valentina/src/app/visualization/vispath.cpp

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/************************************************************************
**
** @file vispath.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 15 8, 2014
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2014 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vispath.h"
//---------------------------------------------------------------------------------------------------------------------
VisPath::VisPath(const VContainer *data, QGraphicsItem *parent)
:Visualization(data), QGraphicsPathItem(parent)
{
this->setZValue(1);// Show on top real tool
InitPen();
}
//---------------------------------------------------------------------------------------------------------------------
VisPath::~VisPath()
{}
//---------------------------------------------------------------------------------------------------------------------
void VisPath::InitPen()
{
this->setPen(QPen(mainColor, qApp->toPixel(qApp->widthHairLine())/factor, lineStyle));
}
//---------------------------------------------------------------------------------------------------------------------
void VisPath::AddOnScene()
{
AddItem(this);
}