dismine
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c191059ddd
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Changed Point-In-Polygon Algorithm. Additional field for saving mirror state.
--HG--
branch : feature
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2015-01-18 20:56:01 +02:00 |
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dismine
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c044b334d7
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Fix for method UniteWithContour.
--HG--
branch : feature
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2015-01-17 22:51:17 +02:00 |
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dismine
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696aaa413b
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Fixes for method Mirror and debug system.
--HG--
branch : feature
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2015-01-17 19:23:54 +02:00 |
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dismine
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1d1ae1acb4
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Fixed creation global contour.
--HG--
branch : feature
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2015-01-17 16:00:46 +02:00 |
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dismine
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56aa09a639
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Don't save last options for creation a layout.
--HG--
branch : feature
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2015-01-17 15:14:28 +02:00 |
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dismine
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f849d16018
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Choose first best result.
--HG--
branch : feature
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2015-01-16 21:33:18 +02:00 |
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dismine
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f8d210e720
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Better check more frequently if user want cancel creation layout.
--HG--
branch : feature
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2015-01-16 16:45:56 +02:00 |
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dismine
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4fb5a048ca
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Ignore intersection in vertices of edges.
--HG--
branch : feature
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2015-01-16 16:22:42 +02:00 |
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dismine
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ab2b894d69
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Better round points if we want avoid errors. Correct way working with QMatrix in
methods translate and rotate.
--HG--
branch : feature
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2015-01-16 14:54:37 +02:00 |
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dismine
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a121845407
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Dialog layout settings.
--HG--
branch : feature
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2015-01-14 16:14:51 +02:00 |
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dismine
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3ed87757c4
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Return QGraphicsItems with sheet and all details for show on scene.
--HG--
branch : feature
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2015-01-13 12:38:51 +02:00 |
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dismine
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166f2fbcdb
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Save each frame to png file for debuging creation layout.
--HG--
branch : feature
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2015-01-12 22:35:32 +02:00 |
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dismine
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789dcea6bc
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Standard way arrange first detail on paper not always allow find position. For
such cases best way is rotate detail around vertex.
--HG--
branch : feature
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2015-01-12 17:59:15 +02:00 |
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dismine
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8dec59ef00
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Also check shift for each edge.
--HG--
branch : feature
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2015-01-12 17:23:25 +02:00 |
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dismine
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b53d32225a
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Class that handle choose next detail.
--HG--
branch : feature
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2015-01-11 15:11:56 +02:00 |
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dismine
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007bc1466f
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Layout paper. Main algorithm.
--HG--
branch : feature
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2015-01-10 15:47:46 +02:00 |
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