valentina_old/src/libs/vpatterndb/vpiecepath.cpp

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/************************************************************************
**
** @file
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 22 11, 2016
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2016 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpiecepath.h"
#include "vpiecepath_p.h"
#include "vcontainer.h"
#include "../vgeometry/vpointf.h"
#include "../vlayout/vabstractpiece.h"
#include <QPainterPath>
namespace
{
//---------------------------------------------------------------------------------------------------------------------
VSAPoint CurvePoint(VSAPoint candidate, const VContainer *data, const VPieceNode &node,
const QVector<QPointF> &curvePoints)
{
if (node.GetTypeTool() == Tool::NodePoint)
{
const QPointF p = *data->GeometricObject<VPointF>(node.GetId());
if (VAbstractCurve::IsPointOnCurve(curvePoints, p))
{
candidate = VSAPoint(p);
candidate.SetSAAfter(node.GetSAAfter(data, *data->GetPatternUnit()));
candidate.SetSABefore(node.GetSABefore(data, *data->GetPatternUnit()));
candidate.SetAngleType(node.GetAngleType());
}
}
return candidate;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief indexOfNode return index in list node using id object.
* @param list list nodes detail.
* @param id object (arc, point, spline, splinePath) id.
* @return index in list or -1 id can't find.
*/
int IndexOfNode(const QVector<VPieceNode> &list, quint32 id)
{
for (int i = 0; i < list.size(); ++i)
{
if (list.at(i).GetId() == id)
{
return i;
}
}
qDebug()<<"Can't find node.";
return -1;
}
}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath::VPiecePath()
: d(new VPiecePathData)
{}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath::VPiecePath(PiecePathType type)
: d(new VPiecePathData(type))
{}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath::VPiecePath(const VPiecePath &path)
: d (path.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath &VPiecePath::operator=(const VPiecePath &path)
{
if ( &path == this )
{
return *this;
}
d = path.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath::~VPiecePath()
{}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::Append(const VPieceNode &node)
{
d->m_nodes.append(node);
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::Clear()
{
d->m_nodes.clear();
}
//---------------------------------------------------------------------------------------------------------------------
qint32 VPiecePath::CountNodes() const
{
return d->m_nodes.size();
}
//---------------------------------------------------------------------------------------------------------------------
VPieceNode &VPiecePath::operator[](int indx)
{
return d->m_nodes[indx];
}
//---------------------------------------------------------------------------------------------------------------------
const VPieceNode &VPiecePath::at(int indx) const
{
return d->m_nodes.at(indx);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VPieceNode> VPiecePath::GetNodes() const
{
return d->m_nodes;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetNodes(const QVector<VPieceNode> &nodes)
{
d->m_nodes = nodes;
}
//---------------------------------------------------------------------------------------------------------------------
PiecePathType VPiecePath::GetType() const
{
return d->m_type;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetType(PiecePathType type)
{
d->m_type = type;
}
//---------------------------------------------------------------------------------------------------------------------
QString VPiecePath::GetName() const
{
return d->m_name;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetName(const QString &name)
{
d->m_name = name;
}
//---------------------------------------------------------------------------------------------------------------------
Qt::PenStyle VPiecePath::GetPenType() const
{
return d->m_penType;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetPenType(const Qt::PenStyle &type)
{
d->m_penType = type;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPiecePath::PathPoints(const VContainer *data) const
{
QVector<QPointF> points;
for (int i = 0; i < CountNodes(); ++i)
{
switch (at(i).GetTypeTool())
{
case (Tool::NodePoint):
{
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
points.append(*point);
}
break;
case (Tool::NodeArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
const QPointF begin = StartSegment(data, i, at(i).GetReverse());
const QPointF end = EndSegment(data, i, at(i).GetReverse());
points << curve->GetSegmentPoints(begin, end, at(i).GetReverse());
}
break;
default:
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(at(i).GetTypeTool());
break;
}
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VPointF> VPiecePath::PathNodePoints(const VContainer *data) const
{
QVector<VPointF> points;
for (int i = 0; i < CountNodes(); ++i)
{
switch (at(i).GetTypeTool())
{
case Tool::NodePoint:
{
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
points.append(*point);
}
break;
case Tool::NodeArc:
case Tool::NodeSpline:
case Tool::NodeSplinePath:
default:
break;
}
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VSAPoint> VPiecePath::SeamAllowancePoints(const VContainer *data, qreal width, bool reverse) const
{
SCASSERT(data != nullptr);
QVector<VSAPoint> pointsEkv;
for (int i = 0; i< d->m_nodes.size(); ++i)
{
const VPieceNode &node = d->m_nodes.at(i);
switch (node.GetTypeTool())
{
case (Tool::NodePoint):
{
pointsEkv.append(PreparePointEkv(node, data));
}
break;
case (Tool::NodeArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
pointsEkv += CurveSeamAllowanceSegment(data, d->m_nodes, curve, i, node.GetReverse(), width);
}
break;
default:
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(node.GetTypeTool());
break;
}
}
if (reverse)
{
pointsEkv = VGObject::GetReversePoints(pointsEkv);
}
return pointsEkv;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPiecePath::PainterPath(const VContainer *data) const
{
const QVector<QPointF> points = PathPoints(data);
QPainterPath path;
if (not points.isEmpty())
{
path.moveTo(points[0]);
for (qint32 i = 1; i < points.count(); ++i)
{
path.lineTo(points.at(i));
}
path.setFillRule(Qt::WindingFill);
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
VSAPoint VPiecePath::StartSegment(const VContainer *data, const QVector<VPieceNode> &nodes, int i, bool reverse)
{
if (i < 0 || i > nodes.size()-1)
{
return VSAPoint();
}
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(nodes.at(i).GetId());
const QVector<QPointF> points = curve->GetPoints();
if (points.isEmpty())
{
return VSAPoint();
}
VSAPoint begin;
reverse ? begin = VSAPoint(points.last()) : begin = VSAPoint(points.first());
if (nodes.size() > 1)
{
int index = 0;
i == 0 ? index = nodes.size()-1 : index = i-1;
begin = CurvePoint(begin, data, nodes.at(index), points);
}
return begin;
}
//---------------------------------------------------------------------------------------------------------------------
VSAPoint VPiecePath::EndSegment(const VContainer *data, const QVector<VPieceNode> &nodes, int i, bool reverse)
{
if (i < 0 || i > nodes.size()-1)
{
return VSAPoint();
}
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(nodes.at(i).GetId());
const QVector<QPointF> points = curve->GetPoints();
if (points.isEmpty())
{
return VSAPoint();
}
VSAPoint end;
reverse ? end = VSAPoint(points.first()) : end = VSAPoint(points.last());
if (nodes.size() > 2)
{
int index = 0;
i == nodes.size() - 1 ? index = 0 : index = i+1;
end = CurvePoint(end, data, nodes.at(index), points);
}
return end;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiecePath::MissingNodes(const VPiecePath &path) const
{
if (d->m_nodes.size() == path.CountNodes()) //-V807
{
return QVector<quint32>();
}
QSet<quint32> set1;
for (qint32 i = 0; i < d->m_nodes.size(); ++i)
{
set1.insert(d->m_nodes.at(i).GetId());
}
QSet<quint32> set2;
for (qint32 j = 0; j < path.CountNodes(); ++j)
{
set2.insert(path.at(j).GetId());
}
const QList<quint32> set3 = set1.subtract(set2).toList();
QVector<quint32> nodes;
for (qint32 i = 0; i < set3.size(); ++i)
{
const int index = indexOfNode(set3.at(i));
if (index != -1)
{
nodes.append(d->m_nodes.at(index).GetId());
}
}
return nodes;
}
//---------------------------------------------------------------------------------------------------------------------
int VPiecePath::indexOfNode(quint32 id) const
{
for (int i = 0; i < d->m_nodes.size(); ++i)
{
if (d->m_nodes.at(i).GetId() == id)
{
return i;
}
}
qDebug()<<"Can't find node.";
return -1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief NodeOnEdge return nodes located on edge with index.
* @param index index of edge.
* @param p1 first node.
* @param p2 second node.
*/
void VPiecePath::NodeOnEdge(quint32 index, VPieceNode &p1, VPieceNode &p2) const
{
const QVector<VPieceNode> list = ListNodePoint();
if (index > static_cast<quint32>(list.size()))
{
qDebug()<<"Wrong edge index index ="<<index;
return;
}
p1 = list.at(static_cast<int>(index));
if (index + 1 > static_cast<quint32>(list.size()) - 1)
{
p2 = list.at(0);
}
else
{
p2 = list.at(static_cast<int>(index+1));
}
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiecePath::Contains(quint32 id) const
{
for (int i = 0; i < d->m_nodes.size(); ++i)
{
if (d->m_nodes.at(i).GetId() == id)
{
return true;
}
}
return false;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief OnEdge checks if two poins located on the edge. Edge is line between two points. If between two points
* located arcs or splines ignore this.
* @param p1 id first point.
* @param p2 id second point.
* @return true - on edge, false - no.
*/
bool VPiecePath::OnEdge(quint32 p1, quint32 p2) const
{
const QVector<VPieceNode> list = ListNodePoint();
if (list.size() < 2)
{
qDebug()<<"Not enough points.";
return false;
}
int i = IndexOfNode(list, p1);
int j1 = 0, j2 = 0;
if (i == list.size() - 1)
{
j1 = i-1;
j2 = 0;
}
else if (i == 0)
{
j1 = list.size() - 1;
j2 = i + 1;
}
else
{
j1 = i - 1;
j2 = i + 1;
}
if (list.at(j1).GetId() == p2 || list.at(j2).GetId() == p2)
{
return true;
}
else
{
return false;
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Edge return edge index in detail. Edge is line between two points. If between two points
* located arcs or splines ignore this.
* @param p1 id first point.
* @param p2 id second point.
* @return edge index or -1 if points don't located on edge
*/
int VPiecePath::Edge(quint32 p1, quint32 p2) const
{
if (OnEdge(p1, p2) == false)
{
qDebug()<<"Points don't on edge.";
return -1;
}
const QVector<VPieceNode> list = ListNodePoint();
int i = IndexOfNode(list, p1);
int j = IndexOfNode(list, p2);
int min = qMin(i, j);
if (min == 0 && (i == list.size() - 1 || j == list.size() - 1))
{
return list.size() - 1;
}
else
{
return min;
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief listNodePoint return list nodes only with points.
* @return list points node.
*/
QVector<VPieceNode> VPiecePath::ListNodePoint() const
{
QVector<VPieceNode> list;
for (int i = 0; i < d->m_nodes.size(); ++i) //-V807
{
if (d->m_nodes.at(i).GetTypeTool() == Tool::NodePoint)
{
list.append(d->m_nodes.at(i));
}
}
return list;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief RemoveEdge return path without edge with index.
* @param index idex of edge.
* @return path without edge with index.
*/
VPiecePath VPiecePath::RemoveEdge(quint32 index) const
{
VPiecePath path(*this);
path.Clear();
// Edge can be only segment. We ignore all curves inside segments.
const quint32 edges = static_cast<quint32>(ListNodePoint().size());
quint32 k = 0;
for (quint32 i=0; i<edges; ++i)
{
if (i == index)
{
path.Append(this->at(static_cast<int>(k)));
++k;
}
else
{
VPieceNode p1;
VPieceNode p2;
this->NodeOnEdge(i, p1, p2);
const int j1 = this->indexOfNode(p1.GetId());
int j2 = this->indexOfNode(p2.GetId());
if (j2 == 0)
{
j2 = this->CountNodes();
}
for (int j=j1; j<j2; ++j)
{// Add "segment" except last point. Inside can be curves too.
path.Append(this->at(j));
++k;
}
}
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
VSAPoint VPiecePath::StartSegment(const VContainer *data, int i, bool reverse) const
{
return StartSegment(data, d->m_nodes, i, reverse);
}
//---------------------------------------------------------------------------------------------------------------------
VSAPoint VPiecePath::EndSegment(const VContainer *data, int i, bool reverse) const
{
return EndSegment(data, d->m_nodes, i, reverse);
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VPiecePath::NodePreviousPoint(const VContainer *data, int i) const
{
if (i < 0 || i > d->m_nodes.size()-1)
{
return QPointF();
}
if (d->m_nodes.size() > 1)
{
int index = 0;
if (i == 0)
{
index = d->m_nodes.size()-1;
}
else
{
index = i-1;
}
const VPieceNode &node = d->m_nodes.at(index);
switch (node.GetTypeTool())
{
case (Tool::NodePoint):
return *data->GeometricObject<VPointF>(node.GetId());
case (Tool::NodeArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
const VSAPoint begin = StartSegment(data, d->m_nodes, index, node.GetReverse());
const VSAPoint end = EndSegment(data, d->m_nodes, index, node.GetReverse());
const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, node.GetReverse());
if (points.size() > 1)
{
return points.at(points.size()-2);
}
}
break;
default:
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(node.GetTypeTool());
break;
}
}
return QPointF();
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VPiecePath::NodeNextPoint(const VContainer *data, int i) const
{
QPointF point;
if (i < 0 || i > d->m_nodes.size()-1)
{
return point;
}
if (d->m_nodes.size() > 1)
{
int index = 0;
if (i == d->m_nodes.size() - 1)
{
index = 0;
}
else
{
index = i+1;
}
const VPieceNode &node = d->m_nodes.at(index);
switch (node.GetTypeTool())
{
case (Tool::NodePoint):
return *data->GeometricObject<VPointF>(node.GetId());
case (Tool::NodeArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
const VSAPoint begin = StartSegment(data, d->m_nodes, index, node.GetReverse());
const VSAPoint end = EndSegment(data, d->m_nodes, index, node.GetReverse());
const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, node.GetReverse());
if (points.size() > 1)
{
return points.at(1);
}
}
break;
default:
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(node.GetTypeTool());
break;
}
}
return point;
}
//---------------------------------------------------------------------------------------------------------------------
VSAPoint VPiecePath::PreparePointEkv(const VPieceNode &node, const VContainer *data)
{
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(node.GetId());
VSAPoint p(point->toQPointF());
p.SetSAAfter(node.GetSAAfter(data, *data->GetPatternUnit()));
p.SetSABefore(node.GetSABefore(data, *data->GetPatternUnit()));
p.SetAngleType(node.GetAngleType());
return p;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VSAPoint> VPiecePath::CurveSeamAllowanceSegment(const VContainer *data, const QVector<VPieceNode> &nodes,
const QSharedPointer<VAbstractCurve> &curve, int i,
bool reverse, qreal width)
{
QVector<VSAPoint> pointsEkv;
const VSAPoint begin = StartSegment(data, nodes, i, reverse);
const VSAPoint end = EndSegment(data, nodes, i, reverse);
const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, reverse);
if (points.isEmpty())
{
return pointsEkv;
}
qreal w1 = begin.GetSAAfter();
qreal w2 = end.GetSABefore();
if (w1 < 0 && w2 < 0)
{// no local widths
for(int i = 0; i < points.size(); ++i)
{
VSAPoint p(points.at(i));
if (i == 0)
{ // first point
p.SetSAAfter(begin.GetSAAfter());
p.SetSABefore(begin.GetSABefore());
p.SetAngleType(begin.GetAngleType());
}
else if (i == points.size() - 1)
{ // last point
p.SetSAAfter(end.GetSAAfter());
p.SetSABefore(end.GetSABefore());
p.SetAngleType(end.GetAngleType());
}
pointsEkv.append(p);
}
}
else
{
if (w1 < 0)
{
w1 = width;
}
if (w2 < 0)
{
w2 = width;
}
const qreal wDiff = w2 - w1;// Difference between to local widths
const qreal fullLength = VAbstractCurve::PathLength(points);
VSAPoint p(points.at(0));//First point in the list
p.SetSAAfter(begin.GetSAAfter());
p.SetSABefore(begin.GetSABefore());
p.SetAngleType(begin.GetAngleType());
pointsEkv.append(p);
qreal length = 0; // how much we handle
for(int i = 1; i < points.size(); ++i)
{
p = VSAPoint(points.at(i));
if (i == points.size() - 1)
{// last point
p.SetSAAfter(end.GetSAAfter());
p.SetSABefore(end.GetSABefore());
p.SetAngleType(end.GetAngleType());
}
else
{
length += QLineF(points.at(i-1), points.at(i)).length();
const qreal localWidth = w1 + wDiff*(length/fullLength);
p.SetSAAfter(localWidth);
p.SetSABefore(localWidth);
// curve points have angle type by default
}
pointsEkv.append(p);
}
}
return pointsEkv;
}