Implement "pull left" behavior.
Between valid best results select most top or most left for portrait and landscape orientation. --HG-- branch : develop
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@ -30,16 +30,45 @@
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#include <QMatrix>
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namespace
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{
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//---------------------------------------------------------------------------------------------------------------------
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qint64 Square(const QSizeF &size)
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{
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return static_cast<qint64>(size.width()*size.height());
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}
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} // anonymous namespace
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//---------------------------------------------------------------------------------------------------------------------
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VBestSquare::VBestSquare(const QSizeF &sheetSize, bool saveLength)
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:resI(0), resJ(0), resMatrix(QMatrix()), bestSize(QSizeF(sheetSize.width()+10, sheetSize.height()+10)),
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sheetSize(sheetSize), valideResult(false), resMirror(false), type (BestFrom::Rotation),
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saveLength(saveLength)
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: resI(0),
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resJ(0),
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resMatrix(),
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bestSize(QSizeF(sheetSize.width()+10, sheetSize.height()+10)),
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sheetSize(sheetSize),
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valideResult(false),
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resMirror(false),
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type(BestFrom::Rotation),
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saveLength(saveLength),
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position(INT_MAX)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void VBestSquare::NewResult(const QSizeF &candidate, int i, int j, const QTransform &matrix, bool mirror, BestFrom type)
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void VBestSquare::NewResult(const QSizeF &candidate, int i, int j, const QTransform &matrix, bool mirror,
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qreal position, BestFrom type)
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{
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auto SaveResult = [this, candidate, i, j, matrix, mirror, type, position]()
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{
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bestSize = candidate;
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resI = i;
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resJ = j;
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resMatrix = matrix;
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valideResult = true;
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resMirror = mirror;
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this->type = type;
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this->position = position;
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};
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if (saveLength)
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{
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const bool isPortrait = sheetSize.height() >= sheetSize.width();
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@ -50,33 +79,20 @@ void VBestSquare::NewResult(const QSizeF &candidate, int i, int j, const QTransf
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QSizeF(bestSize.width(), sheetSize.height());
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if (Square(saveSpaceSize) <= Square(saveSpaceBestSize) && Square(candidate) <= Square(bestSize)
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&& Square(saveSpaceSize) > 0 && Square(saveSpaceBestSize) > 0 && type >= this->type)
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&& position <= this->position && Square(saveSpaceSize) > 0 && Square(saveSpaceBestSize) > 0
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&& type >= this->type)
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{
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bestSize = candidate;
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}
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else
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{
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return;
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SaveResult();
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}
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}
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else
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{
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if (Square(candidate) <= Square(bestSize) && Square(candidate) > 0 && type >= this->type)
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if (Square(candidate) <= Square(bestSize) && Square(candidate) > 0 && position <= this->position
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&& type >= this->type)
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{
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bestSize = candidate;
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}
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else
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{
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return;
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SaveResult();
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}
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}
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resI = i;
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resJ = j;
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resMatrix = matrix;
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valideResult = true;
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resMirror = mirror;
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this->type = type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -84,60 +100,7 @@ void VBestSquare::NewResult(const VBestSquare &best)
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{
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if (best.ValidResult() && saveLength == best.IsSaveLength())
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{
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NewResult(best.BestSize(), best.GContourEdge(), best.DetailEdge(), best.Matrix(), best.Mirror(), best.Type());
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NewResult(best.BestSize(), best.GContourEdge(), best.DetailEdge(), best.Matrix(), best.Mirror(),
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best.Position(), best.Type());
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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QSizeF VBestSquare::BestSize() const
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{
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return bestSize;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VBestSquare::GContourEdge() const
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{
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return resI;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VBestSquare::DetailEdge() const
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{
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return resJ;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QTransform VBestSquare::Matrix() const
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{
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return resMatrix;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VBestSquare::ValidResult() const
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{
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return valideResult;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VBestSquare::Mirror() const
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{
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return resMirror;
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}
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//---------------------------------------------------------------------------------------------------------------------
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BestFrom VBestSquare::Type() const
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{
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return type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VBestSquare::IsSaveLength() const
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{
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return saveLength;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qint64 VBestSquare::Square(const QSizeF &size)
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{
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return static_cast<qint64>(size.width()*size.height());
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}
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@ -40,7 +40,8 @@ class VBestSquare
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public:
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VBestSquare(const QSizeF &sheetSize, bool saveLength);
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void NewResult(const QSizeF &candidate, int i, int j, const QTransform &matrix, bool mirror, BestFrom type);
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void NewResult(const QSizeF &candidate, int i, int j, const QTransform &matrix, bool mirror, qreal position,
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BestFrom type);
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void NewResult(const VBestSquare &best);
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QSizeF BestSize() const;
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@ -50,6 +51,7 @@ public:
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bool ValidResult() const;
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bool Mirror() const;
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BestFrom Type() const;
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qreal Position() const;
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bool IsSaveLength() const;
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@ -64,8 +66,61 @@ private:
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bool resMirror;
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BestFrom type;
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bool saveLength;
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static qint64 Square(const QSizeF &size);
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qreal position;
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};
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//---------------------------------------------------------------------------------------------------------------------
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inline QSizeF VBestSquare::BestSize() const
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{
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return bestSize;
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline int VBestSquare::GContourEdge() const
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{
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return resI;
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline int VBestSquare::DetailEdge() const
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{
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return resJ;
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline QTransform VBestSquare::Matrix() const
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{
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return resMatrix;
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline bool VBestSquare::ValidResult() const
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{
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return valideResult;
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline bool VBestSquare::Mirror() const
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{
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return resMirror;
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline BestFrom VBestSquare::Type() const
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{
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return type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline qreal VBestSquare::Position() const
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{
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return position;
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline bool VBestSquare::IsSaveLength() const
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{
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return saveLength;
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}
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#endif // VBESTSQUARE_H
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@ -342,7 +342,11 @@ void VPosition::SaveCandidate(VBestSquare &bestResult, const VLayoutPiece &detai
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QVector<QPointF> newGContour = gContour.UniteWithContour(detail, globalI, detJ, type);
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newGContour.append(newGContour.first());
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const QSizeF size = QPolygonF(newGContour).boundingRect().size();
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bestResult.NewResult(size, globalI, detJ, detail.GetMatrix(), detail.IsMirror(), type);
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const bool isPortrait = gContour.GetSize().height() >= gContour.GetSize().width();
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const qreal position = isPortrait ? detail.DetailBoundingRect().y() : detail.DetailBoundingRect().x();
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bestResult.NewResult(size, globalI, detJ, detail.GetMatrix(), detail.IsMirror(), position, type);
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}
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//---------------------------------------------------------------------------------------------------------------------
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