Remove obsolete debugging system.
--HG-- branch : develop
This commit is contained in:
parent
9030cfd52e
commit
d16b0d5501
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@ -73,26 +73,4 @@ struct VCachedPositions
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QPainterPath layoutAllowancePath{};
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};
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/* Warning! Debugging doesn't work stable in debug mode. If you need big allocation use release mode. Or disable
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* Address Sanitizer. See page https://bitbucket.org/dismine/valentina/wiki/developers/Address_Sanitizer
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*/
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//#define LAYOUT_DEBUG // Enable debug mode
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// This block help rule debug mode. Don't turn all options at the same time!
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#ifdef LAYOUT_DEBUG
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// Nice looking
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# define SHOW_VERTICES // Show contour vertices
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# define SHOW_DIRECTION // Show contour direction
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# define ARRANGED_DETAILS // Show already arranged details
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//# define SHOW_SHEET // Show sheet rect
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// Debugging
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# define SHOW_CANDIDATE // Show each position
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//# define SHOW_ROTATION // For each position show rotation part
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//# define SHOW_COMBINE // For each position show edge combine part
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//# define SHOW_MIRROR // For each position show mirror part
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//# define SHOW_CANDIDATE_BEST // For only correct positions that pass checks
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# define SHOW_BEST // Show only best position for workpiece
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#endif//LAYOUT_DEBUG
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#endif // VLAYOUTDEF_H
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@ -144,13 +144,6 @@ void VLayoutGenerator::Generate(QElapsedTimer timer, qint64 timeout)
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return;
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}
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#ifdef LAYOUT_DEBUG
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const QString path = QDir::homePath()+QStringLiteral("/LayoutDebug");
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QDir debugDir(path);
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debugDir.removeRecursively();
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debugDir.mkpath(path);
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#endif
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if (bank->PrepareUnsorted())
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{
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if (timer.hasExpired(timeout))
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@ -229,8 +229,6 @@ bool VLayoutPaper::ArrangeDetail(const VLayoutPiece &detail, std::atomic_bool &s
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d->localRotationNumber = d->globalRotationNumber;
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}
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d->frame = 0;
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return AddToSheet(detail, stop);
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}
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@ -268,21 +266,9 @@ bool VLayoutPaper::AddToSheet(const VLayoutPiece &detail, std::atomic_bool &stop
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data.isOriginPaperOrientationPortrait = d->originPaperOrientation;
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auto *thread = new VPosition(data, &stop, d->saveLength);
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//Info for debug
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#ifdef LAYOUT_DEBUG
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thread->setPaperIndex(d->paperIndex);
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thread->setFrame(d->frame);
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thread->setDetailsCount(d->details.count());
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thread->setDetails(d->details);
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#endif
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thread->setAutoDelete(false);
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threads.append(thread);
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thread_pool->start(thread);
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#ifdef LAYOUT_DEBUG
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d->frame = d->frame + 3 + static_cast<quint32>(360/d->localRotationIncrease*2);
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#endif
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}
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}
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@ -341,12 +327,6 @@ bool VLayoutPaper::SaveResult(const VBestSquare &bestResult, const VLayoutPiece
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positionChache.boundingRect = VLayoutPiece::BoundingRect(layoutPoints);
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positionChache.layoutAllowancePath = VLayoutPiece::PainterPath(layoutPoints);
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d->positionsCache.append(positionChache);
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_BEST
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VPosition::DrawDebug(d->globalContour, workDetail, UINT_MAX, d->paperIndex, d->details.count(), d->details);
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# endif
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#endif
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}
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return bestResult.HasValidResult(); // Do we have the best result?
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@ -57,7 +57,6 @@ public:
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positionsCache(paper.positionsCache),
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globalContour(paper.globalContour),
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paperIndex(paper.paperIndex),
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frame(paper.frame),
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layoutWidth(paper.layoutWidth),
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globalRotate(paper.globalRotate),
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localRotate(paper.localRotate),
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@ -79,7 +78,6 @@ public:
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VContour globalContour{};
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quint32 paperIndex{0};
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quint32 frame{0};
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qreal layoutWidth{0};
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bool globalRotate{true};
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bool localRotate{true};
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@ -49,101 +49,11 @@
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#include "../vmisc/def.h"
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#include "../vmisc/vmath.h"
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namespace
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{
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//---------------------------------------------------------------------------------------------------------------------
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#ifdef SHOW_DIRECTION
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QPainterPath ShowDirection(const QLineF &edge)
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{
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const int arrowLength = 14;
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QPainterPath path;
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if (edge.length()/arrowLength < 5)
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{
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return path;
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}
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QLineF arrow = edge;
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arrow.setLength(edge.length()/2.0);
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//Reverse line because we want start arrow from this point
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arrow = QLineF(arrow.p2(), arrow.p1());
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const qreal angle = arrow.angle();//we each time change line angle, better save original angle value
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arrow.setLength(arrowLength);//arrow length in pixels
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arrow.setAngle(angle-35);
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path.moveTo(arrow.p1());
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path.lineTo(arrow.p2());
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arrow.setAngle(angle+35);
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path.moveTo(arrow.p1());
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path.lineTo(arrow.p2());
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return path;
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}
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#endif
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#ifdef LAYOUT_DEBUG
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath DrawContour(const QVector<QPointF> &points)
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{
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QPainterPath path;
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path.setFillRule(Qt::WindingFill);
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if (points.count() >= 2)
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{
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for (qint32 i = 0; i < points.count()-1; ++i)
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{
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path.moveTo(points.at(i));
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path.lineTo(points.at(i+1));
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}
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path.lineTo(points.at(0));
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#ifdef SHOW_DIRECTION
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for (qint32 i = 0; i < points.count()-1; ++i)
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{
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path.addPath(ShowDirection(QLineF(points.at(i), points.at(i+1))));
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}
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#endif
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#ifdef SHOW_VERTICES
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for (qint32 i = 0; i < points.count(); ++i)
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{
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path.addRect(points.at(i).x()-3, points.at(i).y()-3, 6, 6);
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}
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#endif
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}
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return path;
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}
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#endif
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//---------------------------------------------------------------------------------------------------------------------
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#ifdef ARRANGED_DETAILS
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QPainterPath DrawDetails(const QVector<VLayoutPiece> &details)
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{
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QPainterPath path;
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path.setFillRule(Qt::WindingFill);
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if (details.count() > 0)
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{
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for (auto &detail : details)
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{
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path.addPath(detail.ContourPath());
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}
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}
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return path;
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}
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#endif
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} //anonymous namespace
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//---------------------------------------------------------------------------------------------------------------------
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VPosition::VPosition(const VPositionData &data, std::atomic_bool *stop, bool saveLength)
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: QRunnable(),
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m_bestResult(VBestSquare(data.gContour.GetSize(), saveLength, data.isOriginPaperOrientationPortrait)),
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m_data(data),
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#ifdef LAYOUT_DEBUG
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paperIndex(0),
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frame(0),
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detailsCount(0),
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details(),
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#endif
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stop(stop),
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angle_between(0)
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{
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@ -164,145 +74,12 @@ void VPosition::run()
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FindBestPosition();
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}
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#ifdef LAYOUT_DEBUG
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//---------------------------------------------------------------------------------------------------------------------
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// cppcheck-suppress unusedFunction
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quint32 VPosition::getPaperIndex() const
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{
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return paperIndex;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::setPaperIndex(quint32 value)
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{
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paperIndex = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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// cppcheck-suppress unusedFunction
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quint32 VPosition::getFrame() const
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{
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return frame;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::setFrame(quint32 value)
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{
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frame = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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// cppcheck-suppress unusedFunction
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quint32 VPosition::getDetailsCount() const
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{
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return detailsCount;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::setDetailsCount(quint32 value)
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{
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detailsCount = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::setDetails(const QVector<VLayoutPiece> &details)
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{
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this->details = details;
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}
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#endif
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//---------------------------------------------------------------------------------------------------------------------
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VBestSquare VPosition::getBestResult() const
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{
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return m_bestResult;
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}
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#ifdef LAYOUT_DEBUG
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::DrawDebug(const VContour &contour, const VLayoutPiece &detail, int frame, quint32 paperIndex,
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int detailsCount, const QVector<VLayoutPiece> &details)
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{
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const int biasWidth = Bias(contour.GetWidth(), QIMAGE_MAX);
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const int biasHeight = Bias(contour.GetHeight(), QIMAGE_MAX);
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QPicture picture;
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QPainter paint;
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paint.begin(&picture);
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paint.setPen(QPen(Qt::black, 6, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
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QPainterPath p;
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if (contour.GetContour().isEmpty())
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{
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p = DrawContour(contour.CutEmptySheetEdge());
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p.translate(biasWidth/2, biasHeight/2);
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paint.drawPath(p);
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}
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else
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{
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p = DrawContour(contour.GetContour());
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p.translate(biasWidth/2, biasHeight/2);
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paint.drawPath(p);
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}
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#ifdef SHOW_CANDIDATE
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paint.setPen(QPen(Qt::darkGreen, 6, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
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p = DrawContour(detail.GetLayoutAllowancePoints());
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p.translate(biasWidth/2, biasHeight/2);
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paint.drawPath(p);
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#else
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Q_UNUSED(detail)
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Q_UNUSED(details)
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#endif
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#ifdef ARRANGED_DETAILS
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paint.setPen(QPen(Qt::blue, 2, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
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p = DrawDetails(details);
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p.translate(biasWidth/2, biasHeight/2);
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paint.drawPath(p);
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#else
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Q_UNUSED(details)
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#endif
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// Calculate bounding rect before draw sheet rect
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const QRect pictureRect = picture.boundingRect();
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// Sheet
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#ifdef SHOW_SHEET
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paint.setPen(QPen(Qt::darkRed, 15, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
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paint.drawRect(QRectF(biasWidth/2, biasHeight/2, contour.GetWidth(), contour.GetHeight()));
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#endif
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paint.end();
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// Dump frame to image
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// Note. If program was build with Address Sanitizer possible crashes. Address Sanitizer doesn't support big
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// allocations. See page https://bitbucket.org/dismine/valentina/wiki/developers/Address_Sanitizer
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QImage frameImage(pictureRect.width()+biasWidth, pictureRect.height()+biasHeight, QImage::Format_RGB32);
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if (frameImage.isNull())
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{
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return;
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}
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frameImage.fill(Qt::white);
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QPainter paintFrameImage;
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paintFrameImage.begin(&frameImage);
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paintFrameImage.drawPicture(0, 0, picture);
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paintFrameImage.end();
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const QString path = QDir::homePath()+QStringLiteral("/LayoutDebug/%1_%2_%3.png").arg(paperIndex)
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.arg(detailsCount).arg(frame);
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frameImage.save (path);
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VPosition::Bias(int length, int maxLength)
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{
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return length < maxLength && length*2 < maxLength ? length : maxLength-length;
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}
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#endif
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::SaveCandidate(VBestSquare &bestResult, const VLayoutPiece &detail, int globalI, int detJ,
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BestFrom type)
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@ -341,12 +118,6 @@ bool VPosition::CheckCombineEdges(VLayoutPiece &detail, int j, int &dEdge)
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CombineEdges(detail, globalEdge, dEdge);
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_COMBINE
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DrawDebug(gContour, detail, frame, paperIndex, detailsCount, details);
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# endif
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#endif
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CrossingType type = CrossingType::Intersection;
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if (not detail.IsForceFlipping() && SheetContains(detail.DetailBoundingRect()))
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{
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@ -377,12 +148,6 @@ bool VPosition::CheckCombineEdges(VLayoutPiece &detail, int j, int &dEdge)
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if (flagMirror && not detail.IsForbidFlipping())
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{
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#ifdef LAYOUT_DEBUG
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#ifdef SHOW_MIRROR
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DrawDebug(gContour, detail, frame+1, paperIndex, detailsCount, details);
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#endif
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#endif
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if (m_data.gContour.GetContour().isEmpty())
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{
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dEdge = detail.DetailEdgeByPoint(globalEdge.p2());
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@ -433,12 +198,6 @@ bool VPosition::CheckRotationEdges(VLayoutPiece &detail, int j, int dEdge, qreal
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RotateEdges(detail, globalEdge, dEdge, angle);
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#ifdef LAYOUT_DEBUG
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#ifdef SHOW_ROTATION
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DrawDebug(gContour, detail, frame, paperIndex, detailsCount, details);
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#endif
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#endif
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CrossingType type = CrossingType::Intersection;
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if (SheetContains(detail.DetailBoundingRect()))
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{
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@ -469,18 +228,8 @@ void VPosition::RotateOnAngle(qreal angle)
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if (CheckRotationEdges(workDetail, m_data.j, m_data.i, angle))
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{
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_CANDIDATE_BEST
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++frame;
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DrawDebug(gContour, workDetail, frame, paperIndex, detailsCount, details);
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# endif
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#endif
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SaveCandidate(m_bestResult, workDetail, m_data.j, m_data.i, BestFrom::Rotation);
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}
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#ifdef LAYOUT_DEBUG
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++frame;
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#endif
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -640,17 +389,8 @@ void VPosition::FindBestPosition()
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int dEdge = m_data.i;// For mirror detail edge will be different
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if (CheckCombineEdges(workDetail, m_data.j, dEdge))
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{
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_CANDIDATE_BEST
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DrawDebug(gContour, workDetail, frame+2, paperIndex, detailsCount, details);
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# endif
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#endif
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SaveCandidate(m_bestResult, workDetail, m_data.j, dEdge, BestFrom::Combine);
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}
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#ifdef LAYOUT_DEBUG
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frame = frame + 3;
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#endif
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if (m_data.rotate)
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{
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@ -61,38 +61,12 @@ public:
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virtual void run() override;
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#ifdef LAYOUT_DEBUG
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quint32 getPaperIndex() const;
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void setPaperIndex(quint32 value);
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quint32 getFrame() const;
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void setFrame(quint32 value);
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quint32 getDetailsCount() const;
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void setDetailsCount(quint32 value);
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void setDetails(const QVector<VLayoutPiece> &details);
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#endif
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VBestSquare getBestResult() const;
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#ifdef LAYOUT_DEBUG
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static void DrawDebug(const VContour &contour, const VLayoutPiece &detail, int frame, quint32 paperIndex,
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int detailsCount, const QVector<VLayoutPiece> &details = QVector<VLayoutPiece>());
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static int Bias(int length, int maxLength);
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#endif
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private:
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Q_DISABLE_COPY(VPosition)
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VBestSquare m_bestResult;
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VPositionData m_data;
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#ifdef LAYOUT_DEBUG
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quint32 paperIndex;
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quint32 frame;
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quint32 detailsCount;
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QVector<VLayoutPiece> details;
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#endif
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std::atomic_bool *stop;
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/**
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* @brief angle_between keep angle between global edge and detail edge. Need for optimization rotation.
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