valentina/src/app/dialogs/tools/dialogsplinepath.h

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/************************************************************************
**
** @file dialogsplinepath.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#ifndef DIALOGSPLINEPATH_H
#define DIALOGSPLINEPATH_H
#include "dialogtool.h"
#include "../../geometry/vsplinepath.h"
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namespace Ui
{
class DialogSplinePath;
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}
/**
* @brief The DialogSplinePath class dialog for ToolSplinePath. Help create spline path and edit option.
*/
class DialogSplinePath : public DialogTool
{
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Q_OBJECT
public:
DialogSplinePath(const VContainer *data, QWidget *parent = nullptr);
~DialogSplinePath();
VSplinePath GetPath() const;
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void SetPath(const VSplinePath &value);
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public slots:
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virtual void ChoosedObject(quint32 id, const Valentina::Scenes &type);
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virtual void DialogAccepted();
/** TODO ISSUE 79 : create real function
* @brief DialogApply apply data and emit signal about applied dialog.
*/
virtual void DialogApply(){}
void PointChanged(int row);
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void currentPointChanged( int index );
void Angle1Changed(qreal index );
void Angle2Changed( qreal index );
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void KAsm1Changed(qreal d);
void KAsm2Changed(qreal d);
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private:
Q_DISABLE_COPY(DialogSplinePath)
/** @brief ui keeps information about user interface */
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Ui::DialogSplinePath *ui;
/** @brief path spline path */
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VSplinePath path;
void NewItem(quint32 id, qreal kAsm1, qreal angle1, qreal kAsm2, qreal angle2);
void DataPoint(quint32 id, qreal kAsm1, qreal angle1, qreal kAsm2, qreal angle2);
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void EnableFields();
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};
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetPath return spline path
* @return path
*/
inline VSplinePath DialogSplinePath::GetPath() const
{
return path;
}
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#endif // DIALOGSPLINEPATH_H