/************************************************************************ ** ** @file dialogsplinepath.h ** @author Roman Telezhynskyi ** @date November 15, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef DIALOGSPLINEPATH_H #define DIALOGSPLINEPATH_H #include "dialogtool.h" #include "../../geometry/vsplinepath.h" namespace Ui { class DialogSplinePath; } /** * @brief The DialogSplinePath class dialog for ToolSplinePath. Help create spline path and edit option. */ class DialogSplinePath : public DialogTool { Q_OBJECT public: DialogSplinePath(const VContainer *data, QWidget *parent = nullptr); ~DialogSplinePath(); VSplinePath GetPath() const; void SetPath(const VSplinePath &value); public slots: virtual void ChoosedObject(quint32 id, const Valentina::Scenes &type); virtual void DialogAccepted(); /** TODO ISSUE 79 : create real function * @brief DialogApply apply data and emit signal about applied dialog. */ virtual void DialogApply(){} void PointChanged(int row); void currentPointChanged( int index ); void Angle1Changed(qreal index ); void Angle2Changed( qreal index ); void KAsm1Changed(qreal d); void KAsm2Changed(qreal d); private: Q_DISABLE_COPY(DialogSplinePath) /** @brief ui keeps information about user interface */ Ui::DialogSplinePath *ui; /** @brief path spline path */ VSplinePath path; void NewItem(quint32 id, qreal kAsm1, qreal angle1, qreal kAsm2, qreal angle2); void DataPoint(quint32 id, qreal kAsm1, qreal angle1, qreal kAsm2, qreal angle2); void EnableFields(); }; //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetPath return spline path * @return path */ inline VSplinePath DialogSplinePath::GetPath() const { return path; } #endif // DIALOGSPLINEPATH_H