2010-04-13 14:26:10 +02:00
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// Copyright 2010 The Freetype-Go Authors. All rights reserved.
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// Use of this source code is governed by your choice of either the
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2010-08-03 03:07:23 +02:00
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// FreeType License or the GNU General Public License version 2 (or
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// any later version), both of which can be found in the LICENSE file.
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2010-04-13 14:26:10 +02:00
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package raster
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import (
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"exp/draw"
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"image"
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"math"
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)
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// A Span is a horizontal segment of pixels with constant alpha. X0 is an
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// inclusive bound and X1 is exclusive, the same as for slices. A fully
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// opaque Span has A == 1<<32 - 1.
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type Span struct {
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Y, X0, X1 int
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A uint32
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}
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// A Painter knows how to paint a batch of Spans. Rasterization may involve
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// Painting multiple batches, and done will be true for the final batch.
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// The Spans' Y values are monotonically increasing during a rasterization.
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// Paint may use all of ss as scratch space during the call.
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type Painter interface {
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Paint(ss []Span, done bool)
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}
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// The PainterFunc type adapts an ordinary function to the Painter interface.
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type PainterFunc func(ss []Span, done bool)
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// Paint just delegates the call to f.
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func (f PainterFunc) Paint(ss []Span, done bool) { f(ss, done) }
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// An AlphaOverPainter is a Painter that paints Spans onto an image.Alpha
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// using the Over Porter-Duff composition operator.
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type AlphaOverPainter struct {
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Image *image.Alpha
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}
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// Paint satisfies the Painter interface by painting ss onto an image.Alpha.
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func (r AlphaOverPainter) Paint(ss []Span, done bool) {
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b := r.Image.Bounds()
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for _, s := range ss {
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if s.Y < b.Min.Y {
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continue
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}
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if s.Y >= b.Max.Y {
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return
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}
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if s.X0 < b.Min.X {
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s.X0 = b.Min.X
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}
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if s.X1 > b.Max.X {
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s.X1 = b.Max.X
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}
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base := s.Y * r.Image.Stride
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p := r.Image.Pix[base+s.X0 : base+s.X1]
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a := int(s.A >> 24)
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for i, c := range p {
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v := int(c.A)
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v = (v*255 + (255-v)*a) / 255
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p[i] = image.AlphaColor{uint8(v)}
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}
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}
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}
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// An AlphaSrcPainter is a Painter that paints Spans onto an image.Alpha
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// using the Src Porter-Duff composition operator.
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type AlphaSrcPainter struct {
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Image *image.Alpha
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}
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// Paint satisfies the Painter interface by painting ss onto an image.Alpha.
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func (r AlphaSrcPainter) Paint(ss []Span, done bool) {
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b := r.Image.Bounds()
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for _, s := range ss {
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if s.Y < b.Min.Y {
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continue
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}
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if s.Y >= b.Max.Y {
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return
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}
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if s.X0 < b.Min.X {
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s.X0 = b.Min.X
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}
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if s.X1 > b.Max.X {
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s.X1 = b.Max.X
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}
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base := s.Y * r.Image.Stride
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p := r.Image.Pix[base+s.X0 : base+s.X1]
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color := image.AlphaColor{uint8(s.A >> 24)}
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for i := range p {
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p[i] = color
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}
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}
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}
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type RGBAPainter struct {
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// The image to compose onto.
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Image *image.RGBA
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// The Porter-Duff composition operator.
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Op draw.Op
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// The 16-bit color to paint the spans.
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cr, cg, cb, ca uint32
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}
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// Paint satisfies the Painter interface by painting ss onto an image.RGBA.
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func (r *RGBAPainter) Paint(ss []Span, done bool) {
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b := r.Image.Bounds()
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for _, s := range ss {
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if s.Y < b.Min.Y {
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continue
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}
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if s.Y >= b.Max.Y {
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return
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}
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if s.X0 < b.Min.X {
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s.X0 = b.Min.X
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}
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if s.X1 > b.Max.X {
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s.X1 = b.Max.X
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}
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if s.X0 >= s.X1 {
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continue
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}
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base := s.Y * r.Image.Stride
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p := r.Image.Pix[base+s.X0 : base+s.X1]
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for i, rgba := range p {
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// This code is duplicated from drawGlyphOver in $GOROOT/src/pkg/exp/draw/draw.go.
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// TODO(nigeltao): Factor out common code into a utility function, once the compiler
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// can inline such function calls.
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ma := s.A >> 16
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const M = 1<<16 - 1
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if r.Op == draw.Over {
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dr := uint32(rgba.R)
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dg := uint32(rgba.G)
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db := uint32(rgba.B)
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da := uint32(rgba.A)
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a := M - (r.ca * ma / M)
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a *= 0x101
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dr = (dr*a + r.cr*ma) / M
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dg = (dg*a + r.cg*ma) / M
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db = (db*a + r.cb*ma) / M
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da = (da*a + r.ca*ma) / M
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p[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
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} else {
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dr := r.cr * ma / M
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dg := r.cg * ma / M
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db := r.cb * ma / M
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da := r.ca * ma / M
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p[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
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}
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}
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}
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}
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// SetColor sets the color to paint the spans.
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func (r *RGBAPainter) SetColor(c image.Color) {
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r.cr, r.cg, r.cb, r.ca = c.RGBA()
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}
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// NewRGBAPainter creates a new RGBAPainter for the given image.
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func NewRGBAPainter(m *image.RGBA) *RGBAPainter {
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return &RGBAPainter{Image: m}
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}
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// A MonochromePainter wraps another Painter, quantizing each Span's alpha to
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// be either fully opaque or fully transparent.
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type MonochromePainter struct {
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Painter Painter
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y, x0, x1 int
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}
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// Paint delegates to the wrapped Painter after quantizing each Span's alpha
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// value and merging adjacent fully opaque Spans.
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func (m *MonochromePainter) Paint(ss []Span, done bool) {
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// We compact the ss slice, discarding any Spans whose alpha quantizes to zero.
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j := 0
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for _, s := range ss {
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if s.A >= 1<<31 {
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if m.y == s.Y && m.x1 == s.X0 {
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m.x1 = s.X1
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} else {
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ss[j] = Span{m.y, m.x0, m.x1, 1<<32 - 1}
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j++
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m.y, m.x0, m.x1 = s.Y, s.X0, s.X1
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}
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}
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}
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if done {
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// Flush the accumulated Span.
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finalSpan := Span{m.y, m.x0, m.x1, 1<<32 - 1}
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if j < len(ss) {
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ss[j] = finalSpan
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j++
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m.Painter.Paint(ss[0:j], true)
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} else if j == len(ss) {
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m.Painter.Paint(ss, false)
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if cap(ss) > 0 {
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ss = ss[0:1]
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} else {
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ss = make([]Span, 1)
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}
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ss[0] = finalSpan
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m.Painter.Paint(ss, true)
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} else {
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panic("unreachable")
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}
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// Reset the accumulator, so that this Painter can be re-used.
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m.y, m.x0, m.x1 = 0, 0, 0
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} else {
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m.Painter.Paint(ss[0:j], false)
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}
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}
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// NewMonochromePainter creates a new MonochromePainter that wraps the given
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// Painter.
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func NewMonochromePainter(p Painter) *MonochromePainter {
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return &MonochromePainter{Painter: p}
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}
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// A GammaCorrectionPainter wraps another Painter, performing gamma-correction
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// on each Span's alpha value.
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type GammaCorrectionPainter struct {
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// The wrapped Painter.
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Painter Painter
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// Precomputed alpha values for linear interpolation, with fully opaque == 1<<16-1.
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a [256]uint16
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// Whether gamma correction is a no-op.
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gammaIsOne bool
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}
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// Paint delegates to the wrapped Painter after performing gamma-correction
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// on each Span.
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func (g *GammaCorrectionPainter) Paint(ss []Span, done bool) {
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if !g.gammaIsOne {
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const (
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M = 0x1010101 // 255*M == 1<<32-1
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N = 0x8080 // N = M>>9, and N < 1<<16-1
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)
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for i, _ := range ss {
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if ss[i].A == 0 || ss[i].A == 1<<32-1 {
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continue
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}
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p, q := ss[i].A/M, (ss[i].A%M)>>9
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// The resultant alpha is a linear interpolation of g.a[p] and g.a[p+1].
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a := uint32(g.a[p])*(N-q) + uint32(g.a[p+1])*q
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a = (a + N/2) / N
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// Convert the alpha from 16-bit (which is g.a's range) to 32-bit.
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a |= a << 16
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ss[i].A = a
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}
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}
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g.Painter.Paint(ss, done)
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}
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// SetGamma sets the gamma value.
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func (g *GammaCorrectionPainter) SetGamma(gamma float) {
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if gamma == 1.0 {
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g.gammaIsOne = true
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return
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}
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g.gammaIsOne = false
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gamma64 := float64(gamma)
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for i := 0; i < 256; i++ {
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a := float64(i) / 0xff
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a = math.Pow(a, gamma64)
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g.a[i] = uint16(0xffff * a)
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}
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}
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// NewGammaCorrectionPainter creates a new GammaCorrectionPainter that wraps
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// the given Painter.
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func NewGammaCorrectionPainter(p Painter, gamma float) *GammaCorrectionPainter {
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g := &GammaCorrectionPainter{Painter: p}
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g.SetGamma(gamma)
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return g
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}
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