valentina/src/libs/vlayout/vposition.h

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/************************************************************************
**
** @file vposition.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 20 1, 2015
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VPOSITION_H
#define VPOSITION_H
#include <qcompilerdetection.h>
#include <QRunnable>
#include <QVector>
#include <QtGlobal>
#include <atomic>
#include "vbestsquare.h"
#include "vcontour.h"
#include "vlayoutdef.h"
#include "vlayoutpiece.h"
struct VPositionData
{
VContour gContour{};
VLayoutPiece detail{};
int i{-1};
int j{-1};
bool rotate{false};
int rotationNumber{0};
bool followGrainline{false};
};
class VPosition : public QRunnable
{
public:
VPosition(const VPositionData &data, std::atomic_bool *stop, bool saveLength);
virtual ~VPosition() override = default;
virtual void run() override;
#ifdef LAYOUT_DEBUG
quint32 getPaperIndex() const;
void setPaperIndex(quint32 value);
quint32 getFrame() const;
void setFrame(quint32 value);
quint32 getDetailsCount() const;
void setDetailsCount(quint32 value);
void setDetails(const QVector<VLayoutPiece> &details);
#endif
VBestSquare getBestResult() const;
#ifdef LAYOUT_DEBUG
static void DrawDebug(const VContour &contour, const VLayoutPiece &detail, int frame, quint32 paperIndex,
int detailsCount, const QVector<VLayoutPiece> &details = QVector<VLayoutPiece>());
static int Bias(int length, int maxLength);
#endif
private:
Q_DISABLE_COPY(VPosition)
VBestSquare m_bestResult;
VPositionData m_data;
#ifdef LAYOUT_DEBUG
quint32 paperIndex;
quint32 frame;
quint32 detailsCount;
QVector<VLayoutPiece> details;
#endif
std::atomic_bool *stop;
/**
* @brief angle_between keep angle between global edge and detail edge. Need for optimization rotation.
*/
qreal angle_between;
enum class CrossingType : char
{
NoIntersection = 0,
Intersection = 1,
EdgeError = 2
};
enum class InsideType : char
{
Outside = 0,
Inside = 1,
EdgeError = 2
};
void SaveCandidate(VBestSquare &bestResult, const VLayoutPiece &detail, int globalI, int detJ, BestFrom type);
bool CheckCombineEdges(VLayoutPiece &detail, int j, int &dEdge);
bool CheckRotationEdges(VLayoutPiece &detail, int j, int dEdge, qreal angle) const;
void RotateOnAngle(qreal angle);
CrossingType Crossing(const VLayoutPiece &detail) const;
bool SheetContains(const QRectF &rect) const;
void CombineEdges(VLayoutPiece &detail, const QLineF &globalEdge, int dEdge);
void RotateEdges(VLayoutPiece &detail, const QLineF &globalEdge, int dEdge, qreal angle) const;
void Rotate(int number);
void FollowGrainline();
QLineF FabricGrainline() const;
void FindBestPosition();
};
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VPosition::FabricGrainline return fabric gainline accoding to paper orientation
* @return fabric gainline line
*/
inline QLineF VPosition::FabricGrainline() const
{
return m_data.gContour.GetHeight() >= m_data.gContour.GetWidth() ? QLineF(10, 10, 10, 100) :
QLineF(10, 10, 100, 10);
}
#endif // VPOSITION_H