valentina_old/src/libs/vtools/tools/nodeDetails/vtoolpiecepath.cpp

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/************************************************************************
**
** @file
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 24 11, 2016
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2016 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vtoolpiecepath.h"
#include "../../dialogs/tools/dialogpiecepath.h"
#include "../vpatterndb/vpiecepath.h"
#include "../vpatterndb/vpiecenode.h"
#include "../../undocommands/savepieceoptions.h"
//---------------------------------------------------------------------------------------------------------------------
VToolPiecePath *VToolPiecePath::Create(DialogTool *dialog, VMainGraphicsScene *scene, VAbstractPattern *doc,
VContainer *data)
{
SCASSERT(dialog != nullptr);
DialogPiecePath *dialogTool = qobject_cast<DialogPiecePath*>(dialog);
SCASSERT(dialogTool != nullptr);
const VPiecePath path = dialogTool->GetPiecePath();
const quint32 pieceId = dialogTool->GetPieceId();
VToolPiecePath *pathTool = Create(0, path, pieceId, scene, doc, data, Document::FullParse, Source::FromGui);
return pathTool;
}
//---------------------------------------------------------------------------------------------------------------------
VToolPiecePath *VToolPiecePath::Create(quint32 _id, const VPiecePath &path, quint32 pieceId, VMainGraphicsScene *scene,
VAbstractPattern *doc, VContainer *data, const Document &parse,
const Source &typeCreation, const QString &drawName, const quint32 &idTool)
{
quint32 id = _id;
if (typeCreation == Source::FromGui)
{
id = data->AddPiecePath(path);
}
else
{
data->UpdatePiecePath(id, path);
if (parse != Document::FullParse)
{
doc->UpdateToolData(id, data);
}
}
VAbstractTool::AddRecord(id, Tool::PiecePath, doc);
if (parse == Document::FullParse)
{
//TODO Need create garbage collector and remove all nodes, that we don't use.
//Better check garbage before each saving file. Check only modeling tags.
VToolPiecePath *pathTool = new VToolPiecePath(doc, data, id, pieceId, typeCreation, drawName, idTool, doc);
doc->AddTool(id, pathTool);
if (idTool != NULL_ID)
{
//Some nodes we don't show on scene. Tool that create this nodes must free memory.
VDataTool *tool = doc->getTool(idTool);
SCASSERT(tool != nullptr);
pathTool->setParent(tool);// Adopted by a tool
}
else
{
// Try to prevent memory leak
scene->addItem(pathTool);// First adopted by scene
pathTool->hide();// If no one will use node, it will stay hidden
pathTool->SetParentType(ParentType::Scene);
}
return pathTool;
}
return nullptr;
}
//---------------------------------------------------------------------------------------------------------------------
QString VToolPiecePath::getTagName() const
{
return VAbstractPattern::TagPath;
}
//---------------------------------------------------------------------------------------------------------------------
void VToolPiecePath::AddNode(VAbstractPattern *doc, QDomElement &domElement, const VPieceNode &node)
{
domElement.appendChild(AddSANode(doc, VAbstractPattern::TagNode, node));
}
//---------------------------------------------------------------------------------------------------------------------
void VToolPiecePath::AddNodes(VAbstractPattern *doc, QDomElement &domElement, const VPiecePath &path)
{
if (path.CountNodes() > 0)
{
QDomElement nodesElement = doc->createElement(VAbstractPattern::TagNodes);
for (int i = 0; i < path.CountNodes(); ++i)
{
AddNode(doc, nodesElement, path.at(i));
}
domElement.appendChild(nodesElement);
}
}
//---------------------------------------------------------------------------------------------------------------------
void VToolPiecePath::AddAttributes(VAbstractPattern *doc, QDomElement &domElement, quint32 id, const VPiecePath &path)
{
doc->SetAttribute(domElement, VDomDocument::AttrId, id);
doc->SetAttribute(domElement, AttrName, path.GetName());
doc->SetAttribute(domElement, AttrType, static_cast<int>(path.GetType()));
}
//---------------------------------------------------------------------------------------------------------------------
void VToolPiecePath::FullUpdateFromFile()
{
RefreshGeometry();
}
//---------------------------------------------------------------------------------------------------------------------
void VToolPiecePath::AllowHover(bool enabled)
{
Q_UNUSED(enabled)
// do nothing
}
//---------------------------------------------------------------------------------------------------------------------
void VToolPiecePath::AllowSelecting(bool enabled)
{
Q_UNUSED(enabled)
// do nothing
}
//---------------------------------------------------------------------------------------------------------------------
void VToolPiecePath::AddToFile()
{
QDomElement domElement = doc->createElement(getTagName());
const VPiecePath path = VAbstractTool::data.GetPiecePath(id);
AddAttributes(doc, domElement, id, path);
if (idTool != NULL_ID)
{
doc->SetAttribute(domElement, AttrIdTool, idTool);
}
AddNodes(doc, domElement, path);
qApp->getUndoStack()->beginMacro(tr("new path"));
AddToModeling(domElement);
VPiece oldDet = VAbstractTool::data.GetPiece(m_pieceId);
VPiece newDet = oldDet;
if (path.GetType() == PiecePathType::InternalPath)
{
}
else if (path.GetType() == PiecePathType::CustomSeamAllowance)
{
CustomSARecord record;
record.path = id;
QVector<CustomSARecord> records = newDet.GetCustomSARecords();
records.append(record);
newDet.SetCustomSARecords(records);
}
SavePieceOptions *saveCommand = new SavePieceOptions(oldDet, newDet, doc, m_pieceId);
qApp->getUndoStack()->push(saveCommand);// First push then make a connect
VAbstractTool::data.UpdatePiece(m_pieceId, newDet);// Update piece because first save will not call lite update
connect(saveCommand, &SavePieceOptions::NeedLiteParsing, doc, &VAbstractPattern::LiteParseTree);
qApp->getUndoStack()->endMacro();
}
//---------------------------------------------------------------------------------------------------------------------
void VToolPiecePath::RefreshDataInFile()
{
QDomElement domElement = doc->elementById(id);
if (domElement.isElement())
{
if (idTool != NULL_ID)
{
doc->SetAttribute(domElement, AttrIdTool, idTool);
}
}
}
//---------------------------------------------------------------------------------------------------------------------
void VToolPiecePath::ShowNode()
{
if (parentType != ParentType::Scene)
{
show();
}
}
//---------------------------------------------------------------------------------------------------------------------
void VToolPiecePath::HideNode()
{
hide();
}
//---------------------------------------------------------------------------------------------------------------------
VToolPiecePath::VToolPiecePath(VAbstractPattern *doc, VContainer *data, quint32 id, quint32 pieceId,
const Source &typeCreation, const QString &drawName, const quint32 &idTool,
QObject *qoParent, QGraphicsItem *parent)
:VAbstractNode(doc, data, id, 0, drawName, idTool, qoParent),
QGraphicsPathItem(parent),
m_pieceId(pieceId)
{
RefreshGeometry();
ToolCreation(typeCreation);
}
//---------------------------------------------------------------------------------------------------------------------
void VToolPiecePath::RefreshGeometry()
{
const VPiecePath path = VAbstractTool::data.GetPiecePath(id);
if (path.GetType() == PiecePathType::InternalPath)
{
QPainterPath p = path.PainterPath(this->getData());
p.setFillRule(Qt::OddEvenFill);
this->setPath(p);
}
}