valentina/src/app/puzzle/puzzlemainwindow.h

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/************************************************************************
**
** @file puzzlemainwindow.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 16 2, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef PUZZLEMAINWINDOW_H
#define PUZZLEMAINWINDOW_H
#include <QMainWindow>
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#include <QMessageBox>
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#include <QDoubleSpinBox>
#include "../vmisc/def.h"
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#include "vpiececarrousel.h"
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#include "vpuzzlelayout.h"
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#include "vpuzzlepiece.h"
#include "vpuzzlecommandline.h"
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namespace Ui
{
class PuzzleMainWindow;
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}
class PuzzleMainWindow : public QMainWindow
{
Q_OBJECT
public:
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explicit PuzzleMainWindow(const VPuzzleCommandLinePtr &cmd, QWidget *parent = nullptr);
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virtual ~PuzzleMainWindow();
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/**
* @brief LoadFile Loads the layout file of given path in m_layout.
* This function doesn't update the gui.
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* @param path path to layout
* @return true if success
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*/
bool LoadFile(QString path);
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/**
* @brief SaveFile Saves the current layout to the layout file of given path
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* @param path path to layout file
* @return true if success
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*/
bool SaveFile(const QString &path);
void ImportRawLayouts(const QStringList &layouts);
public slots:
void New();
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protected:
enum { MaxRecentFiles = 5 };
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private:
Q_DISABLE_COPY(PuzzleMainWindow)
Ui::PuzzleMainWindow *ui;
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VPieceCarrousel *pieceCarrousel;
VPuzzleCommandLinePtr m_cmd;
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VPuzzleLayout *m_layout{nullptr};
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VPuzzlePiece *m_selectedPiece{nullptr};
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void InitMenuBar();
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void InitProperties();
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void InitPropertyTabCurrentPiece();
void InitPropertyTabLayout();
void InitPropertyTabTiles();
void InitPropertyTabLayers();
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void InitPieceCarrousel();
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/**
* @brief SetPropertiesData Sets the values of UI elements
* in all the property tabs to the values saved in m_layout
*/
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void SetPropertiesData();
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/**
* @brief SetPropertyTabCurrentPieceData Sets the values of UI elements
* in the Current Piece Tab to the values saved in m_layout
*/
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void SetPropertyTabCurrentPieceData();
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/**
* @brief SetPropertyTabLayoutData Sets the values of UI elements
* in the Layout Tab to the values saved in m_layout
*/
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void SetPropertyTabLayoutData();
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/**
* @brief SetPropertyTabTilesData Sets the values of UI elements
* in the Tiles Tab to the values saved in m_layout
*/
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void SetPropertyTabTilesData();
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/**
* @brief SetPropertyTabLayersData Sets the values of UI elements
* in the Layers Tab to the values saved in m_layout
*/
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void SetPropertyTabLayersData();
/**
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* @brief SetDoubleSpinBoxValue sets the given spinbox to the given value.
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* the signals are blocked before changing the value and unblocked after
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* @param spinBox pointer to spinbox
* @param value spinbox value
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*/
void SetDoubleSpinBoxValue(QDoubleSpinBox *spinBox, qreal value);
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/**
* @brief SetCheckBoxValue sets the given checkbox to the given value.
* the signals are blocked before changing the value and unblocked after
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* @param checkbox pointer to checkbox
* @param value checkbox value
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*/
void SetCheckBoxValue(QCheckBox *checkbox, bool value);
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private slots:
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void Open();
void Save();
void SaveAs();
void ImportRawLayout();
void CloseLayout();
void AboutQt();
void AboutPuzzle();
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void LayoutUnitChanged(int index);
void LayoutTemplateChanged(int index);
void LayoutSizeChanged();
void LayoutOrientationChanged();
void LayoutRemoveUnusedLength();
void LayoutMarginChanged();
void LayoutFollowGrainlineChanged();
void LayoutPiecesGapChanged(double value);
void LayoutWarningPiecesSuperpositionChanged(bool checked);
void LayoutWarningPiecesOutOfBoundChanged(bool checked);
void LayoutStickyEdgesChanged(bool checked);
void LayoutExport();
void CurrentPieceShowSeamlineChanged(bool checked);
void CurrentPieceMirrorPieceChanged(bool checked);
void CurrentPieceAngleChanged(double value);
void CurrentPiecePositionChanged();
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void PieceCarrouselLocationChanged(Qt::DockWidgetArea area);
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};
#endif // PUZZLEMAINWINDOW_H