Standard way arrange first detail on paper not always allow find position. For
such cases best way is rotate detail around vertex. --HG-- branch : feature
This commit is contained in:
parent
8dec59ef00
commit
789dcea6bc
|
@ -207,14 +207,14 @@ bool VLayoutPaper::AddToBlankSheet(const VLayoutDetail &detail)
|
|||
BestResult bestResult;
|
||||
|
||||
for (int j=1; j <= EdgesCount(); ++j)
|
||||
{
|
||||
for (int i=1; i<= detail.EdgesCount(); i++)
|
||||
{
|
||||
// We should use copy of the detail.
|
||||
VLayoutDetail workDetail = detail;
|
||||
|
||||
for (int i=1; i<= detail.EdgesCount(); i++)
|
||||
{
|
||||
int dEdge = i;// For mirror detail edge will be different
|
||||
if (CheckPosition(workDetail, j, dEdge))
|
||||
int dEdge = i;// For mirrored detail edge will be different
|
||||
if (CheckCombineEdges(workDetail, j, dEdge))
|
||||
{
|
||||
const QRectF rec = workDetail.BoundingRect();
|
||||
if (SheetContains(rec))
|
||||
|
@ -222,9 +222,21 @@ bool VLayoutPaper::AddToBlankSheet(const VLayoutDetail &detail)
|
|||
bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), j, dEdge,
|
||||
workDetail.GetMatrix());
|
||||
}
|
||||
else
|
||||
}
|
||||
|
||||
for (int angle = 0; angle < 360; ++angle)
|
||||
{
|
||||
continue; // Outside of sheet.
|
||||
// We should use copy of the detail.
|
||||
VLayoutDetail workDetail = detail;
|
||||
|
||||
if (CheckRotationEdges(workDetail, j, i, angle))
|
||||
{
|
||||
const QRectF rec = workDetail.BoundingRect();
|
||||
if (SheetContains(rec))
|
||||
{
|
||||
bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), j, i,
|
||||
workDetail.GetMatrix());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -246,7 +258,7 @@ bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail)
|
|||
for (int i=1; i<= workDetail.EdgesCount(); i++)
|
||||
{
|
||||
int dEdge = i;// For mirror detail edge will be different
|
||||
if (CheckPosition(workDetail, j, dEdge))
|
||||
if (CheckCombineEdges(workDetail, j, dEdge))
|
||||
{
|
||||
if (SheetContains(workDetail.BoundingRect()))
|
||||
{
|
||||
|
@ -268,7 +280,7 @@ bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail)
|
|||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
bool VLayoutPaper::CheckPosition(VLayoutDetail &detail, int j, int &dEdge) const
|
||||
bool VLayoutPaper::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge) const
|
||||
{
|
||||
const QLineF globalEdge = GlobalEdge(j);
|
||||
bool flagMirror = false;
|
||||
|
@ -343,6 +355,43 @@ bool VLayoutPaper::CheckPosition(VLayoutDetail &detail, int j, int &dEdge) const
|
|||
return flagSquare;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
bool VLayoutPaper::CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int angle) const
|
||||
{
|
||||
const QLineF globalEdge = GlobalEdge(j);
|
||||
bool flagSquare = false;
|
||||
|
||||
RotateEdges(detail, globalEdge, dEdge, angle);
|
||||
|
||||
switch (Crossing(detail, j, dEdge))
|
||||
{
|
||||
case CrossingType::EdgeError:
|
||||
return false;
|
||||
case CrossingType::Intersection:
|
||||
flagSquare = false;
|
||||
break;
|
||||
case CrossingType::NoIntersection:
|
||||
{
|
||||
switch (InsideContour(detail, dEdge))
|
||||
{
|
||||
case InsideType::EdgeError:
|
||||
return false;
|
||||
case InsideType::Inside:
|
||||
flagSquare = false;
|
||||
break;
|
||||
case InsideType::Outside:
|
||||
flagSquare = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return flagSquare;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
VLayoutPaper::CrossingType VLayoutPaper::Crossing(const VLayoutDetail &detail, int globalI, int detailI) const
|
||||
{
|
||||
|
@ -473,6 +522,22 @@ void VLayoutPaper::CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge,
|
|||
detail.Rotate(globalEdge.p2(), angle_between);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VLayoutPaper::RotateEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge, int angle) const
|
||||
{
|
||||
QLineF detailEdge = detail.Edge(dEdge);
|
||||
|
||||
// Find distance between two edges for two begin vertex.
|
||||
const qreal dx = globalEdge.x2() - detailEdge.x2();
|
||||
const qreal dy = globalEdge.y2() - detailEdge.y2();
|
||||
|
||||
detailEdge.translate(dx, dy); // Use values for translate detail edge.
|
||||
|
||||
// Now we move detail to position near to global contour edge.
|
||||
detail.Translate(dx, dy);
|
||||
detail.Rotate(globalEdge.p2(), angle);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QVector<QPointF> VLayoutPaper::UniteWithContour(const VLayoutDetail &detail, int globalI, int detJ) const
|
||||
{
|
||||
|
|
|
@ -78,12 +78,17 @@ private:
|
|||
bool AddToBlankSheet(const VLayoutDetail &detail);
|
||||
bool AddToSheet(const VLayoutDetail &detail);
|
||||
|
||||
bool CheckPosition(VLayoutDetail &detail, int j, int &dEdge) const;
|
||||
bool CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge) const;
|
||||
bool CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int angle) const;
|
||||
|
||||
CrossingType Crossing(const VLayoutDetail &detail, int globalI, int detailI) const;
|
||||
InsideType InsideContour(const VLayoutDetail &detail, int detailI) const;
|
||||
qreal CheckSide(const QLineF &edge, const QPointF &p) const;
|
||||
bool SheetContains(const QRectF &rect) const;
|
||||
|
||||
void CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge) const;
|
||||
void RotateEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge, int angle) const;
|
||||
|
||||
QVector<QPointF> UniteWithContour(const VLayoutDetail &detail, int globalI, int detJ) const;
|
||||
|
||||
QLineF GlobalEdge(int i) const;
|
||||
|
|
Loading…
Reference in New Issue
Block a user