9a51b165ac
anonymous namespace. --HG-- branch : feature
798 lines
24 KiB
C++
798 lines
24 KiB
C++
/************************************************************************
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**
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** @file
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 22 11, 2016
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2016 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vpiecepath.h"
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#include "vpiecepath_p.h"
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#include "vcontainer.h"
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#include "../vgeometry/vpointf.h"
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#include "../vlayout/vabstractpiece.h"
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#include <QPainterPath>
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namespace
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{
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//---------------------------------------------------------------------------------------------------------------------
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VSAPoint CurvePoint(VSAPoint candidate, const VContainer *data, const VPieceNode &node,
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const QVector<QPointF> &curvePoints)
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{
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if (node.GetTypeTool() == Tool::NodePoint)
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{
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const QPointF p = *data->GeometricObject<VPointF>(node.GetId());
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if (VAbstractCurve::IsPointOnCurve(curvePoints, p))
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{
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candidate = VSAPoint(p);
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candidate.SetSAAfter(node.GetSAAfter(data, *data->GetPatternUnit()));
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candidate.SetSABefore(node.GetSABefore(data, *data->GetPatternUnit()));
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candidate.SetAngleType(node.GetAngleType());
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}
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}
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return candidate;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief indexOfNode return index in list node using id object.
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* @param list list nodes detail.
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* @param id object (arc, point, spline, splinePath) id.
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* @return index in list or -1 id can't find.
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*/
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int IndexOfNode(const QVector<VPieceNode> &list, quint32 id)
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{
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for (int i = 0; i < list.size(); ++i)
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{
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if (list.at(i).GetId() == id)
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{
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return i;
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}
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}
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qDebug()<<"Can't find node.";
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return -1;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath::VPiecePath()
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: d(new VPiecePathData)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath::VPiecePath(PiecePathType type)
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: d(new VPiecePathData(type))
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath::VPiecePath(const VPiecePath &path)
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: d (path.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath &VPiecePath::operator=(const VPiecePath &path)
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{
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if ( &path == this )
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{
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return *this;
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}
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d = path.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath::~VPiecePath()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::Append(const VPieceNode &node)
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{
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d->m_nodes.append(node);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::Clear()
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{
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d->m_nodes.clear();
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}
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//---------------------------------------------------------------------------------------------------------------------
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qint32 VPiecePath::CountNodes() const
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{
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return d->m_nodes.size();
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPieceNode &VPiecePath::operator[](int indx)
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{
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return d->m_nodes[indx];
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}
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//---------------------------------------------------------------------------------------------------------------------
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const VPieceNode &VPiecePath::at(int indx) const
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{
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return d->m_nodes.at(indx);
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<VPieceNode> VPiecePath::GetNodes() const
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{
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return d->m_nodes;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetNodes(const QVector<VPieceNode> &nodes)
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{
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d->m_nodes = nodes;
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}
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//---------------------------------------------------------------------------------------------------------------------
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PiecePathType VPiecePath::GetType() const
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{
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return d->m_type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetType(PiecePathType type)
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{
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d->m_type = type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QString VPiecePath::GetName() const
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{
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return d->m_name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetName(const QString &name)
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{
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d->m_name = name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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Qt::PenStyle VPiecePath::GetPenType() const
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{
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return d->m_penType;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetPenType(const Qt::PenStyle &type)
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{
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d->m_penType = type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPiecePath::PathPoints(const VContainer *data) const
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{
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QVector<QPointF> points;
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for (int i = 0; i < CountNodes(); ++i)
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{
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switch (at(i).GetTypeTool())
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{
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case (Tool::NodePoint):
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{
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const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
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points.append(*point);
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}
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break;
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case (Tool::NodeArc):
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case (Tool::NodeSpline):
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case (Tool::NodeSplinePath):
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{
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
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const QPointF begin = StartSegment(data, i, at(i).GetReverse());
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const QPointF end = EndSegment(data, i, at(i).GetReverse());
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points << curve->GetSegmentPoints(begin, end, at(i).GetReverse());
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}
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break;
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default:
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qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(at(i).GetTypeTool());
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break;
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}
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}
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return points;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<VPointF> VPiecePath::PathNodePoints(const VContainer *data) const
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{
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QVector<VPointF> points;
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for (int i = 0; i < CountNodes(); ++i)
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{
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switch (at(i).GetTypeTool())
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{
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case Tool::NodePoint:
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{
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const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
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points.append(*point);
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}
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break;
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case Tool::NodeArc:
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case Tool::NodeSpline:
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case Tool::NodeSplinePath:
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default:
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break;
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}
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}
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return points;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<VSAPoint> VPiecePath::SeamAllowancePoints(const VContainer *data, qreal width, bool reverse) const
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{
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SCASSERT(data != nullptr);
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QVector<VSAPoint> pointsEkv;
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for (int i = 0; i< d->m_nodes.size(); ++i)
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{
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const VPieceNode &node = d->m_nodes.at(i);
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switch (node.GetTypeTool())
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{
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case (Tool::NodePoint):
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{
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pointsEkv.append(PreparePointEkv(node, data));
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}
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break;
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case (Tool::NodeArc):
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case (Tool::NodeSpline):
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case (Tool::NodeSplinePath):
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{
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
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pointsEkv += CurveSeamAllowanceSegment(data, d->m_nodes, curve, i, node.GetReverse(), width);
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}
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break;
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default:
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qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(node.GetTypeTool());
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break;
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}
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}
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if (reverse)
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{
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pointsEkv = VGObject::GetReversePoints(pointsEkv);
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}
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return pointsEkv;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath VPiecePath::PainterPath(const VContainer *data) const
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{
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const QVector<QPointF> points = PathPoints(data);
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QPainterPath path;
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if (not points.isEmpty())
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{
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path.moveTo(points[0]);
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for (qint32 i = 1; i < points.count(); ++i)
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{
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path.lineTo(points.at(i));
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}
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path.setFillRule(Qt::WindingFill);
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}
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSAPoint VPiecePath::StartSegment(const VContainer *data, const QVector<VPieceNode> &nodes, int i, bool reverse)
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{
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if (i < 0 || i > nodes.size()-1)
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{
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return VSAPoint();
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}
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(nodes.at(i).GetId());
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const QVector<QPointF> points = curve->GetPoints();
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if (points.isEmpty())
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{
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return VSAPoint();
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}
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VSAPoint begin;
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reverse ? begin = VSAPoint(points.last()) : begin = VSAPoint(points.first());
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if (nodes.size() > 1)
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{
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int index = 0;
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i == 0 ? index = nodes.size()-1 : index = i-1;
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begin = CurvePoint(begin, data, nodes.at(index), points);
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}
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return begin;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSAPoint VPiecePath::EndSegment(const VContainer *data, const QVector<VPieceNode> &nodes, int i, bool reverse)
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{
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if (i < 0 || i > nodes.size()-1)
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{
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return VSAPoint();
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}
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(nodes.at(i).GetId());
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const QVector<QPointF> points = curve->GetPoints();
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if (points.isEmpty())
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{
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return VSAPoint();
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}
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VSAPoint end;
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reverse ? end = VSAPoint(points.first()) : end = VSAPoint(points.last());
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if (nodes.size() > 2)
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{
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int index = 0;
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i == nodes.size() - 1 ? index = 0 : index = i+1;
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end = CurvePoint(end, data, nodes.at(index), points);
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}
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return end;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<quint32> VPiecePath::MissingNodes(const VPiecePath &path) const
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{
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if (d->m_nodes.size() == path.CountNodes()) //-V807
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{
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return QVector<quint32>();
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}
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QSet<quint32> set1;
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for (qint32 i = 0; i < d->m_nodes.size(); ++i)
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{
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set1.insert(d->m_nodes.at(i).GetId());
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}
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QSet<quint32> set2;
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for (qint32 j = 0; j < path.CountNodes(); ++j)
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{
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set2.insert(path.at(j).GetId());
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}
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const QList<quint32> set3 = set1.subtract(set2).toList();
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QVector<quint32> nodes;
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for (qint32 i = 0; i < set3.size(); ++i)
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{
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const int index = indexOfNode(set3.at(i));
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if (index != -1)
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{
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nodes.append(d->m_nodes.at(index).GetId());
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}
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}
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return nodes;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VPiecePath::indexOfNode(quint32 id) const
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{
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for (int i = 0; i < d->m_nodes.size(); ++i)
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{
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if (d->m_nodes.at(i).GetId() == id)
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{
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return i;
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}
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}
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qDebug()<<"Can't find node.";
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return -1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief NodeOnEdge return nodes located on edge with index.
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* @param index index of edge.
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* @param p1 first node.
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* @param p2 second node.
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*/
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void VPiecePath::NodeOnEdge(quint32 index, VPieceNode &p1, VPieceNode &p2) const
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{
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const QVector<VPieceNode> list = ListNodePoint();
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if (index > static_cast<quint32>(list.size()))
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{
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qDebug()<<"Wrong edge index index ="<<index;
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return;
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}
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p1 = list.at(static_cast<int>(index));
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if (index + 1 > static_cast<quint32>(list.size()) - 1)
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{
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p2 = list.at(0);
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}
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else
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{
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p2 = list.at(static_cast<int>(index+1));
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPiecePath::Contains(quint32 id) const
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{
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for (int i = 0; i < d->m_nodes.size(); ++i)
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{
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if (d->m_nodes.at(i).GetId() == id)
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{
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return true;
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}
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}
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return false;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief OnEdge checks if two poins located on the edge. Edge is line between two points. If between two points
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* located arcs or splines ignore this.
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* @param p1 id first point.
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* @param p2 id second point.
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* @return true - on edge, false - no.
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*/
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bool VPiecePath::OnEdge(quint32 p1, quint32 p2) const
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{
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const QVector<VPieceNode> list = ListNodePoint();
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if (list.size() < 2)
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{
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qDebug()<<"Not enough points.";
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return false;
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}
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int i = IndexOfNode(list, p1);
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int j1 = 0, j2 = 0;
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if (i == list.size() - 1)
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{
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j1 = i-1;
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j2 = 0;
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}
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else if (i == 0)
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{
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j1 = list.size() - 1;
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j2 = i + 1;
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}
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else
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{
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j1 = i - 1;
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j2 = i + 1;
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}
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if (list.at(j1).GetId() == p2 || list.at(j2).GetId() == p2)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief Edge return edge index in detail. Edge is line between two points. If between two points
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* located arcs or splines ignore this.
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* @param p1 id first point.
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* @param p2 id second point.
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* @return edge index or -1 if points don't located on edge
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*/
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int VPiecePath::Edge(quint32 p1, quint32 p2) const
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{
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if (OnEdge(p1, p2) == false)
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{
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qDebug()<<"Points don't on edge.";
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return -1;
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}
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const QVector<VPieceNode> list = ListNodePoint();
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int i = IndexOfNode(list, p1);
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int j = IndexOfNode(list, p2);
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int min = qMin(i, j);
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if (min == 0 && (i == list.size() - 1 || j == list.size() - 1))
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{
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return list.size() - 1;
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}
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else
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{
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return min;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief listNodePoint return list nodes only with points.
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* @return list points node.
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*/
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QVector<VPieceNode> VPiecePath::ListNodePoint() const
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{
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QVector<VPieceNode> list;
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for (int i = 0; i < d->m_nodes.size(); ++i) //-V807
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{
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if (d->m_nodes.at(i).GetTypeTool() == Tool::NodePoint)
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{
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list.append(d->m_nodes.at(i));
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}
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}
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return list;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief RemoveEdge return path without edge with index.
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* @param index idex of edge.
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* @return path without edge with index.
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*/
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VPiecePath VPiecePath::RemoveEdge(quint32 index) const
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{
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VPiecePath path(*this);
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path.Clear();
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// Edge can be only segment. We ignore all curves inside segments.
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const quint32 edges = static_cast<quint32>(ListNodePoint().size());
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quint32 k = 0;
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for (quint32 i=0; i<edges; ++i)
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{
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if (i == index)
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{
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path.Append(this->at(static_cast<int>(k)));
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++k;
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}
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else
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{
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VPieceNode p1;
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VPieceNode p2;
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this->NodeOnEdge(i, p1, p2);
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const int j1 = this->indexOfNode(p1.GetId());
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int j2 = this->indexOfNode(p2.GetId());
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if (j2 == 0)
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{
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j2 = this->CountNodes();
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}
|
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for (int j=j1; j<j2; ++j)
|
|
{// Add "segment" except last point. Inside can be curves too.
|
|
path.Append(this->at(j));
|
|
++k;
|
|
}
|
|
}
|
|
}
|
|
return path;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VSAPoint VPiecePath::StartSegment(const VContainer *data, int i, bool reverse) const
|
|
{
|
|
return StartSegment(data, d->m_nodes, i, reverse);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VSAPoint VPiecePath::EndSegment(const VContainer *data, int i, bool reverse) const
|
|
{
|
|
return EndSegment(data, d->m_nodes, i, reverse);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QPointF VPiecePath::NodePreviousPoint(const VContainer *data, int i) const
|
|
{
|
|
if (i < 0 || i > d->m_nodes.size()-1)
|
|
{
|
|
return QPointF();
|
|
}
|
|
|
|
if (d->m_nodes.size() > 1)
|
|
{
|
|
int index = 0;
|
|
if (i == 0)
|
|
{
|
|
index = d->m_nodes.size()-1;
|
|
}
|
|
else
|
|
{
|
|
index = i-1;
|
|
}
|
|
|
|
const VPieceNode &node = d->m_nodes.at(index);
|
|
switch (node.GetTypeTool())
|
|
{
|
|
case (Tool::NodePoint):
|
|
return *data->GeometricObject<VPointF>(node.GetId());
|
|
case (Tool::NodeArc):
|
|
case (Tool::NodeSpline):
|
|
case (Tool::NodeSplinePath):
|
|
{
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
|
|
|
|
const VSAPoint begin = StartSegment(data, d->m_nodes, index, node.GetReverse());
|
|
const VSAPoint end = EndSegment(data, d->m_nodes, index, node.GetReverse());
|
|
|
|
const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, node.GetReverse());
|
|
if (points.size() > 1)
|
|
{
|
|
return points.at(points.size()-2);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(node.GetTypeTool());
|
|
break;
|
|
}
|
|
}
|
|
|
|
return QPointF();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QPointF VPiecePath::NodeNextPoint(const VContainer *data, int i) const
|
|
{
|
|
QPointF point;
|
|
if (i < 0 || i > d->m_nodes.size()-1)
|
|
{
|
|
return point;
|
|
}
|
|
|
|
if (d->m_nodes.size() > 1)
|
|
{
|
|
int index = 0;
|
|
if (i == d->m_nodes.size() - 1)
|
|
{
|
|
index = 0;
|
|
}
|
|
else
|
|
{
|
|
index = i+1;
|
|
}
|
|
|
|
const VPieceNode &node = d->m_nodes.at(index);
|
|
switch (node.GetTypeTool())
|
|
{
|
|
case (Tool::NodePoint):
|
|
return *data->GeometricObject<VPointF>(node.GetId());
|
|
case (Tool::NodeArc):
|
|
case (Tool::NodeSpline):
|
|
case (Tool::NodeSplinePath):
|
|
{
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
|
|
|
|
const VSAPoint begin = StartSegment(data, d->m_nodes, index, node.GetReverse());
|
|
const VSAPoint end = EndSegment(data, d->m_nodes, index, node.GetReverse());
|
|
|
|
const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, node.GetReverse());
|
|
if (points.size() > 1)
|
|
{
|
|
return points.at(1);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(node.GetTypeTool());
|
|
break;
|
|
}
|
|
}
|
|
|
|
return point;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VSAPoint VPiecePath::PreparePointEkv(const VPieceNode &node, const VContainer *data)
|
|
{
|
|
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(node.GetId());
|
|
VSAPoint p(point->toQPointF());
|
|
|
|
p.SetSAAfter(node.GetSAAfter(data, *data->GetPatternUnit()));
|
|
p.SetSABefore(node.GetSABefore(data, *data->GetPatternUnit()));
|
|
p.SetAngleType(node.GetAngleType());
|
|
|
|
return p;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<VSAPoint> VPiecePath::CurveSeamAllowanceSegment(const VContainer *data, const QVector<VPieceNode> &nodes,
|
|
const QSharedPointer<VAbstractCurve> &curve, int i,
|
|
bool reverse, qreal width)
|
|
{
|
|
QVector<VSAPoint> pointsEkv;
|
|
|
|
const VSAPoint begin = StartSegment(data, nodes, i, reverse);
|
|
const VSAPoint end = EndSegment(data, nodes, i, reverse);
|
|
|
|
const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, reverse);
|
|
if (points.isEmpty())
|
|
{
|
|
return pointsEkv;
|
|
}
|
|
|
|
qreal w1 = begin.GetSAAfter();
|
|
qreal w2 = end.GetSABefore();
|
|
if (w1 < 0 && w2 < 0)
|
|
{// no local widths
|
|
for(int i = 0; i < points.size(); ++i)
|
|
{
|
|
VSAPoint p(points.at(i));
|
|
if (i == 0)
|
|
{ // first point
|
|
p.SetSAAfter(begin.GetSAAfter());
|
|
p.SetSABefore(begin.GetSABefore());
|
|
p.SetAngleType(begin.GetAngleType());
|
|
}
|
|
else if (i == points.size() - 1)
|
|
{ // last point
|
|
p.SetSAAfter(end.GetSAAfter());
|
|
p.SetSABefore(end.GetSABefore());
|
|
p.SetAngleType(end.GetAngleType());
|
|
}
|
|
pointsEkv.append(p);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (w1 < 0)
|
|
{
|
|
w1 = width;
|
|
}
|
|
|
|
if (w2 < 0)
|
|
{
|
|
w2 = width;
|
|
}
|
|
|
|
const qreal wDiff = w2 - w1;// Difference between to local widths
|
|
const qreal fullLength = VAbstractCurve::PathLength(points);
|
|
|
|
VSAPoint p(points.at(0));//First point in the list
|
|
p.SetSAAfter(begin.GetSAAfter());
|
|
p.SetSABefore(begin.GetSABefore());
|
|
p.SetAngleType(begin.GetAngleType());
|
|
pointsEkv.append(p);
|
|
|
|
qreal length = 0; // how much we handle
|
|
|
|
for(int i = 1; i < points.size(); ++i)
|
|
{
|
|
p = VSAPoint(points.at(i));
|
|
|
|
if (i == points.size() - 1)
|
|
{// last point
|
|
p.SetSAAfter(end.GetSAAfter());
|
|
p.SetSABefore(end.GetSABefore());
|
|
p.SetAngleType(end.GetAngleType());
|
|
}
|
|
else
|
|
{
|
|
length += QLineF(points.at(i-1), points.at(i)).length();
|
|
const qreal localWidth = w1 + wDiff*(length/fullLength);
|
|
|
|
p.SetSAAfter(localWidth);
|
|
p.SetSABefore(localWidth);
|
|
// curve points have angle type by default
|
|
}
|
|
|
|
pointsEkv.append(p);
|
|
}
|
|
}
|
|
|
|
return pointsEkv;
|
|
}
|