Fix updating notches.
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@ -270,35 +270,35 @@ auto RenderSeamAllowancePath(const VPiece &detail, bool combineTogether, const V
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//---------------------------------------------------------------------------------------------------------------------
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auto RenderPassmarks(const VPiece &detail, const VContainer *data) -> QPainterPath
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{
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const QLineF mirrorLine = detail.SeamMirrorLine(data);
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if (!mirrorLine.isNull() && detail.IsShowFullPiece())
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if (const QLineF mirrorLine = detail.SeamMirrorLine(data); !mirrorLine.isNull() && detail.IsShowFullPiece())
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{
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QPainterPath path;
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if (detail.IsSeamAllowance())
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if (!detail.IsSeamAllowance())
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{
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const QTransform matrix = VGObject::FlippingMatrix(mirrorLine);
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const QVector<VLayoutPassmark> passmarks = VLayoutPiece::ConvertPassmarks(detail, data);
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for (const auto &passmark : passmarks)
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return {};
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}
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QPainterPath path;
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const QTransform matrix = VGObject::FlippingMatrix(mirrorLine);
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const QVector<VLayoutPassmark> passmarks = VLayoutPiece::ConvertPassmarks(detail, data);
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for (const auto &passmark : passmarks)
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{
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QPainterPath passmaksPath;
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for (const auto &line : passmark.lines)
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{
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QPainterPath passmaksPath;
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passmaksPath.moveTo(line.p1());
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passmaksPath.lineTo(line.p2());
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}
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path.addPath(passmaksPath);
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if (!VGObject::IsPointOnLineviaPDP(passmark.baseLine.p1(), mirrorLine.p1(), mirrorLine.p2()))
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{
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QPainterPath mirroredPassmaksPath;
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for (const auto &line : passmark.lines)
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{
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passmaksPath.moveTo(line.p1());
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passmaksPath.lineTo(line.p2());
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}
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path.addPath(passmaksPath);
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if (!VGObject::IsPointOnLineviaPDP(passmark.baseLine.p1(), mirrorLine.p1(), mirrorLine.p2()))
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{
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QPainterPath mirroredPassmaksPath;
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for (const auto &line : passmark.lines)
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{
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mirroredPassmaksPath.moveTo(line.p1());
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mirroredPassmaksPath.lineTo(line.p2());
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}
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path.addPath(matrix.map(mirroredPassmaksPath));
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mirroredPassmaksPath.moveTo(line.p1());
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mirroredPassmaksPath.lineTo(line.p2());
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}
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path.addPath(matrix.map(mirroredPassmaksPath));
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}
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}
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@ -1093,7 +1093,7 @@ void VToolSeamAllowance::UpdatePatternInfo()
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void VToolSeamAllowance::UpdatePassmarks()
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{
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const VPiece detail = VAbstractTool::data.GetPiece(m_id);
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m_passmarks->setPath(detail.PassmarksPath(getData()));
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m_passmarks->setPath(RenderPassmarks(detail, getData()));
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}
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//---------------------------------------------------------------------------------------------------------------------
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