2016-11-22 12:04:34 +01:00
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/************************************************************************
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**
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** @file dialogpiecepath.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 22 11, 2016
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2016 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "dialogpiecepath.h"
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#include "ui_dialogpiecepath.h"
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#include "../vpatterndb/vpiecenode.h"
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#include <QMenu>
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//---------------------------------------------------------------------------------------------------------------------
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DialogPiecePath::DialogPiecePath(const VContainer *data, quint32 toolId, QWidget *parent)
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: DialogTool(data, toolId, parent),
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ui(new Ui::DialogPiecePath),
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m_showMode(true)
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{
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ui->setupUi(this);
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InitOkCancel(ui);
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flagName = true;//We have default name of piece.
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flagError = PathIsValid();
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CheckState();
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connect(ui->lineEditName, &QLineEdit::textChanged, this, &DialogPiecePath::NameChanged);
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if (not m_showMode)
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{
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//vis = new VisToolPiecePath(data);
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}
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else
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{
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ui->comboBoxType->setDisabled(true);
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ui->comboBoxPiece->setDisabled(true);
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}
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2016-11-22 13:33:08 +01:00
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show();//temporary
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2016-11-22 12:04:34 +01:00
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}
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//---------------------------------------------------------------------------------------------------------------------
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DialogPiecePath::~DialogPiecePath()
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{
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delete ui;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPiecePath::DisableShowMode(bool disable)
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{
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m_showMode = disable;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPiecePath::ChosenObject(quint32 id, const SceneObject &type)
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{
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if (not prepare)
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{
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bool reverse = false;
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if (QGuiApplication::keyboardModifiers() == Qt::ShiftModifier)
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{
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reverse = true;
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}
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switch (type)
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{
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case SceneObject::Arc:
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NewItem(VPieceNode(id, Tool::NodeArc, reverse));
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break;
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case SceneObject::Point:
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NewItem(VPieceNode(id, Tool::NodePoint));
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break;
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case SceneObject::Spline:
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NewItem(VPieceNode(id, Tool::NodeSpline, reverse));
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break;
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case SceneObject::SplinePath:
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NewItem(VPieceNode(id, Tool::NodeSplinePath, reverse));
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break;
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case (SceneObject::Line):
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case (SceneObject::Detail):
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case (SceneObject::Unknown):
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default:
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qDebug() << "Got wrong scene object. Ignore.";
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break;
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}
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ValidObjects(PathIsValid());
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if (not m_showMode)
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{
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// auto visPath = qobject_cast<VisToolPiecePath *>(vis);
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// SCASSERT(visPath != nullptr);
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// const VPiecePath p = CreatePath();
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// visPath->SetPath(p);
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// if (p.CountNodes() == 1)
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// {
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// emit ToolTip(tr("Select main path objects, <b>Shift</b> - reverse direction curve, "
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// "<b>Enter</b> - finish creation"));
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// visPath->VisualMode(NULL_ID);
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// }
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// else
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// {
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// visPath->RefreshGeometry();
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// }
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPiecePath::ShowDialog(bool click)
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{
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if (click == false)
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{
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emit ToolTip("");
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prepare = true;
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if (not m_showMode)
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{
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// auto visPath = qobject_cast<VisToolPiecePath *>(vis);
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// SCASSERT(visPath != nullptr);
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// visPath->SetMode(Mode::Show);
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// visPath->RefreshGeometry();
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}
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setModal(true);
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show();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPiecePath::SaveData()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPiecePath::CheckState()
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{
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SCASSERT(bOk != nullptr);
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bOk->setEnabled(flagName && flagError && ui->comboBoxPiece->count() > 0);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPiecePath::ShowContextMenu(const QPoint &pos)
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{
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const int row = ui->listWidget->currentRow();
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if (ui->listWidget->count() == 0 || row == -1 || row >= ui->listWidget->count())
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{
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return;
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}
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QMenu *menu = new QMenu(this);
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QAction *actionDelete = menu->addAction(QIcon::fromTheme("edit-delete"), tr("Delete"));
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actionDelete->setEnabled(m_showMode);//Because we can't undo this operation when creating a piece.
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QListWidgetItem *rowItem = ui->listWidget->item(row);
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SCASSERT(rowItem != nullptr);
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VPieceNode rowNode = qvariant_cast<VPieceNode>(rowItem->data(Qt::UserRole));
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QAction *actionReverse = nullptr;
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if (rowNode.GetTypeTool() != Tool::NodePoint)
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{
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actionReverse = menu->addAction(tr("Reverse"));
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actionReverse->setCheckable(true);
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actionReverse->setChecked(rowNode.GetReverse());
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}
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QAction *selectedAction = menu->exec(ui->listWidget->viewport()->mapToGlobal(pos));
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if (selectedAction == actionDelete)
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{
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delete ui->listWidget->item(row);
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ValidObjects(PathIsValid());
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}
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else if (selectedAction == actionReverse)
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{
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rowNode.SetReverse(not rowNode.GetReverse());
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rowItem->setData(Qt::UserRole, QVariant::fromValue(rowNode));
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rowItem->setText(GetNodeName(rowNode));
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ValidObjects(PathIsValid());
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}
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ListChanged();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPiecePath::ListChanged()
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{
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if (not m_showMode)
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{
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// auto visPath = qobject_cast<VisToolPiecePath *>(vis);
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// SCASSERT(visPath != nullptr);
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// visPath->SetPiece(CreatePath());
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// visPath->RefreshGeometry();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPiecePath::NameChanged()
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{
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if (ui->lineEditName->text().isEmpty())
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{
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flagName = false;
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ChangeColor(ui->labelName, Qt::red);
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}
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else
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{
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flagName = true;
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ChangeColor(ui->labelName, okColor);
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}
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CheckState();
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}
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//---------------------------------------------------------------------------------------------------------------------
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//VPiecePath DialogPiecePath::GetPiecePath() const
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//{
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//}
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//---------------------------------------------------------------------------------------------------------------------
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//void DialogPiecePath::SetPiecePath(const VPiecePath &path)
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//{
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//}
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//---------------------------------------------------------------------------------------------------------------------
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//VPiecePath DialogPiecePath::CreatePath() const
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//{
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//}
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//---------------------------------------------------------------------------------------------------------------------
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bool DialogPiecePath::PathIsValid() const
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{
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// QString url = DialogWarningIcon();
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// if(CreatePath().Points(data).count() < 2)
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// {
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// url += tr("You need more points!");
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// ui->helpLabel->setText(url);
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// return false;
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// }
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// else
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// {
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// if (FirstPointEqualLast(ui->listWidget))
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// {
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// url += tr("First point cannot be equal to the last point!");
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// ui->helpLabel->setText(url);
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// return false;
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// }
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// else if (DoublePoints(ui->listWidget))
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// {
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// url += tr("You have double points!");
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// ui->helpLabel->setText(url);
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// return false;
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// }
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// }
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ui->helpLabel->setText(tr("Ready!"));
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return true;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPiecePath::ValidObjects(bool value)
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{
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flagError = value;
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CheckState();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPiecePath::NewItem(const VPieceNode &node)
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{
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NewNodeItem(ui->listWidget, node);
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}
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