valentina/src/app/puzzle/puzzlemainwindow.h

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/************************************************************************
**
** @file puzzlemainwindow.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 16 2, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef PUZZLEMAINWINDOW_H
#define PUZZLEMAINWINDOW_H
#include <QMainWindow>
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#include <QMessageBox>
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#include <QDoubleSpinBox>
#include "../vmisc/def.h"
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#include "vpiececarrousel.h"
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#include "vpuzzlelayout.h"
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#include "vpuzzlepiece.h"
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#include "../vlayout/vlayoutpiece.h"
#include "vpuzzlecommandline.h"
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namespace Ui
{
class PuzzleMainWindow;
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}
class PuzzleMainWindow : public QMainWindow
{
Q_OBJECT
public:
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explicit PuzzleMainWindow(const VPuzzleCommandLinePtr &cmd, QWidget *parent = nullptr);
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virtual ~PuzzleMainWindow();
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/**
* @brief LoadFile Loads the layout file of given path in m_layout.
* This function doesn't update the gui.
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* @param path path to layout
* @return true if success
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*/
bool LoadFile(QString path);
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/**
* @brief SaveFile Saves the current layout to the layout file of given path
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* @param path path to layout file
* @return true if success
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*/
bool SaveFile(const QString &path);
/**
* @brief ImportRawLayouts The function imports the raw layouts of given paths
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* @param rawLayouts paths of the layouts to import
*/
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void ImportRawLayouts(const QStringList &rawLayouts);
public slots:
/**
* @brief on_actionNew_triggered When the menu action File > New
* is triggered
*/
void on_actionNew_triggered();
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protected:
enum { MaxRecentFiles = 5 };
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private:
Q_DISABLE_COPY(PuzzleMainWindow)
Ui::PuzzleMainWindow *ui;
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VPieceCarrousel *m_pieceCarrousel{nullptr};
VPuzzleCommandLinePtr m_cmd;
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VPuzzleLayout *m_layout{nullptr};
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VPuzzlePiece *m_selectedPiece{nullptr};
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/**
* @brief CreatePiece creates a piece from the given VLayoutPiece data
* @param rawPiece the raw piece data
*/
VPuzzlePiece* CreatePiece(const VLayoutPiece &rawPiece);
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/**
* @brief InitMenuBar Inits the menu bar (File, Edit, Help ...)
*/
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void InitMenuBar();
/**
* @brief InitProperties Init the properties
*/
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void InitProperties();
/**
* @brief InitPropertyTabCurrentPiece Inits the current piece tab in the properties
*/
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void InitPropertyTabCurrentPiece();
/**
* @brief InitPropertyTabLayout Inits the layout tab in the properties
*/
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void InitPropertyTabLayout();
/**
* @brief InitPropertyTabTiles Inits the tiles tab in the properties
*/
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void InitPropertyTabTiles();
/**
* @brief InitPropertyTabLayers Inits the layers tab in the properties
*/
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void InitPropertyTabLayers();
/**
* @brief InitPieceCarrousel Inits the piece carrousel
*/
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void InitPieceCarrousel();
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/**
* @brief SetPropertiesData Sets the values of UI elements
* in all the property tabs to the values saved in m_layout
*/
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void SetPropertiesData();
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/**
* @brief SetPropertyTabCurrentPieceData Sets the values of UI elements
* in the Current Piece Tab to the values saved in m_layout
*/
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void SetPropertyTabCurrentPieceData();
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/**
* @brief SetPropertyTabLayoutData Sets the values of UI elements
* in the Layout Tab to the values saved in m_layout
*/
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void SetPropertyTabLayoutData();
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/**
* @brief SetPropertyTabTilesData Sets the values of UI elements
* in the Tiles Tab to the values saved in m_layout
*/
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void SetPropertyTabTilesData();
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/**
* @brief SetPropertyTabLayersData Sets the values of UI elements
* in the Layers Tab to the values saved in m_layout
*/
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void SetPropertyTabLayersData();
/**
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* @brief SetDoubleSpinBoxValue sets the given spinbox to the given value.
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* the signals are blocked before changing the value and unblocked after
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* @param spinBox pointer to spinbox
* @param value spinbox value
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*/
void SetDoubleSpinBoxValue(QDoubleSpinBox *spinBox, qreal value);
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/**
* @brief SetCheckBoxValue sets the given checkbox to the given value.
* the signals are blocked before changing the value and unblocked after
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* @param checkbox pointer to checkbox
* @param value checkbox value
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*/
void SetCheckBoxValue(QCheckBox *checkbox, bool value);
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private slots:
/**
* @brief on_actionOpen_triggered When the menu action File > Open is
* triggered.
* The slot is automatically connected through name convention.
*/
void on_actionOpen_triggered();
/**
* @brief on_actionSave_triggered When the menu action File > Save is
* triggered.
* The slot is automatically connected through name convention.
*/
void on_actionSave_triggered();
/**
* @brief on_actionSaveAs_triggered When the menu action File > Save As
* is triggered.
* The slot is automatically connected through name convention.
*/
void on_actionSaveAs_triggered();
/**
* @brief on_actionImportRawLayout_triggered When the menu action
* File > Import Raw Layout is triggered.
* The slot is automatically connected through name convention.
*/
void on_actionImportRawLayout_triggered();
/**
* @brief on_actionCloseLayout_triggered When the menu action
* File > Close Layout is triggered.
* The slot is automatically connected through name convention.
*/
void on_actionCloseLayout_triggered();
/**
* @brief on_actionAboutQt_triggered When the menu action Help > About Qt
* is triggered.
* The slot is automatically connected through name convention.
*/
void on_actionAboutQt_triggered();
/**
* @brief on_actionAboutPuzzle_triggered When the menu action Help > About Puzzle
* is triggered.
* The slot is automatically connected through name convention.
*/
void on_actionAboutPuzzle_triggered();
/**
* @brief on_comboBoxLayoutUnit_currentIndexChanged When the unit is changed in
* the layout property tab.
* The slot is automatically connected through name convention.
* @param index the index of the selected unit
*/
void on_comboBoxLayoutUnit_currentIndexChanged(int index);
/**
* @brief on_comboBoxLayoutTemplate_currentIndexChanged When the template is
* changed in the layout property tab.
* The slot is automatically connected through name convention.
* @param index the index of the selected templated
*/
void on_comboBoxLayoutTemplate_currentIndexChanged(int index);
/**
* @brief LayoutSizeChanged When the width or the length has been changed in
* the layout property tab
*/
void on_LayoutSizeChanged();
/**
* @brief LayoutOrientationChanged When one of the radio boxes for the layout
* orientation has been clicked
*/
void on_LayoutOrientationChanged();
/**
* @brief on_pushButtonLayoutRemoveUnusedLength_clicked When the button
* "Remove unused length" in the layout property tab is clicked.
* The slot is automatically connected through name convention.
*/
void on_pushButtonLayoutRemoveUnusedLength_clicked();
/**
* @brief on_LayoutMarginChanged When one of the margin values has been changed
* in the layout property tab.
*/
void on_LayoutMarginChanged();
/**
* @brief LayoutFollowGrainlineChanged When one of the radio boxes for the
* "Follow grainline" has been clicked in the layout property tab.
*/
void on_LayoutFollowGrainlineChanged();
/**
* @brief on_doubleSpinBoxLayoutPiecesGap_valueChanged When the "pieces gap"
* value is changed in the layout property tab.
* The slot is automatically connected through name convention.
* @param value the new value of the pieces gap
*/
void on_doubleSpinBoxLayoutPiecesGap_valueChanged(double value);
/**
* @brief on_checkBoxLayoutWarningPiecesSuperposition_toggled When the
* "Warning when pieces superposition" checkbox value in the layout
* property tab is toggled.
* The slot is automatically connected through name convention.
* @param checked the new checked value
*/
void on_checkBoxLayoutWarningPiecesSuperposition_toggled(bool checked);
/**
* @brief on_checkBoxLayoutWarningPiecesOutOfBound_toggled When the
* "Warning when pieces out of bound" checkbox value in the layout property
* tab is toggled.
* The slot is automatically connected through name convention.
* @param checked the new checked value
*/
void on_checkBoxLayoutWarningPiecesOutOfBound_toggled(bool checked);
/**
* @brief on_checkBoxLayoutStickyEdges_toggled When the "Sticky edges"
* checkbox value in the layout property tab is toggled.
* The slot is automatically connected through name convention.
* @param checked the new checked value
*/
void on_checkBoxLayoutStickyEdges_toggled(bool checked);
/**
* @brief on_pushButtonLayoutExport_clicked When the button
* "Export layout" in the layout property is clicked.
* The slot is automatically connected through name convention.
*/
void on_pushButtonLayoutExport_clicked();
/**
* @brief on_checkBoxCurrentPieceShowSeamline_toggled When the
* "Show seamline" checkbox value in the current piece tab is toggled.
* The slot is automatically connected through name convention.
* @param checked the new checked value
*/
void on_checkBoxCurrentPieceShowSeamline_toggled(bool checked);
/**
* @brief on_checkBoxCurrentPieceMirrorPiece_toggled When the
* "Mirror piece" checkbox in the current piece tab is toggled.
* The slot is automatically connected through name convention.
* @param checked the new checked value
*/
void on_checkBoxCurrentPieceMirrorPiece_toggled(bool checked);
/**
* @brief on_doubleSpinBoxCurrentPieceAngle_valueChanged When the
* "Current Piece Angle" value in the current piece property is changed
* The slot is automatically connected through name convention.
* @param value the new angle value
*/
void on_doubleSpinBoxCurrentPieceAngle_valueChanged(double value);
/**
* @brief on_CurrentPiecePositionChanged When the positionX or the positionY
* is changed in the current piece tab
*/
void on_CurrentPiecePositionChanged();
/**
* @brief PieceCarrouselLocationChanged When the Piece Carrousel's location
* has been changed
* @param area The new area where the Piece Carrousel has been placed
*/
void on_PieceCarrouselLocationChanged(Qt::DockWidgetArea area);
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};
#endif // PUZZLEMAINWINDOW_H