2010-04-13 14:26:10 +02:00
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// Copyright 2010 The Freetype-Go Authors. All rights reserved.
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// Use of this source code is governed by your choice of either the
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// FreeType License or the GNU General Public License version 2,
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// both of which can be found in the LICENSE file.
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package raster
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import (
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"exp/draw"
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"image"
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"math"
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)
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// A Span is a horizontal segment of pixels with constant alpha. X0 is an
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// inclusive bound and X1 is exclusive, the same as for slices. A fully
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// opaque Span has A == 1<<32 - 1.
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type Span struct {
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Y, X0, X1 int
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A uint32
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}
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// A Painter knows how to paint a batch of Spans. A Span's alpha is non-zero
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// until the final Span of the rasterization, which is the zero value Span.
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// A rasterization may involve Painting multiple batches, but the final zero
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// value Span will occur only once per rasterization, not once per Paint call.
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// Paint may use all of ss as scratch space during the call.
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type Painter interface {
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Paint(ss []Span)
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}
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// The PainterFunc type adapts an ordinary function to the Painter interface.
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type PainterFunc func(ss []Span)
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// Paint just delegates the call to f.
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func (f PainterFunc) Paint(ss []Span) { f(ss) }
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// An AlphaPainter is a Painter that paints Spans onto an image.Alpha.
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type AlphaPainter struct {
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// The image to compose onto.
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Image *image.Alpha
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// The Porter-Duff composition operator.
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Op draw.Op
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// An offset (in pixels) to the painted spans.
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Dx, Dy int
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}
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// Paint satisfies the Painter interface by painting ss onto an image.Alpha.
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func (r *AlphaPainter) Paint(ss []Span) {
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for _, s := range ss {
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y := r.Dy + s.Y
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if y < 0 {
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continue
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}
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if y >= len(r.Image.Pixel) {
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return
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}
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p := r.Image.Pixel[y]
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x0, x1 := r.Dx+s.X0, r.Dx+s.X1
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if x0 < 0 {
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x0 = 0
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}
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if x1 > len(p) {
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x1 = len(p)
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}
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if r.Op == draw.Over {
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a := int(s.A >> 24)
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for x := x0; x < x1; x++ {
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ax := int(p[x].A)
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ax = (ax*255 + (255-ax)*a) / 255
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p[x] = image.AlphaColor{uint8(ax)}
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}
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} else {
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color := image.AlphaColor{uint8(s.A >> 24)}
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for x := x0; x < x1; x++ {
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p[x] = color
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}
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}
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}
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}
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// NewAlphaPainter creates a new AlphaPainter for the given image.
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func NewAlphaPainter(m *image.Alpha) *AlphaPainter {
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return &AlphaPainter{Image: m}
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}
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type RGBAPainter struct {
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// The image to compose onto.
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Image *image.RGBA
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// The Porter-Duff composition operator.
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Op draw.Op
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// An offset (in pixels) to the painted spans.
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Dx, Dy int
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// The 16-bit color to paint the spans.
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cr, cg, cb, ca uint32
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}
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// Paint satisfies the Painter interface by painting ss onto an image.RGBA.
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func (r *RGBAPainter) Paint(ss []Span) {
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for _, s := range ss {
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y := r.Dy + s.Y
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if y < 0 {
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continue
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}
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if y >= len(r.Image.Pixel) {
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return
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}
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p := r.Image.Pixel[y]
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x0, x1 := r.Dx+s.X0, r.Dx+s.X1
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if x0 < 0 {
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x0 = 0
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}
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if x1 > len(p) {
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x1 = len(p)
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}
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for x := x0; x < x1; x++ {
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// This code is duplicated from drawGlyphOver in $GOROOT/src/pkg/exp/draw/draw.go.
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// TODO(nigeltao): Factor out common code into a utility function, once the compiler
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// can inline such function calls.
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ma := s.A >> 16
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const M = 1<<16 - 1
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if r.Op == draw.Over {
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rgba := p[x]
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dr := uint32(rgba.R)
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dg := uint32(rgba.G)
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db := uint32(rgba.B)
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da := uint32(rgba.A)
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a := M - (r.ca * ma / M)
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a *= 0x101
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dr = (dr*a + r.cr*ma) / M
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dg = (dg*a + r.cg*ma) / M
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db = (db*a + r.cb*ma) / M
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da = (da*a + r.ca*ma) / M
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p[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
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} else {
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dr := r.cr * ma / M
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dg := r.cg * ma / M
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db := r.cb * ma / M
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da := r.ca * ma / M
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p[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
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}
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}
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}
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}
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// SetColor sets the color to paint the spans.
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func (r *RGBAPainter) SetColor(c image.Color) {
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r.cr, r.cg, r.cb, r.ca = c.RGBA()
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r.cr >>= 16
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r.cg >>= 16
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r.cb >>= 16
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r.ca >>= 16
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}
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// NewRGBAPainter creates a new RGBAPainter for the given image.
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func NewRGBAPainter(m *image.RGBA) *RGBAPainter {
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return &RGBAPainter{Image: m}
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}
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// A MonochromePainter wraps another Painter, quantizing each Span's alpha to
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// be either fully opaque or fully transparent.
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type MonochromePainter struct {
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Painter Painter
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y, x0, x1 int
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}
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// Paint delegates to the wrapped Painter after quantizing each Span's alpha
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// value and merging adjacent fully opaque Spans.
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func (m *MonochromePainter) Paint(ss []Span) {
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// We compact the ss slice, discarding any Spans whose alpha quantizes to zero.
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j := 0
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for _, s := range ss {
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if s.A >= 1<<31 {
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if m.y == s.Y && m.x1 == s.X0 {
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m.x1 = s.X1
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} else {
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ss[j] = Span{m.y, m.x0, m.x1, 1<<32 - 1}
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j++
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m.y, m.x0, m.x1 = s.Y, s.X0, s.X1
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}
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} else if s.A == 0 {
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// The final Span of a rasterization is a zero value. We flush
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// our accumulated Span and finish with a zero Span.
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ss[j] = Span{m.y, m.x0, m.x1, 1<<32 - 1}
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j++
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if j < len(ss) {
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ss[j] = Span{}
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j++
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m.Painter.Paint(ss[0:j])
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} else if j == len(ss) {
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m.Painter.Paint(ss)
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ss[0] = Span{}
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m.Painter.Paint(ss[0:1])
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} else {
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panic("unreachable")
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}
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// Reset the accumulator, so that this Painter can be re-used.
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m.y, m.x0, m.x1 = 0, 0, 0
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return
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}
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}
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m.Painter.Paint(ss[0:j])
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}
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// NewMonochromePainter creates a new MonochromePainter that wraps the given
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// Painter.
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func NewMonochromePainter(p Painter) *MonochromePainter {
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return &MonochromePainter{Painter: p}
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}
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// A GammaCorrectionPainter wraps another Painter, performing gamma-correction
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// on each Span's alpha value.
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type GammaCorrectionPainter struct {
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// The wrapped Painter.
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Painter Painter
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// Precomputed alpha values for linear interpolation, with fully opaque == 1<<16-1.
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a [256]uint16
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}
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// Paint delegates to the wrapped Painter after performing gamma-correction
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// on each Span.
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func (g *GammaCorrectionPainter) Paint(ss []Span) {
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const (
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M = 0x1010101 // 255*M == 1<<32-1
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N = 0x8080 // N = M>>9, and N < 1<<16-1
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)
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for i, _ := range ss {
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if ss[i].A == 0 || ss[i].A == 1<<32-1 {
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continue
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}
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p, q := ss[i].A/M, (ss[i].A%M)>>9
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// The resultant alpha is a linear interpolation of g.a[p] and g.a[p+1].
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a := uint32(g.a[p])*(N-q) + uint32(g.a[p+1])*q
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a = (a + N/2) / N
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// Convert the alpha from 16-bit (which is g.a's range) to 32-bit.
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a |= a << 16
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// A non-final Span can't have zero alpha.
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if a == 0 {
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a = 1
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}
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ss[i].A = a
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}
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g.Painter.Paint(ss)
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}
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// SetGamma sets the gamma value.
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func (g *GammaCorrectionPainter) SetGamma(gamma float64) {
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for i := 0; i < 256; i++ {
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a := float64(i) / 0xff
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a = math.Pow(a, gamma)
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g.a[i] = uint16(0xffff * a)
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}
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}
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// NewGammaCorrectionPainter creates a new GammaCorrectionPainter that wraps
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// the given Painter.
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func NewGammaCorrectionPainter(p Painter, gamma float64) *GammaCorrectionPainter {
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g := &GammaCorrectionPainter{Painter: p}
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g.SetGamma(gamma)
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return g
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}
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