valentina/src/app/puzzle/vpcarrouselpiecelist.cpp

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/************************************************************************
**
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** @file vpcarrouselpiecelist.cpp
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** @author Ronan Le Tiec
** @date 25 4, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#include "vpcarrouselpiecelist.h"
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#include "vpcarrousel.h"
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#include "../vmisc/backport/qoverload.h"
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#include <QVBoxLayout>
#include <QLoggingCategory>
Q_LOGGING_CATEGORY(pCarrouselLayer, "p.carrouselLayer")
//---------------------------------------------------------------------------------------------------------------------
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VPCarrouselPieceList::VPCarrouselPieceList(VPuzzleLayer *layer, VPCarrousel *carrousel) :
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m_layer(layer),
m_carrousel(carrousel),
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m_carrouselPieces(QList<VPieceCarrouselPiece*>())
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{
Init();
}
//---------------------------------------------------------------------------------------------------------------------
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VPCarrouselPieceList::~VPCarrouselPieceList()
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{
Clear();
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}
//---------------------------------------------------------------------------------------------------------------------
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void VPCarrouselPieceList::Init()
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{
// initiales the structure
QVBoxLayout *layoutPiecesLayout = new QVBoxLayout();
layoutPiecesLayout->setMargin(0);
setLayout(layoutPiecesLayout);
// then refresh the content
Refresh();
// add the connections
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connect(m_layer, &VPuzzleLayer::PieceAdded, this, &VPCarrouselPieceList::on_PieceAdded);
connect(m_layer, &VPuzzleLayer::PieceRemoved, this, &VPCarrouselPieceList::on_PieceRemoved);
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}
//---------------------------------------------------------------------------------------------------------------------
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void VPCarrouselPieceList::Refresh()
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{
Clear();
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// Updates the carrousel pieces from the pieces list
QList<VPuzzlePiece*> pieces = m_layer->GetPieces();
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// sort the pieces in alphabetical order
std::sort(pieces.begin(), pieces.end(),
[](const VPuzzlePiece* a, const VPuzzlePiece* b) -> bool { return a->GetName() < b->GetName();});
// create the corresponding carrousel pieces
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bool _isVisible = isVisible();
setVisible(true);
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for (auto piece : pieces)
{
VPieceCarrouselPiece *carrouselPiece = new VPieceCarrouselPiece(piece, this);
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m_carrouselPieces.append(carrouselPiece);
layout()->addWidget(carrouselPiece);
carrouselPiece->CleanPreview(); // fitInView only works if the widget is displayed.
}
setVisible(_isVisible);
}
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//---------------------------------------------------------------------------------------------------------------------
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void VPCarrouselPieceList::Clear()
{
// Removes and deletes the carrousel pieces from the layer
while (!m_carrouselPieces.isEmpty())
{
VPieceCarrouselPiece *carrouselPiece = m_carrouselPieces.takeLast();
if(carrouselPiece != nullptr)
{
layout()->removeWidget(carrouselPiece);
delete carrouselPiece;
}
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}
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}
//---------------------------------------------------------------------------------------------------------------------
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QList<VPieceCarrouselPiece*> VPCarrouselPieceList::GetCarrouselPieces()
{
return m_carrouselPieces;
}
//---------------------------------------------------------------------------------------------------------------------
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VPCarrousel* VPCarrouselPieceList::GetCarrousel()
{
return m_carrousel;
}
//---------------------------------------------------------------------------------------------------------------------
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VPuzzleLayer* VPCarrouselPieceList::GetLayer()
{
return m_layer;
}
//---------------------------------------------------------------------------------------------------------------------
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void VPCarrouselPieceList::on_PieceAdded(VPuzzlePiece* piece)
{
Q_UNUSED(piece)
// TODO/ FIXME: see if we find a solution more efficient refreshing the complete layout everytime.
Refresh();
}
//---------------------------------------------------------------------------------------------------------------------
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void VPCarrouselPieceList::on_PieceRemoved(VPuzzlePiece* piece)
{
for (auto carrouselPiece : m_carrouselPieces)
{
if(carrouselPiece->GetPiece() == piece)
{
m_carrouselPieces.removeAll(carrouselPiece);
layout()->removeWidget(carrouselPiece);
delete carrouselPiece;
return;
}
}
}