valentina/src/libs/vtools/dialogs/tools/dialoguniondetails.h

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/************************************************************************
**
** @file dialoguniondetails.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 23 12, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef DIALOGUNIONDETAILS_H
#define DIALOGUNIONDETAILS_H
#include <qcompilerdetection.h>
#include <QMetaObject>
#include <QObject>
#include <QString>
#include <QtGlobal>
#include "../vmisc/def.h"
#include "dialogtool.h"
namespace Ui
{
class DialogUnionDetails;
}
/**
* @brief The DialogUnionDetails class dialog for ToolUnionDetails.
*/
class DialogUnionDetails : public DialogTool
{
Q_OBJECT
public:
DialogUnionDetails(const VContainer *data, const quint32 &toolId, QWidget *parent = nullptr);
virtual ~DialogUnionDetails() Q_DECL_OVERRIDE;
quint32 getD1() const;
quint32 getD2() const;
int getIndexD1() const;
int getIndexD2() const;
bool RetainPieces() const;
public slots:
virtual void ChosenObject(quint32 id, const SceneObject &type) Q_DECL_OVERRIDE;
private:
Q_DISABLE_COPY(DialogUnionDetails)
/** @brief ui keeps information about user interface */
Ui::DialogUnionDetails *ui;
/** @brief indexD1 index edge first detail */
int indexD1;
/** @brief indexD2 index edge second detail */
int indexD2;
/** @brief d1 id first detail */
quint32 d1;
/** @brief d2 id second detail */
quint32 d2;
/** @brief numberD number of detail, what we already have */
qint32 numberD;
/** @brief numberP number of points, what we already have */
qint32 numberP;
/** @brief p1 id first point of detail */
quint32 p1;
/** @brief p2 id second point of detail */
quint32 p2;
bool CheckObject(const quint32 &id, const quint32 &idDetail) const;
bool CheckDetail(const quint32 &idDetail) const;
void ChoosedDetail(const quint32 &id, const SceneObject &type, quint32 &idDetail,
int &index);
};
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getD1 return id first detail
* @return id
*/
inline quint32 DialogUnionDetails::getD1() const
{
return d1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getD2 return id second detail
* @return id
*/
inline quint32 DialogUnionDetails::getD2() const
{
return d2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getIndexD1 return index edge first detail
* @return index
*/
inline int DialogUnionDetails::getIndexD1() const
{
return indexD1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getIndexD2 return index edge second detail
* @return index
*/
inline int DialogUnionDetails::getIndexD2() const
{
return indexD2;
}
#endif // DIALOGUNIONDETAILS_H