valentina/src/libs/vtools/dialogs/tools/dialogpiecepath.cpp

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/************************************************************************
**
** @file dialogpiecepath.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 22 11, 2016
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2016 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "dialogpiecepath.h"
#include "ui_dialogpiecepath.h"
#include "../vpatterndb/vpiecenode.h"
#include "visualization/path/vistoolpiecepath.h"
#include <QMenu>
//---------------------------------------------------------------------------------------------------------------------
DialogPiecePath::DialogPiecePath(const VContainer *data, quint32 toolId, QWidget *parent)
: DialogTool(data, toolId, parent),
ui(new Ui::DialogPiecePath),
m_showMode(false)
{
ui->setupUi(this);
InitOkCancel(ui);
flagName = true;//We have default name of piece.
flagError = PathIsValid();
CheckState();
connect(ui->lineEditName, &QLineEdit::textChanged, this, &DialogPiecePath::NameChanged);
if (not m_showMode)
{
vis = new VisToolPiecePath(data);
}
else
{
ui->comboBoxType->setDisabled(true);
ui->comboBoxPiece->setDisabled(true);
}
}
//---------------------------------------------------------------------------------------------------------------------
DialogPiecePath::~DialogPiecePath()
{
delete ui;
}
//---------------------------------------------------------------------------------------------------------------------
void DialogPiecePath::DisableShowMode(bool disable)
{
m_showMode = disable;
}
//---------------------------------------------------------------------------------------------------------------------
void DialogPiecePath::ChosenObject(quint32 id, const SceneObject &type)
{
if (not prepare)
{
bool reverse = false;
if (QGuiApplication::keyboardModifiers() == Qt::ShiftModifier)
{
reverse = true;
}
switch (type)
{
case SceneObject::Arc:
NewItem(VPieceNode(id, Tool::NodeArc, reverse));
break;
case SceneObject::Point:
NewItem(VPieceNode(id, Tool::NodePoint));
break;
case SceneObject::Spline:
NewItem(VPieceNode(id, Tool::NodeSpline, reverse));
break;
case SceneObject::SplinePath:
NewItem(VPieceNode(id, Tool::NodeSplinePath, reverse));
break;
case (SceneObject::Line):
case (SceneObject::Detail):
case (SceneObject::Unknown):
default:
qDebug() << "Got wrong scene object. Ignore.";
break;
}
ValidObjects(PathIsValid());
if (not m_showMode)
{
auto visPath = qobject_cast<VisToolPiecePath *>(vis);
SCASSERT(visPath != nullptr);
const VPiecePath p = CreatePath();
visPath->SetPath(p);
if (p.CountNodes() == 1)
{
emit ToolTip(tr("Select main path objects, <b>Shift</b> - reverse direction curve, "
"<b>Enter</b> - finish creation"));
visPath->VisualMode(NULL_ID);
}
else
{
visPath->RefreshGeometry();
}
}
}
}
//---------------------------------------------------------------------------------------------------------------------
void DialogPiecePath::ShowDialog(bool click)
{
if (click == false)
{
emit ToolTip("");
prepare = true;
if (not m_showMode)
{
auto visPath = qobject_cast<VisToolPiecePath *>(vis);
SCASSERT(visPath != nullptr);
visPath->SetMode(Mode::Show);
visPath->RefreshGeometry();
}
setModal(true);
show();
}
}
//---------------------------------------------------------------------------------------------------------------------
void DialogPiecePath::SaveData()
{}
//---------------------------------------------------------------------------------------------------------------------
void DialogPiecePath::CheckState()
{
SCASSERT(bOk != nullptr);
bOk->setEnabled(flagName && flagError && ui->comboBoxPiece->count() > 0);
}
//---------------------------------------------------------------------------------------------------------------------
void DialogPiecePath::ShowContextMenu(const QPoint &pos)
{
const int row = ui->listWidget->currentRow();
if (ui->listWidget->count() == 0 || row == -1 || row >= ui->listWidget->count())
{
return;
}
QMenu *menu = new QMenu(this);
QAction *actionDelete = menu->addAction(QIcon::fromTheme("edit-delete"), tr("Delete"));
actionDelete->setEnabled(m_showMode);//Because we can't undo this operation when creating a piece.
QListWidgetItem *rowItem = ui->listWidget->item(row);
SCASSERT(rowItem != nullptr);
VPieceNode rowNode = qvariant_cast<VPieceNode>(rowItem->data(Qt::UserRole));
QAction *actionReverse = nullptr;
if (rowNode.GetTypeTool() != Tool::NodePoint)
{
actionReverse = menu->addAction(tr("Reverse"));
actionReverse->setCheckable(true);
actionReverse->setChecked(rowNode.GetReverse());
}
QAction *selectedAction = menu->exec(ui->listWidget->viewport()->mapToGlobal(pos));
if (selectedAction == actionDelete)
{
delete ui->listWidget->item(row);
ValidObjects(PathIsValid());
}
else if (selectedAction == actionReverse)
{
rowNode.SetReverse(not rowNode.GetReverse());
rowItem->setData(Qt::UserRole, QVariant::fromValue(rowNode));
rowItem->setText(GetNodeName(rowNode));
ValidObjects(PathIsValid());
}
ListChanged();
}
//---------------------------------------------------------------------------------------------------------------------
void DialogPiecePath::ListChanged()
{
if (not m_showMode)
{
auto visPath = qobject_cast<VisToolPiecePath *>(vis);
SCASSERT(visPath != nullptr);
visPath->SetPath(CreatePath());
visPath->RefreshGeometry();
}
}
//---------------------------------------------------------------------------------------------------------------------
void DialogPiecePath::NameChanged()
{
if (ui->lineEditName->text().isEmpty())
{
flagName = false;
ChangeColor(ui->labelName, Qt::red);
}
else
{
flagName = true;
ChangeColor(ui->labelName, okColor);
}
CheckState();
}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath DialogPiecePath::GetPiecePath() const
{
return CreatePath();
}
//---------------------------------------------------------------------------------------------------------------------
void DialogPiecePath::SetPiecePath(const VPiecePath &path)
{
ui->listWidget->clear();
for (int i = 0; i < path.CountNodes(); ++i)
{
NewItem(path.at(i));
}
ValidObjects(PathIsValid());
ListChanged();
}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath DialogPiecePath::CreatePath() const
{
VPiecePath path;
for (qint32 i = 0; i < ui->listWidget->count(); ++i)
{
QListWidgetItem *item = ui->listWidget->item(i);
path.Append(qvariant_cast<VPieceNode>(item->data(Qt::UserRole)));
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
bool DialogPiecePath::PathIsValid() const
{
QString url = DialogWarningIcon();
if(CreatePath().PathPoints(data).count() < 2)
{
url += tr("You need more points!");
ui->helpLabel->setText(url);
return false;
}
else
{
if (FirstPointEqualLast(ui->listWidget))
{
url += tr("First point cannot be equal to the last point!");
ui->helpLabel->setText(url);
return false;
}
else if (DoublePoints(ui->listWidget))
{
url += tr("You have double points!");
ui->helpLabel->setText(url);
return false;
}
}
ui->helpLabel->setText(tr("Ready!"));
return true;
}
//---------------------------------------------------------------------------------------------------------------------
void DialogPiecePath::ValidObjects(bool value)
{
flagError = value;
CheckState();
}
//---------------------------------------------------------------------------------------------------------------------
void DialogPiecePath::NewItem(const VPieceNode &node)
{
NewNodeItem(ui->listWidget, node);
}