478dbe13dd
--HG-- branch : develop
183 lines
6.1 KiB
C++
183 lines
6.1 KiB
C++
/************************************************************************
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**
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** @file vsplinepath.h
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date November 15, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013-2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef VSPLINEPATH_H
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#define VSPLINEPATH_H
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#include "vabstractcurve.h"
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#include "vspline.h"
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#include "vsplinepoint.h"
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#include <QCoreApplication>
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#include <QVector>
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#include <QPainterPath>
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class VSplinePathData;
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/**
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* @brief The VSplinePath class keep information about splinePath.
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*/
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class VSplinePath :public VAbstractCurve
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{
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Q_DECLARE_TR_FUNCTIONS(VSplinePath)
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public:
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/**
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* @brief VSplinePath constructor.
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* @param kCurve coefficient of curvature spline path.
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* @param idObject parent id.
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* @param mode mode creation spline path.
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*/
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VSplinePath(qreal kCurve = 1, quint32 idObject = 0, Draw mode = Draw::Calculation);
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/**
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* @brief VSplinePath copy constructor.
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* @param splPath spline path.
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*/
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VSplinePath(const VSplinePath& splPath);
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virtual ~VSplinePath();
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/**
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* @brief append add point in the end of list points.
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* @param point new point.
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*/
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void append(const VSplinePoint &point);
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/**
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* @brief Count return count point.
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* @return count.
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*/
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qint32 Count() const;
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/**
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* @brief CountPoint return count point.
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* @return count.
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*/
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qint32 CountPoint() const;
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/**
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* @brief GetSpline return spline by index.
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* @param index index spline in spline path.
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* @return spline
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*/
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VSpline GetSpline(qint32 index) const;
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/**
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* @brief GetPath return QPainterPath which reprezent spline path.
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* @return path.
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*/
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QPainterPath GetPath(PathDirection direction = PathDirection::Hide) const;
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/**
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* @brief GetPathPoints return list of points what located on path.
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* @return list.
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*/
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QVector<QPointF> GetPoints() const;
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/**
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* @brief GetSplinePath return list with spline points.
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* @return list.
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*/
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QVector<VSplinePoint> GetSplinePath() const;
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/**
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* @brief GetLength return length of spline path.
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* @return length.
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*/
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qreal GetLength() const;
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/**
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* @brief UpdatePoint update spline point in list.
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* @param indexSpline spline index in list.
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* @param pos position point in spline.
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* @param point point.
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*/
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void UpdatePoint(qint32 indexSpline, const SplinePointPosition &pos, const VSplinePoint &point);
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/**
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* @brief GetSplinePoint return spline point from list.
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* @param indexSpline spline index in list.
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* @param pos position point in spline.
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* @return spline point.
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*/
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VSplinePoint GetSplinePoint(qint32 indexSpline, SplinePointPosition pos) const;
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/**
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* @brief Clear clear list of points.
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*/
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void Clear();
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/**
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* @brief GetKCurve return coefficient of curvature spline path.
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* @return coefficient of curvature spline.
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*/
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qreal GetKCurve() const;
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/**
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* @brief SetKCurve set coefficient of curvature spline path.
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* @param value coefficient of curvature spline path.
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*/
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void SetKCurve(const qreal &value);
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/**
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* @brief GetPoint pointer to list spline point.
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* @return list.
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*/
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const QVector<VSplinePoint> *GetPoint() const;
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/**
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* @brief operator = assignment operator.
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* @param path spline path.
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* @return spline path.
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*/
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VSplinePath &operator=(const VSplinePath &path);
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/**
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* @brief operator [] return spline point by index.
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* @param indx index in list.
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* @return spline point.
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*/
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VSplinePoint &operator[](int indx);
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/**
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* @brief at return spline point by index.
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* @param indx index in list.
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* @return spline point.
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*/
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const VSplinePoint &at(int indx) const;
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/**
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* @brief CutSplinePath cut spline path into two. This method don't return two spline path. You must create spline
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* paths by yourself.
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* Example:
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* QPointF spl1p2, spl1p3, spl2p2, spl2p3;
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* qint32 p1 = 0, p2 = 0;
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* QPointF point = splPath->CutSplinePath(length, p1, p2, spl1p2, spl1p3, spl2p2, spl2p3);
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*
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* VSplinePoint splP1 = splPath->at(p1);
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* VSplinePoint splP2 = splPath->at(p2);
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* VSpline spl1 = VSpline(splP1.P(), spl1p2, spl1p3, *p, splPath->GetKCurve());
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* VSpline spl2 = VSpline(*p, spl2p2, spl2p3, splP2.P(), splPath->GetKCurve());
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* @param length length first spline path.
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* @param p1 index first spline point in list.
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* @param p2 index second spline point in list.
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* @param spl1p2 first control point first spline.
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* @param spl1p3 second control point first spline.
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* @param spl2p2 first control point second spline.
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* @param spl2p3 second control point second spline.
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* @return cutting point.
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*/
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QPointF CutSplinePath(qreal length, qint32 &p1, qint32 &p2, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2,
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QPointF &spl2p3) const;
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int Segment(const QPointF &p) const;
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private:
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QSharedDataPointer<VSplinePathData> d;
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};
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#endif // VSPLINEPATH_H
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