Fix getting edge for mirrored piece.
--HG-- branch : develop
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@ -1317,7 +1317,7 @@ void VLayoutPiece::SetMirror(bool value)
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//---------------------------------------------------------------------------------------------------------------------
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QLineF VLayoutPiece::Edge(const QVector<QPointF> &path, int i) const
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{
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if (i < 1 || i > path.count())
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if (i < 1)
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{ // Doesn't exist such edge
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return QLineF();
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}
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@ -1336,11 +1336,8 @@ QLineF VLayoutPiece::Edge(const QVector<QPointF> &path, int i) const
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if (d->mirror)
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{
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const int oldI1 = i1;
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const int size = path.size()-1; //-V807
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i1 = size - i2;
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i2 = size - oldI1;
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return QLineF(d->matrix.map(path.at(i2)), d->matrix.map(path.at(i1)));
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QVector<QPointF> newPath = Map(path);
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return QLineF(newPath.at(i1), newPath.at(i2));
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}
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else
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{
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