2014-08-15 15:54:24 +02:00
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/************************************************************************
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**
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** @file vispath.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 15 8, 2014
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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2015-02-27 11:27:48 +01:00
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** Copyright (C) 2013-2015 Valentina project
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2014-08-15 15:54:24 +02:00
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vispath.h"
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//---------------------------------------------------------------------------------------------------------------------
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VisPath::VisPath(const VContainer *data, QGraphicsItem *parent)
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:Visualization(data), QGraphicsPathItem(parent)
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{
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this->setZValue(1);// Show on top real tool
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InitPen();
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}
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//---------------------------------------------------------------------------------------------------------------------
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VisPath::~VisPath()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void VisPath::InitPen()
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{
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2015-06-15 11:32:27 +02:00
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this->setPen(QPen(mainColor, qApp->toPixel(WidthHairLine(*Visualization::data->GetPatternUnit()))/factor,
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lineStyle));
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2014-08-15 15:54:24 +02:00
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VisPath::AddOnScene()
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{
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AddItem(this);
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}
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