f5e0e5b2a0
--HG-- branch : develop
210 lines
5.8 KiB
C++
210 lines
5.8 KiB
C++
/************************************************************************
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**
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** @file vsplinepath.cpp
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** @author Roman Telezhinsky <dismine@gmail.com>
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** @date November 15, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vsplinepath.h"
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#include "../exception/vexception.h"
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VSplinePath::VSplinePath(qreal kCurve, qint64 idObject, Draw::Draws mode)
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: VGObject(GObject::SplinePath, idObject, mode), path(QVector<VSplinePoint>()), kCurve(kCurve), maxCountPoints(0)
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{
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}
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VSplinePath::VSplinePath(const VSplinePath &splPath)
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: VGObject(splPath), path(*splPath.GetPoint()), kCurve(splPath.getKCurve()),
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maxCountPoints(splPath.getMaxCountPoints())
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{
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}
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void VSplinePath::append(const VSplinePoint &point)
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{
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path.append(point);
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_name = QString("SplPath");
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for (qint32 i = 0; i < path.size(); ++i)
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{
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_name.append(QString("_%1").arg(path[i].P().name()));
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}
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}
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qint32 VSplinePath::Count() const
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{
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if (path.size() == 0)
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{
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return 0;
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}
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else
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{
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return path.size() - 1;
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}
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}
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VSpline VSplinePath::GetSpline(qint32 index) const
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{
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if (Count()<1)
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{
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throw VException(tr("Not enough points to create the spline."));
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}
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if (index < 1 || index > Count())
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{
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throw VException(tr("This spline does not exist."));
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}
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VSpline spl(path[index-1].P(), path[index].P(), path[index-1].Angle2(), path[index].Angle1(),
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path[index-1].KAsm2(), path[index].KAsm1(), this->kCurve);
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return spl;
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}
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QPainterPath VSplinePath::GetPath() const
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{
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QPainterPath painterPath;
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for (qint32 i = 1; i <= Count(); ++i)
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{
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VSpline spl(path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(),
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path[i-1].KAsm2(), path[i].KAsm1(), this->kCurve);
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painterPath.addPath(spl.GetPath());
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}
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return painterPath;
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}
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QVector<QPointF> VSplinePath::GetPathPoints() const
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{
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QVector<QPointF> pathPoints;
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for (qint32 i = 1; i <= Count(); ++i)
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{
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VSpline spl(path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(),
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path[i-1].KAsm2(), path[i].KAsm1(), this->kCurve);
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pathPoints += spl.GetPoints();
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}
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return pathPoints;
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}
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qreal VSplinePath::GetLength() const
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{
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qreal length = 0;
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for (qint32 i = 1; i <= Count(); ++i)
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{
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VSpline spl(path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(), path[i-1].KAsm2(),
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path[i].KAsm1(), kCurve);
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length += spl.GetLength();
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}
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return length;
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}
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void VSplinePath::UpdatePoint(qint32 indexSpline, const SplinePoint::Position &pos, const VSplinePoint &point)
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{
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if (indexSpline < 1 || indexSpline > Count())
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{
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throw VException(tr("This spline does not exist."));
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}
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if (pos == SplinePoint::FirstPoint)
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{
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path[indexSpline-1] = point;
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}
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else
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{
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path[indexSpline] = point;
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}
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}
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VSplinePoint VSplinePath::GetSplinePoint(qint32 indexSpline, SplinePoint::Position pos) const
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{
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if (indexSpline < 1 || indexSpline > Count())
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{
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throw VException(tr("This spline does not exist."));
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}
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if (pos == SplinePoint::FirstPoint)
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{
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return path.at(indexSpline-1);
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}
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else
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{
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return path.at(indexSpline);
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}
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}
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VSplinePath &VSplinePath::operator =(const VSplinePath &path)
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{
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VGObject::operator=(path);
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this->path = path.GetSplinePath();
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this->kCurve = path.getKCurve();
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this->maxCountPoints = path.getMaxCountPoints();
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return *this;
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}
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VSplinePoint & VSplinePath::operator[](ptrdiff_t indx)
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{
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return path[indx];
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}
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const VSplinePoint &VSplinePath::at(ptrdiff_t indx) const
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{
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return path[indx];
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}
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QPointF VSplinePath::CutSplinePath(qreal length, qint32 &p1, qint32 &p2, QPointF &spl1p2, QPointF &spl1p3,
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QPointF &spl2p2, QPointF &spl2p3) const
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{
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if (Count() < 2)
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{
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throw VException(tr("Can't cut spline path with one point"));
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}
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//Always need return two spline paths, so we must correct wrong length.
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qreal fullLength = GetLength();
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if (length < fullLength * 0.02)
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{
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length = fullLength * 0.02;
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}
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else if ( length > fullLength * 0.98)
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{
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length = fullLength * 0.98;
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}
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fullLength = 0;
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for (qint32 i = 1; i <= Count(); ++i)
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{
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VSpline spl = VSpline(path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(), path[i-1].KAsm2(),
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path[i].KAsm1(), kCurve);
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fullLength += spl.GetLength();
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if (fullLength > length)
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{
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p1 = i-1;
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p2 = i;
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return spl.CutSpline(length - (fullLength - spl.GetLength()), spl1p2, spl1p3, spl2p2, spl2p3);
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}
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}
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return QPointF();
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}
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qint32 VSplinePath::getMaxCountPoints() const
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{
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return maxCountPoints;
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}
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void VSplinePath::setMaxCountPoints(const qint32 &value)
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{
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maxCountPoints = value;
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}
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