/************************************************************************ ** ** @file puzzlemainwindow.h ** @author Roman Telezhynskyi ** @date 16 2, 2020 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2020 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef PUZZLEMAINWINDOW_H #define PUZZLEMAINWINDOW_H #include #include #include #include "../vmisc/def.h" #include "vpiececarrousel.h" #include "vpuzzlelayout.h" #include "vpuzzlepiece.h" #include "vpuzzlecommandline.h" namespace Ui { class PuzzleMainWindow; } class PuzzleMainWindow : public QMainWindow { Q_OBJECT public: explicit PuzzleMainWindow(const VPuzzleCommandLinePtr &cmd, QWidget *parent = nullptr); virtual ~PuzzleMainWindow(); /** * @brief LoadFile Loads the layout file of given path in m_layout. * This function doesn't update the gui. * @param path path to layout * @return true if success */ bool LoadFile(QString path); /** * @brief SaveFile Saves the current layout to the layout file of given path * @param path path to layout file * @return true if success */ bool SaveFile(const QString &path); void ImportRawLayouts(const QStringList &layouts); public slots: void New(); protected: enum { MaxRecentFiles = 5 }; private: Q_DISABLE_COPY(PuzzleMainWindow) Ui::PuzzleMainWindow *ui; VPieceCarrousel *pieceCarrousel; VPuzzleCommandLinePtr m_cmd; VPuzzleLayout *m_layout{nullptr}; VPuzzlePiece *m_selectedPiece{nullptr}; void InitMenuBar(); void InitProperties(); void InitPropertyTabCurrentPiece(); void InitPropertyTabLayout(); void InitPropertyTabTiles(); void InitPropertyTabLayers(); void InitPieceCarrousel(); /** * @brief SetPropertiesData Sets the values of UI elements * in all the property tabs to the values saved in m_layout */ void SetPropertiesData(); /** * @brief SetPropertyTabCurrentPieceData Sets the values of UI elements * in the Current Piece Tab to the values saved in m_layout */ void SetPropertyTabCurrentPieceData(); /** * @brief SetPropertyTabLayoutData Sets the values of UI elements * in the Layout Tab to the values saved in m_layout */ void SetPropertyTabLayoutData(); /** * @brief SetPropertyTabTilesData Sets the values of UI elements * in the Tiles Tab to the values saved in m_layout */ void SetPropertyTabTilesData(); /** * @brief SetPropertyTabLayersData Sets the values of UI elements * in the Layers Tab to the values saved in m_layout */ void SetPropertyTabLayersData(); /** * @brief SetDoubleSpinBoxValue sets the given spinbox to the given value. * the signals are blocked before changing the value and unblocked after * @param spinBox pointer to spinbox * @param value spinbox value */ void SetDoubleSpinBoxValue(QDoubleSpinBox *spinBox, qreal value); /** * @brief SetCheckBoxValue sets the given checkbox to the given value. * the signals are blocked before changing the value and unblocked after * @param checkbox pointer to checkbox * @param value checkbox value */ void SetCheckBoxValue(QCheckBox *checkbox, bool value); private slots: void Open(); void Save(); void SaveAs(); void ImportRawLayout(); void CloseLayout(); void AboutQt(); void AboutPuzzle(); void LayoutUnitChanged(int index); void LayoutTemplateChanged(int index); void LayoutSizeChanged(); void LayoutOrientationChanged(); void LayoutRemoveUnusedLength(); void LayoutMarginChanged(); void LayoutFollowGrainlineChanged(); void LayoutPiecesGapChanged(double value); void LayoutWarningPiecesSuperpositionChanged(bool checked); void LayoutWarningPiecesOutOfBoundChanged(bool checked); void LayoutStickyEdgesChanged(bool checked); void LayoutExport(); void CurrentPieceShowSeamlineChanged(bool checked); void CurrentPieceMirrorPieceChanged(bool checked); void CurrentPieceAngleChanged(double value); void CurrentPiecePositionChanged(); void PieceCarrouselLocationChanged(Qt::DockWidgetArea area); }; #endif // PUZZLEMAINWINDOW_H