valentina/src/libs/vlayout/vbestsquare.h

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/************************************************************************
**
** @file vbestsquare.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 21 1, 2015
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VBESTSQUARE_H
#define VBESTSQUARE_H
#include <QSizeF>
#include <QTransform>
#include <QtGlobal>
#include "vlayoutdef.h"
class VBestSquare
{
public:
VBestSquare(const QSizeF &sheetSize, bool saveLength);
void NewResult(const QSizeF &candidate, int i, int j, const QTransform &matrix, bool mirror, qreal position,
BestFrom type);
void NewResult(const VBestSquare &best);
QSizeF BestSize() const;
int GContourEdge() const;
int DetailEdge() const;
QTransform Matrix() const;
bool ValidResult() const;
bool Mirror() const;
BestFrom Type() const;
qreal Position() const;
bool IsSaveLength() const;
private:
// All nedded information about best result
int resI; // Edge of global contour
int resJ; // Edge of detail
QTransform resMatrix; // Matrix for rotation and translation detail
QSizeF bestSize;
QSizeF sheetSize;
bool valideResult;
bool resMirror;
BestFrom type;
bool saveLength;
qreal position;
};
//---------------------------------------------------------------------------------------------------------------------
inline QSizeF VBestSquare::BestSize() const
{
return bestSize;
}
//---------------------------------------------------------------------------------------------------------------------
inline int VBestSquare::GContourEdge() const
{
return resI;
}
//---------------------------------------------------------------------------------------------------------------------
inline int VBestSquare::DetailEdge() const
{
return resJ;
}
//---------------------------------------------------------------------------------------------------------------------
inline QTransform VBestSquare::Matrix() const
{
return resMatrix;
}
//---------------------------------------------------------------------------------------------------------------------
inline bool VBestSquare::ValidResult() const
{
return valideResult;
}
//---------------------------------------------------------------------------------------------------------------------
inline bool VBestSquare::Mirror() const
{
return resMirror;
}
//---------------------------------------------------------------------------------------------------------------------
inline BestFrom VBestSquare::Type() const
{
return type;
}
//---------------------------------------------------------------------------------------------------------------------
inline qreal VBestSquare::Position() const
{
return position;
}
//---------------------------------------------------------------------------------------------------------------------
inline bool VBestSquare::IsSaveLength() const
{
return saveLength;
}
#endif // VBESTSQUARE_H