2015-01-21 22:49:38 +01:00
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/************************************************************************
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**
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** @file vposition.h
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 20 1, 2015
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**
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** @brief
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** @copyright
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2017-10-05 11:20:01 +02:00
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** This source code is part of the Valentina project, a pattern making
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2015-01-21 22:49:38 +01:00
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** program, whose allow create and modeling patterns of clothing.
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2015-02-27 11:27:48 +01:00
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** Copyright (C) 2013-2015 Valentina project
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2015-01-21 22:49:38 +01:00
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef VPOSITION_H
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#define VPOSITION_H
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2016-08-08 13:44:49 +02:00
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#include <qcompilerdetection.h>
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2015-01-21 22:49:38 +01:00
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#include <QRunnable>
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#include <QVector>
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#include <QtGlobal>
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#include <atomic>
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#include "vbestsquare.h"
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#include "vcontour.h"
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#include "vlayoutdef.h"
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#include "vlayoutpiece.h"
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2015-01-21 22:49:38 +01:00
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2019-03-26 17:54:59 +01:00
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struct VPositionData
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{
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VContour gContour{};
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VLayoutPiece detail{};
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int i{-1};
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int j{-1};
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bool rotate{false};
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2019-03-29 18:52:37 +01:00
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int rotationNumber{0};
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bool followGrainline{false};
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};
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2015-01-21 22:49:38 +01:00
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class VPosition : public QRunnable
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{
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public:
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VPosition(const VPositionData &data, std::atomic_bool *stop, bool saveLength);
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virtual ~VPosition() override = default;
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virtual void run() override;
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#ifdef LAYOUT_DEBUG
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quint32 getPaperIndex() const;
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void setPaperIndex(quint32 value);
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quint32 getFrame() const;
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void setFrame(quint32 value);
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quint32 getDetailsCount() const;
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void setDetailsCount(quint32 value);
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2017-01-22 10:02:02 +01:00
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void setDetails(const QVector<VLayoutPiece> &details);
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#endif
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VBestSquare getBestResult() const;
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#ifdef LAYOUT_DEBUG
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static void DrawDebug(const VContour &contour, const VLayoutPiece &detail, int frame, quint32 paperIndex,
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int detailsCount, const QVector<VLayoutPiece> &details = QVector<VLayoutPiece>());
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2015-05-06 14:03:45 +02:00
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static int Bias(int length, int maxLength);
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#endif
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private:
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Q_DISABLE_COPY(VPosition)
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VBestSquare m_bestResult;
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VPositionData m_data;
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#ifdef LAYOUT_DEBUG
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quint32 paperIndex;
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quint32 frame;
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quint32 detailsCount;
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QVector<VLayoutPiece> details;
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#endif
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std::atomic_bool *stop;
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2015-05-15 17:16:15 +02:00
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/**
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* @brief angle_between keep angle between global edge and detail edge. Need for optimization rotation.
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*/
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qreal angle_between;
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enum class CrossingType : char
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{
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NoIntersection = 0,
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Intersection = 1,
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EdgeError = 2
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};
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enum class InsideType : char
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{
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Outside = 0,
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Inside = 1,
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EdgeError = 2
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};
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void SaveCandidate(VBestSquare &bestResult, const VLayoutPiece &detail, int globalI, int detJ, BestFrom type);
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bool CheckCombineEdges(VLayoutPiece &detail, int j, int &dEdge);
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bool CheckRotationEdges(VLayoutPiece &detail, int j, int dEdge, qreal angle) const;
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void RotateOnAngle(qreal angle);
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CrossingType Crossing(const VLayoutPiece &detail) const;
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bool SheetContains(const QRectF &rect) const;
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2018-12-28 12:08:53 +01:00
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void CombineEdges(VLayoutPiece &detail, const QLineF &globalEdge, int dEdge);
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void RotateEdges(VLayoutPiece &detail, const QLineF &globalEdge, int dEdge, qreal angle) const;
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2019-03-29 18:52:37 +01:00
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void Rotate(int number);
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void FollowGrainline();
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QLineF FabricGrainline() const;
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void FindBestPosition();
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};
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2018-12-27 14:54:29 +01:00
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VPosition::FabricGrainline return fabric gainline accoding to paper orientation
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* @return fabric gainline line
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*/
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inline QLineF VPosition::FabricGrainline() const
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{
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return m_data.gContour.GetHeight() >= m_data.gContour.GetWidth() ? QLineF(10, 10, 10, 100) :
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QLineF(10, 10, 100, 10);
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}
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2015-01-21 22:49:38 +01:00
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#endif // VPOSITION_H
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