/************************************************************************ ** ** @file vpcarrouselpiecelist.cpp ** @author Ronan Le Tiec ** @date 25 4, 2020 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2020 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vpcarrouselpiecelist.h" #include "vpcarrousel.h" #include "../vmisc/backport/qoverload.h" #include #include Q_LOGGING_CATEGORY(pCarrouselLayer, "p.carrouselLayer") //--------------------------------------------------------------------------------------------------------------------- VPCarrouselPieceList::VPCarrouselPieceList(VPuzzleLayer *layer, VPCarrousel *carrousel) : m_layer(layer), m_carrousel(carrousel), m_carrouselPieces(QList()) { Init(); } //--------------------------------------------------------------------------------------------------------------------- VPCarrouselPieceList::~VPCarrouselPieceList() { Clear(); } //--------------------------------------------------------------------------------------------------------------------- void VPCarrouselPieceList::Init() { // initiales the structure QVBoxLayout *layoutPiecesLayout = new QVBoxLayout(); layoutPiecesLayout->setMargin(0); setLayout(layoutPiecesLayout); // then refresh the content Refresh(); // add the connections connect(m_layer, &VPuzzleLayer::PieceAdded, this, &VPCarrouselPieceList::on_PieceAdded); connect(m_layer, &VPuzzleLayer::PieceRemoved, this, &VPCarrouselPieceList::on_PieceRemoved); } //--------------------------------------------------------------------------------------------------------------------- void VPCarrouselPieceList::Refresh() { Clear(); // Updates the carrousel pieces from the pieces list QList pieces = m_layer->GetPieces(); // sort the pieces in alphabetical order std::sort(pieces.begin(), pieces.end(), [](const VPuzzlePiece* a, const VPuzzlePiece* b) -> bool { return a->GetName() < b->GetName();}); // create the corresponding carrousel pieces bool _isVisible = isVisible(); setVisible(true); for (auto piece : pieces) { VPieceCarrouselPiece *carrouselPiece = new VPieceCarrouselPiece(piece, this); m_carrouselPieces.append(carrouselPiece); layout()->addWidget(carrouselPiece); carrouselPiece->CleanPreview(); // fitInView only works if the widget is displayed. } setVisible(_isVisible); } //--------------------------------------------------------------------------------------------------------------------- void VPCarrouselPieceList::Clear() { // Removes and deletes the carrousel pieces from the layer while (!m_carrouselPieces.isEmpty()) { VPieceCarrouselPiece *carrouselPiece = m_carrouselPieces.takeLast(); if(carrouselPiece != nullptr) { layout()->removeWidget(carrouselPiece); delete carrouselPiece; } } } //--------------------------------------------------------------------------------------------------------------------- QList VPCarrouselPieceList::GetCarrouselPieces() { return m_carrouselPieces; } //--------------------------------------------------------------------------------------------------------------------- VPCarrousel* VPCarrouselPieceList::GetCarrousel() { return m_carrousel; } //--------------------------------------------------------------------------------------------------------------------- VPuzzleLayer* VPCarrouselPieceList::GetLayer() { return m_layer; } //--------------------------------------------------------------------------------------------------------------------- void VPCarrouselPieceList::on_PieceAdded(VPuzzlePiece* piece) { Q_UNUSED(piece) // TODO/ FIXME: see if we find a solution more efficient refreshing the complete layout everytime. Refresh(); } //--------------------------------------------------------------------------------------------------------------------- void VPCarrouselPieceList::on_PieceRemoved(VPuzzlePiece* piece) { for (auto carrouselPiece : m_carrouselPieces) { if(carrouselPiece->GetPiece() == piece) { m_carrouselPieces.removeAll(carrouselPiece); layout()->removeWidget(carrouselPiece); delete carrouselPiece; return; } } }