valentina/src/libs/vtools/dialogs/tools/dialoguniondetails.cpp

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/************************************************************************
**
** @file dialoguniondetails.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 23 12, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "dialoguniondetails.h"
#include <QCheckBox>
#include <QVector>
#include "../ifc/ifcdef.h"
#include "../vpatterndb/vcontainer.h"
#include "../vpatterndb/vdetail.h"
#include "dialogtool.h"
#include "ui_dialoguniondetails.h"
class QWidget;
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief DialogUnionDetails create dialog
* @param data container with data
* @param parent parent widget
*/
DialogUnionDetails::DialogUnionDetails(const VContainer *data, const quint32 &toolId, QWidget *parent)
:DialogTool(data, toolId, parent), ui(new Ui::DialogUnionDetails), indexD1(0), indexD2(0), d1(NULL_ID), d2(NULL_ID),
numberD(0), numberP(0), p1(NULL_ID), p2(NULL_ID)
{
ui->setupUi(this);
InitOkCancel(ui);
}
//---------------------------------------------------------------------------------------------------------------------
DialogUnionDetails::~DialogUnionDetails()
{
delete ui;
}
//---------------------------------------------------------------------------------------------------------------------
bool DialogUnionDetails::RetainPieces() const
{
return ui->checkBox->isChecked();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief ChoosedObject gets id and type of selected object. Save correct data and ignore wrong.
* @param id id of point or detail
* @param type type of object
*/
void DialogUnionDetails::ChosenObject(quint32 id, const SceneObject &type)
{
if (numberD == 0)
{
ChoosedDetail(id, type, d1, indexD1);
}
else
{
ChoosedDetail(id, type, d2, indexD2);
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CheckObject check if detail contain this id
* @param id id of item
* @param idDetail detail id
* @return true if contain
*/
bool DialogUnionDetails::CheckObject(const quint32 &id, const quint32 &idDetail) const
{
if (idDetail == NULL_ID)
{
return false;
}
const VDetail det = data->GetDetail(idDetail);
return det.Containes(id);
}
//---------------------------------------------------------------------------------------------------------------------
bool DialogUnionDetails::CheckDetail(const quint32 &idDetail) const
{
if (idDetail == NULL_ID)
{
return false;
}
const VDetail det = data->GetDetail(idDetail);
if (det.CountNode() >= 3 && det.listNodePoint().size() >= 2)
{
return true;
}
else
{
return false;
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief ChoosedDetail help save information about detail and points on detail
* @param id id selected object
* @param type type selected object
* @param idDetail id detail
* @param index index of edge
*/
void DialogUnionDetails::ChoosedDetail(const quint32 &id, const SceneObject &type, quint32 &idDetail,
int &index)
{
if (idDetail == NULL_ID)
{
if (type == SceneObject::Detail)
{
if (CheckDetail(id))
{
idDetail = id;
emit ToolTip(tr("Select a first point"));
return;
}
else
{
emit ToolTip(tr("Workpiece should have at least two points and three objects"));
return;
}
}
}
if (CheckObject(id, idDetail) == false)
{
return;
}
if (type == SceneObject::Point)
{
if (numberP == 0)
{
p1 = id;
++numberP;
emit ToolTip(tr("Select a second point"));
return;
}
if (numberP == 1)
{
if (id == p1)
{
emit ToolTip(tr("Select a unique point"));
return;
}
VDetail d = data->GetDetail(idDetail);
if (d.OnEdge(p1, id))
{
p2 = id;
index = d.Edge(p1, p2);
++numberD;
if (numberD > 1)
{
++numberP;
emit ToolTip("");
this->setModal(true);
this->show();
return;
}
else
{
numberP = 0;
p1 = 0;
p2 = 0;
emit ToolTip(tr("Select a detail"));
return;
}
}
else
{
emit ToolTip(tr("Select a point on edge"));
return;
}
}
}
}