P(), splPath->GetKCurve());
* @param length length first spline path.
* @param p1 index first spline point in list.
* @param p2 index second spline point in list.
* @param spl1p2 first control point first spline.
* @param spl1p3 second control point first spline.
* @param spl2p2 first control point second spline.
* @param spl2p3 second control point second spline.
* @return cutting point.
*/
QPointF CutSplinePath(qreal length, qint32 &p1, qint32 &p2, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2,
QPointF &spl2p3) const;
int Segment(const QPointF &p) const;
private:
QSharedDataPointer<VSplinePathData> d;
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};
#endif // VSPLINEPATH_H