Fix searching edge index for mirrored piece.
--HG-- branch : develop
This commit is contained in:
parent
93901f6a15
commit
a01490b4f4
|
@ -1361,9 +1361,14 @@ int VLayoutPiece::EdgeByPoint(const QVector<QPointF> &path, const QPointF &p1) c
|
|||
const QVector<QPointF> points = Map(path);
|
||||
for (int i=0; i < points.size(); i++)
|
||||
{
|
||||
if (points.at(i) == p1)
|
||||
if (VFuzzyComparePoints(points.at(i), p1))
|
||||
{
|
||||
return i+1;
|
||||
int pos = i+1;
|
||||
if (pos > points.size())
|
||||
{
|
||||
pos = 1;
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
}
|
||||
return 0; // Did not find edge
|
||||
|
|
Loading…
Reference in New Issue
Block a user