First realization multithreading.
--HG-- branch : feature
This commit is contained in:
parent
62aa898742
commit
9210d31c25
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@ -14,7 +14,8 @@ HEADERS += \
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$$PWD/vbank.h \
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$$PWD/vcontour.h \
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$$PWD/vcontour_p.h \
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$$PWD/vbestsquare.h
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$$PWD/vbestsquare.h \
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$$PWD/vposition.h
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SOURCES += \
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$$PWD/stable.cpp \
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@ -24,4 +25,5 @@ SOURCES += \
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$$PWD/vlayoutpaper.cpp \
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$$PWD/vbank.cpp \
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$$PWD/vcontour.cpp \
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$$PWD/vbestsquare.cpp
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$$PWD/vbestsquare.cpp \
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$$PWD/vposition.cpp
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@ -46,7 +46,7 @@ enum class BestFrom : char
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Combine = 1
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};
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#define LAYOUT_DEBUG // Enable debug mode
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//#define LAYOUT_DEBUG // Enable debug mode
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#ifdef LAYOUT_DEBUG
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# define SHOW_VERTICES // Show contour vertices
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@ -57,7 +57,7 @@ enum class BestFrom : char
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//# define SHOW_COMBINE
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//# define SHOW_MIRROR
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//# define SHOW_CANDIDATE_BEST
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# define SHOW_BEST
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//# define SHOW_BEST
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#endif//LAYOUT_DEBUG
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#endif // VLAYOUTDEF_H
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@ -29,6 +29,7 @@
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#include "vlayoutpaper.h"
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#include "vlayoutpaper_p.h"
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#include "vbestsquare.h"
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#include "vposition.h"
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#include <climits>
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#include <QPointF>
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@ -38,6 +39,7 @@
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#include <QPainter>
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#include <QGraphicsItem>
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#include <QCoreApplication>
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#include <QThreadPool>
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper()
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@ -155,413 +157,52 @@ int VLayoutPaper::Count() const
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bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail, bool &stop)
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{
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VBestSquare bestResult;
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QThreadPool *thread_pool = QThreadPool::globalInstance();
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thread_pool->setMaxThreadCount(4);
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QVector<VPosition *> threads;
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for (int j=1; j <= d->globalContour.EdgesCount(); ++j)
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{
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for (int i=1; i<= detail.EdgesCount(); i++)
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{
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QCoreApplication::processEvents();
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VPosition *thread = new VPosition(d->globalContour, j, detail, i);
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//Info for debug
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thread->setPaperIndex(d->paperIndex);
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thread->setFrame(d->frame);
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thread->setDetailsCount(d->details.count());
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thread->setDetails(d->details);
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if (stop)
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{
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return false;
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}
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thread->setAutoDelete(false);
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threads.append(thread);
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thread_pool->start(thread);
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// We should use copy of the detail.
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VLayoutDetail workDetail = detail;
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int dEdge = i;// For mirror detail edge will be different
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if (CheckCombineEdges(workDetail, j, dEdge))
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{
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_CANDIDATE_BEST
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DrawDebug(d->globalContour, workDetail, d->frame+2, d->paperIndex, d->details.count(),
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d->details);
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# endif
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#endif
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SaveCandidate(bestResult, workDetail, j, dEdge, BestFrom::Combine);
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}
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d->frame = d->frame + 3;
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for (int angle = 0; angle <= 360; angle = angle+20)
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{
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QCoreApplication::processEvents();
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if (stop)
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{
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return false;
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}
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// We should use copy of the detail.
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VLayoutDetail workDetail = detail;
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if (CheckRotationEdges(workDetail, j, i, angle))
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{
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_CANDIDATE_BEST
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++d->frame;
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DrawDebug(d->globalContour, workDetail, d->frame, d->paperIndex, d->details.count(),
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d->details);
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# endif
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#endif
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SaveCandidate(bestResult, workDetail, j, i, BestFrom::Rotation);
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}
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++d->frame;
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}
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d->frame = d->frame + 3 + 360/20*2;
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}
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}
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if (thread_pool->waitForDone() == false)
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{
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return false;
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}
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QCoreApplication::processEvents();
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if (stop)
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{
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return false;
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}
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for (int i=0; i < threads.size(); ++i)
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{
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bestResult.NewResult(threads.at(i)->getBestResult());
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}
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qDeleteAll(threads.begin(), threads.end());
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threads.clear();
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return SaveResult(bestResult, detail);
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge) const
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{
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const QLineF globalEdge = d->globalContour.GlobalEdge(j);
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bool flagMirror = false;
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bool flagSquare = false;
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CombineEdges(detail, globalEdge, dEdge);
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_COMBINE
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DrawDebug(d->globalContour, detail, d->frame, d->paperIndex, d->details.count(), d->details);
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# endif
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#endif
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CrossingType type = CrossingType::Intersection;
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if (SheetContains(detail.BoundingRect()))
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{
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type = Crossing(detail, j, dEdge);
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}
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switch (type)
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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detail.Mirror(globalEdge);
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flagMirror = true;
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break;
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case CrossingType::NoIntersection:
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{
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switch (InsideContour(detail, dEdge))
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{
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case InsideType::EdgeError:
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return false;
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case InsideType::Inside:
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detail.Mirror(globalEdge);
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flagMirror = true;
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break;
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case InsideType::Outside:
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flagSquare = true;
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break;
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default:
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break;
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}
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}
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default:
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break;
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}
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if (flagMirror)
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{
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#ifdef LAYOUT_DEBUG
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#ifdef SHOW_MIRROR
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DrawDebug(d->globalContour, detail, d->frame+1, d->paperIndex, d->details.count(), d->details);
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#endif
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#endif
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dEdge = detail.EdgeByPoint(globalEdge.p2());
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if (dEdge <= 0)
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{
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return false;
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}
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CrossingType type = CrossingType::Intersection;
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if (SheetContains(detail.BoundingRect()))
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{
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type = Crossing(detail, j, dEdge);
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}
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switch (type)
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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flagSquare = false;
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break;
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case CrossingType::NoIntersection:
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{
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switch (InsideContour(detail, dEdge))
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{
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case InsideType::EdgeError:
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return false;
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case InsideType::Inside:
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flagSquare = false;
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break;
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case InsideType::Outside:
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flagSquare = true;
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break;
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default:
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break;
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}
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}
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default:
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break;
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}
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}
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return flagSquare;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int angle) const
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{
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const QLineF globalEdge = d->globalContour.GlobalEdge(j);
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bool flagSquare = false;
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RotateEdges(detail, globalEdge, dEdge, angle);
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#ifdef LAYOUT_DEBUG
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#ifdef SHOW_ROTATION
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DrawDebug(d->globalContour, detail, d->frame, d->paperIndex, d->details.count(), d->details);
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#endif
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#endif
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CrossingType type = CrossingType::Intersection;
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if (SheetContains(detail.BoundingRect()))
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{
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type = Crossing(detail, j, dEdge);
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}
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switch (type)
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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flagSquare = false;
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break;
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case CrossingType::NoIntersection:
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{
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switch (InsideContour(detail, dEdge))
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{
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case InsideType::EdgeError:
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return false;
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case InsideType::Inside:
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flagSquare = false;
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break;
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case InsideType::Outside:
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flagSquare = true;
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break;
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default:
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break;
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}
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}
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default:
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break;
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}
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return flagSquare;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::CrossingType VLayoutPaper::Crossing(const VLayoutDetail &detail, const int &globalI,
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const int &detailI) const
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{
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int globalEdgesCount = d->globalContour.EdgesCount();
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if (globalEdgesCount == 0)
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{
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globalEdgesCount = 1;// For blank sheet
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}
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const int detailEdgesCount = detail.EdgesCount();
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if (detailEdgesCount < 3)
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{
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return CrossingType::EdgeError;
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}
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for(int i = 1; i <= globalEdgesCount; i++)
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{
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const QLineF globalEdge = d->globalContour.GlobalEdge(i);
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if (globalEdge.isNull()) // Got null edge
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{
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return CrossingType::EdgeError;
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}
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for(int j = 1; j <= detailEdgesCount; j++)
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{
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if (i == globalI && j == detailI)
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{
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continue;
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}
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const QLineF detailEdge = detail.Edge(j);
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if (detailEdge.isNull()) // Got null edge
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{
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return CrossingType::EdgeError;
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}
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QPointF xPoint;
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QLineF::IntersectType type = globalEdge.intersect(detailEdge, &xPoint);
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if (type == QLineF::BoundedIntersection)
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{
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if (TrueIntersection(d->globalContour.GlobalEdge(globalI), detail.Edge(detailI), xPoint))
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{
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return CrossingType::Intersection;
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}
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}
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}
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}
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return CrossingType::NoIntersection;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::InsideType VLayoutPaper::InsideContour(const VLayoutDetail &detail, const int &detailI) const
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{
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if (detail.EdgesCount() < 3)
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{
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return InsideType::EdgeError;
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}
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const QVector<QPointF> lPoints = detail.GetLayoutAllowencePoints();
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const QLineF detailEdge = detail.Edge(detailI);
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if (detailEdge.isNull()) // Got null edge
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{
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return InsideType::EdgeError;
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}
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if (d->details.isEmpty())
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{
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const QLineF globalEdge = d->globalContour.GlobalEdge(1);
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for(int i = 0; i < lPoints.count(); i++)
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{
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if (CheckSide(globalEdge, lPoints.at(i)) < 0)
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{
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return InsideType::Inside;
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}
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}
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}
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else
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{
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const int polyCorners = d->globalContour.EdgesCount();
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int j = polyCorners-1;
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QVector<qreal> constant;
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QVector<qreal> multiple;
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for(int i=0; i<polyCorners; i++)
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{
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const qreal xi = d->globalContour.at(i).x();
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const qreal xj = d->globalContour.at(j).x();
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const qreal yi = d->globalContour.at(i).y();
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const qreal yj = d->globalContour.at(j).y();
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if(qFuzzyCompare(yj, yi))
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{
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constant.insert(i, xi);
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multiple.insert(i, 0);
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}
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else
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{
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constant.insert(i, xi - (yi*xj)/(yj-yi) + (yi*xi)/(yj-yi));
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multiple.insert(i, (xj-xi)/(yj-yi));
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}
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j=i;
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}
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for(int m = 1; m <= detail.EdgesCount(); ++m)
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{
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if (m == detailI)
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{
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continue;
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}
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const QLineF detailEdge = detail.Edge(m);
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if (detailEdge.isNull()) // Got null edge
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{
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return InsideType::EdgeError;
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}
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const QVector<QPointF> p = Triplet(detailEdge);
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for (int n=0; n<p.size(); ++n )
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{
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int j = polyCorners-1;
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bool oddNodes = false;
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for (int i=0; i<polyCorners; i++)
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{
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const qreal yi = d->globalContour.at(i).y();
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const qreal yj = d->globalContour.at(j).y();
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if (((yi < p.at(n).y() && yj >= p.at(n).y()) || (yj < p.at(n).y() && yi >= p.at(n).y())))
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{
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oddNodes ^= (p.at(n).y() * multiple.at(i) + constant.at(i) < p.at(n).x());
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}
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j=i;
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}
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if (oddNodes)
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{
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return InsideType::Inside;
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}
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}
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}
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}
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return InsideType::Outside;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VLayoutPaper::CheckSide(const QLineF &edge, const QPointF &p) const
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{
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return (edge.x2() - edge.x1()) * (p.y() - edge.y1()) - (edge.y2() - edge.y1()) * (p.x() - edge.x1());
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::SheetContains(const QRectF &rect) const
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{
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const QRectF bRect(0, 0, d->globalContour.GetWidth(), d->globalContour.GetHeight());
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return bRect.contains(rect);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, const int &dEdge) const
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{
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QLineF detailEdge = detail.Edge(dEdge);
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// Find distance between two edges for two begin vertex.
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const qreal dx = globalEdge.x2() - detailEdge.x2();
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const qreal dy = globalEdge.y2() - detailEdge.y2();
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detailEdge.translate(dx, dy); // Use values for translate detail edge.
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const qreal angle_between = globalEdge.angleTo(detailEdge); // Seek angle between two edges.
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// Now we move detail to position near to global contour edge.
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detail.Translate(dx, dy);
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detail.Rotate(detailEdge.p2(), -angle_between);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::RotateEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge, int angle) const
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{
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QLineF detailEdge = detail.Edge(dEdge);
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// Find distance between two edges for two begin vertex.
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const qreal dx = globalEdge.x2() - detailEdge.x2();
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const qreal dy = globalEdge.y2() - detailEdge.y2();
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detailEdge.translate(dx, dy); // Use values for translate detail edge.
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// Now we move detail to position near to global contour edge.
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detail.Translate(dx, dy);
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detail.Rotate(globalEdge.p2(), angle);
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::SaveResult(const VBestSquare &bestResult, const VLayoutDetail &detail)
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{
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|
@ -582,7 +223,7 @@ bool VLayoutPaper::SaveResult(const VBestSquare &bestResult, const VLayoutDetail
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_BEST
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DrawDebug(d->globalContour, workDetail, UINT_MAX, d->paperIndex, d->details.count(), d->details);
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VPosition::DrawDebug(d->globalContour, workDetail, UINT_MAX, d->paperIndex, d->details.count(), d->details);
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# endif
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#endif
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}
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|
@ -601,153 +242,6 @@ void VLayoutPaper::SaveCandidate(VBestSquare &bestResult, const VLayoutDetail &d
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detail.GetMatrix(), detail.IsMirror(), type);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::DrawDebug(const VContour &contour, const VLayoutDetail &detail, int frame, quint32 paperIndex,
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int detailsCount, const QVector<VLayoutDetail> &details)
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{
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QImage frameImage(contour.GetWidth()*2, contour.GetHeight()*2, QImage::Format_RGB32);
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frameImage.fill(Qt::white);
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QPainter paint;
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paint.begin(&frameImage);
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|
||||
paint.setPen(QPen(Qt::darkRed, 10, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
||||
paint.drawRect(QRectF(contour.GetWidth()/2, contour.GetHeight()/2, contour.GetWidth(), contour.GetHeight()));
|
||||
|
||||
paint.setPen(QPen(Qt::black, 3, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
||||
QPainterPath p;
|
||||
if (contour.GetContour().isEmpty())
|
||||
{
|
||||
p = DrawContour(contour.CutEdge(QLineF(0, 0, contour.GetWidth(), 0)));
|
||||
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
|
||||
paint.drawPath(p);
|
||||
}
|
||||
else
|
||||
{
|
||||
p = DrawContour(contour.GetContour());
|
||||
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
|
||||
paint.drawPath(p);
|
||||
}
|
||||
|
||||
#ifdef SHOW_CANDIDATE
|
||||
paint.setPen(QPen(Qt::darkGreen, 3, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
||||
p = DrawContour(detail.GetLayoutAllowencePoints());
|
||||
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
|
||||
paint.drawPath(p);
|
||||
#endif
|
||||
|
||||
#ifdef ARRANGED_DETAILS
|
||||
paint.setPen(QPen(Qt::blue, 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
||||
p = DrawDetails(details);
|
||||
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
|
||||
paint.drawPath(p);
|
||||
#else
|
||||
Q_UNUSED(detail)
|
||||
#endif
|
||||
|
||||
paint.end();
|
||||
const QString path = QDir::homePath()+QStringLiteral("/LayoutDebug/")+QString("%1_%2_%3.png").arg(paperIndex)
|
||||
.arg(detailsCount).arg(frame);
|
||||
frameImage.save (path);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QPainterPath VLayoutPaper::ShowDirection(const QLineF &edge)
|
||||
{
|
||||
QLineF arrow = edge;
|
||||
arrow.setLength(edge.length()/2.0);
|
||||
|
||||
//Reverse line because we want start arrow from this point
|
||||
arrow = QLineF(arrow.p2(), arrow.p1());
|
||||
const qreal angle = arrow.angle();//we each time change line angle, better save original angle value
|
||||
arrow.setLength(14);//arrow length in pixels
|
||||
|
||||
QPainterPath path;
|
||||
arrow.setAngle(angle-35);
|
||||
path.moveTo(arrow.p1());
|
||||
path.lineTo(arrow.p2());
|
||||
|
||||
arrow.setAngle(angle+35);
|
||||
path.moveTo(arrow.p1());
|
||||
path.lineTo(arrow.p2());
|
||||
return path;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QPainterPath VLayoutPaper::DrawContour(const QVector<QPointF> &points)
|
||||
{
|
||||
QPainterPath path;
|
||||
path.setFillRule(Qt::WindingFill);
|
||||
if (points.count() >= 2)
|
||||
{
|
||||
for (qint32 i = 0; i < points.count()-1; ++i)
|
||||
{
|
||||
path.moveTo(points.at(i));
|
||||
path.lineTo(points.at(i+1));
|
||||
}
|
||||
path.lineTo(points.at(0));
|
||||
|
||||
#ifdef SHOW_DIRECTION
|
||||
for (qint32 i = 0; i < points.count()-1; ++i)
|
||||
{
|
||||
path.addPath(ShowDirection(QLineF(points.at(i), points.at(i+1))));
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef SHOW_VERTICES
|
||||
for (qint32 i = 0; i < points.count(); ++i)
|
||||
{
|
||||
path.addRect(points.at(i).x()-3, points.at(i).y()-3, 6, 6);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QPainterPath VLayoutPaper::DrawDetails(const QVector<VLayoutDetail> &details)
|
||||
{
|
||||
QPainterPath path;
|
||||
path.setFillRule(Qt::WindingFill);
|
||||
if (details.count() > 0)
|
||||
{
|
||||
for (int i = 0; i < details.size(); ++i)
|
||||
{
|
||||
path.addPath(details.at(i).ContourPath());
|
||||
}
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
bool VLayoutPaper::TrueIntersection(const QLineF &gEdge, const QLineF &dEdge, const QPointF &p) const
|
||||
{
|
||||
const QPointF pX = RoundedPoint(p);
|
||||
const QPointF gP1 = RoundedPoint(gEdge.p1());
|
||||
const QPointF gP2 = RoundedPoint(gEdge.p2());
|
||||
const QPointF dP1 = RoundedPoint(dEdge.p1());
|
||||
const QPointF dP2 = RoundedPoint(dEdge.p2());
|
||||
return !(pX == gP1 || pX == gP2 || pX == dP1 || pX == dP2);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QPointF VLayoutPaper::RoundedPoint(const QPointF &p) const
|
||||
{
|
||||
return QPointF(qRound(p.x()), qRound(p.y()));
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QVector<QPointF> VLayoutPaper::Triplet(const QLineF &edge) const
|
||||
{
|
||||
QVector<QPointF> p;
|
||||
QLineF line = edge;
|
||||
line.setLength(edge.length()/2);
|
||||
|
||||
p.append(edge.p1());
|
||||
p.append(line.p2());
|
||||
p.append(edge.p2());
|
||||
return p;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QGraphicsItem *VLayoutPaper::GetItem() const
|
||||
{
|
||||
|
|
|
@ -73,45 +73,11 @@ public:
|
|||
private:
|
||||
QSharedDataPointer<VLayoutPaperData> d;
|
||||
|
||||
enum class CrossingType : char
|
||||
{
|
||||
NoIntersection = 0,
|
||||
Intersection = 1,
|
||||
EdgeError = 2
|
||||
};
|
||||
|
||||
enum class InsideType : char
|
||||
{
|
||||
Outside = 0,
|
||||
Inside = 1,
|
||||
EdgeError = 2
|
||||
};
|
||||
|
||||
bool AddToSheet(const VLayoutDetail &detail, bool &stop);
|
||||
|
||||
bool CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge) const;
|
||||
bool CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int angle) const;
|
||||
|
||||
CrossingType Crossing(const VLayoutDetail &detail, const int &globalI, const int &detailI) const;
|
||||
InsideType InsideContour(const VLayoutDetail &detail, const int &detailI) const;
|
||||
qreal CheckSide(const QLineF &edge, const QPointF &p) const;
|
||||
bool SheetContains(const QRectF &rect) const;
|
||||
|
||||
void CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, const int &dEdge) const;
|
||||
void RotateEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge, int angle) const;
|
||||
|
||||
bool SaveResult(const VBestSquare &bestResult, const VLayoutDetail &detail);
|
||||
void SaveCandidate(VBestSquare &bestResult, const VLayoutDetail &detail, int globalI, int detJ, BestFrom type);
|
||||
|
||||
static void DrawDebug(const VContour &contour, const VLayoutDetail &detail, int frame, quint32 paperIndex,
|
||||
int detailsCount, const QVector<VLayoutDetail> &details = QVector<VLayoutDetail>());
|
||||
static QPainterPath ShowDirection(const QLineF &edge);
|
||||
static QPainterPath DrawContour(const QVector<QPointF> &points);
|
||||
static QPainterPath DrawDetails(const QVector<VLayoutDetail> &details);
|
||||
|
||||
bool TrueIntersection(const QLineF &gEdge, const QLineF &dEdge, const QPointF &p) const;
|
||||
QPointF RoundedPoint(const QPointF &p) const;
|
||||
QVector<QPointF> Triplet(const QLineF &edge) const;
|
||||
};
|
||||
|
||||
#endif // VLAYOUTPAPER_H
|
||||
|
|
691
src/libs/vlayout/vposition.cpp
Normal file
691
src/libs/vlayout/vposition.cpp
Normal file
|
@ -0,0 +1,691 @@
|
|||
/************************************************************************
|
||||
**
|
||||
** @file vposition.cpp
|
||||
** @author Roman Telezhynskyi <dismine(at)gmail.com>
|
||||
** @date 20 1, 2015
|
||||
**
|
||||
** @brief
|
||||
** @copyright
|
||||
** This source code is part of the Valentine project, a pattern making
|
||||
** program, whose allow create and modeling patterns of clothing.
|
||||
** Copyright (C) 2015 Valentina project
|
||||
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
|
||||
**
|
||||
** Valentina is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** Valentina is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
|
||||
**
|
||||
*************************************************************************/
|
||||
|
||||
#include "vposition.h"
|
||||
|
||||
#include <QPointF>
|
||||
#include <QRectF>
|
||||
#include <QLineF>
|
||||
#include <QPolygonF>
|
||||
#include <QPainterPath>
|
||||
#include <QImage>
|
||||
#include <QPainter>
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
VPosition::VPosition(const VContour &gContour, int j, const VLayoutDetail &detail, int i)
|
||||
:QRunnable(), bestResult(VBestSquare()), gContour(gContour), detail(detail), i(i), j(j), paperIndex(0), frame(0),
|
||||
detailsCount(0), details(QVector<VLayoutDetail>())
|
||||
{}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPosition::run()
|
||||
{
|
||||
// We should use copy of the detail.
|
||||
VLayoutDetail workDetail = detail;
|
||||
|
||||
int dEdge = i;// For mirror detail edge will be different
|
||||
if (CheckCombineEdges(workDetail, j, dEdge))
|
||||
{
|
||||
#ifdef LAYOUT_DEBUG
|
||||
# ifdef SHOW_CANDIDATE_BEST
|
||||
DrawDebug(gContour, workDetail, frame+2, paperIndex, detailsCount, details);
|
||||
# endif
|
||||
#endif
|
||||
|
||||
SaveCandidate(bestResult, workDetail, j, dEdge, BestFrom::Combine);
|
||||
}
|
||||
frame = frame + 3;
|
||||
|
||||
for (int angle = 0; angle <= 360; angle = angle+20)
|
||||
{
|
||||
// We should use copy of the detail.
|
||||
VLayoutDetail workDetail = detail;
|
||||
|
||||
if (CheckRotationEdges(workDetail, j, i, angle))
|
||||
{
|
||||
#ifdef LAYOUT_DEBUG
|
||||
# ifdef SHOW_CANDIDATE_BEST
|
||||
++frame;
|
||||
DrawDebug(gContour, workDetail, frame, paperIndex, detailsCount, details);
|
||||
# endif
|
||||
#endif
|
||||
|
||||
SaveCandidate(bestResult, workDetail, j, i, BestFrom::Rotation);
|
||||
}
|
||||
++frame;
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
quint32 VPosition::getPaperIndex() const
|
||||
{
|
||||
return paperIndex;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPosition::setPaperIndex(const quint32 &value)
|
||||
{
|
||||
paperIndex = value;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
quint32 VPosition::getFrame() const
|
||||
{
|
||||
return frame;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPosition::setFrame(const quint32 &value)
|
||||
{
|
||||
frame = value;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
quint32 VPosition::getDetailsCount() const
|
||||
{
|
||||
return detailsCount;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPosition::setDetailsCount(const quint32 &value)
|
||||
{
|
||||
detailsCount = value;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPosition::setDetails(const QVector<VLayoutDetail> &details)
|
||||
{
|
||||
this->details = details;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
VBestSquare VPosition::getBestResult() const
|
||||
{
|
||||
return bestResult;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPosition::DrawDebug(const VContour &contour, const VLayoutDetail &detail, int frame, quint32 paperIndex,
|
||||
int detailsCount, const QVector<VLayoutDetail> &details)
|
||||
{
|
||||
QImage frameImage(contour.GetWidth()*2, contour.GetHeight()*2, QImage::Format_RGB32);
|
||||
frameImage.fill(Qt::white);
|
||||
QPainter paint;
|
||||
paint.begin(&frameImage);
|
||||
|
||||
paint.setPen(QPen(Qt::darkRed, 10, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
||||
paint.drawRect(QRectF(contour.GetWidth()/2, contour.GetHeight()/2, contour.GetWidth(), contour.GetHeight()));
|
||||
|
||||
paint.setPen(QPen(Qt::black, 3, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
||||
QPainterPath p;
|
||||
if (contour.GetContour().isEmpty())
|
||||
{
|
||||
p = DrawContour(contour.CutEdge(QLineF(0, 0, contour.GetWidth(), 0)));
|
||||
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
|
||||
paint.drawPath(p);
|
||||
}
|
||||
else
|
||||
{
|
||||
p = DrawContour(contour.GetContour());
|
||||
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
|
||||
paint.drawPath(p);
|
||||
}
|
||||
|
||||
#ifdef SHOW_CANDIDATE
|
||||
paint.setPen(QPen(Qt::darkGreen, 3, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
||||
p = DrawContour(detail.GetLayoutAllowencePoints());
|
||||
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
|
||||
paint.drawPath(p);
|
||||
#endif
|
||||
|
||||
#ifdef ARRANGED_DETAILS
|
||||
paint.setPen(QPen(Qt::blue, 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
||||
p = DrawDetails(details);
|
||||
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
|
||||
paint.drawPath(p);
|
||||
#endif
|
||||
|
||||
paint.end();
|
||||
const QString path = QDir::homePath()+QStringLiteral("/LayoutDebug/")+QString("%1_%2_%3.png").arg(paperIndex)
|
||||
.arg(detailsCount).arg(frame);
|
||||
frameImage.save (path);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPosition::SaveCandidate(VBestSquare &bestResult, const VLayoutDetail &detail, int globalI, int detJ,
|
||||
BestFrom type)
|
||||
{
|
||||
QVector<QPointF> newGContour = gContour.UniteWithContour(detail, globalI, detJ, type);
|
||||
newGContour.append(newGContour.first());
|
||||
const QRectF rec = QPolygonF(newGContour).boundingRect();
|
||||
bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), globalI, detJ, detail.GetMatrix(),
|
||||
detail.IsMirror(), type);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
bool VPosition::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge) const
|
||||
{
|
||||
const QLineF globalEdge = gContour.GlobalEdge(j);
|
||||
bool flagMirror = false;
|
||||
bool flagSquare = false;
|
||||
|
||||
CombineEdges(detail, globalEdge, dEdge);
|
||||
|
||||
#ifdef LAYOUT_DEBUG
|
||||
# ifdef SHOW_COMBINE
|
||||
DrawDebug(gContour, detail, frame, paperIndex, detailsCount, details);
|
||||
# endif
|
||||
#endif
|
||||
|
||||
CrossingType type = CrossingType::Intersection;
|
||||
if (SheetContains(detail.BoundingRect()))
|
||||
{
|
||||
type = Crossing(detail, j, dEdge);
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case CrossingType::EdgeError:
|
||||
return false;
|
||||
case CrossingType::Intersection:
|
||||
detail.Mirror(globalEdge);
|
||||
flagMirror = true;
|
||||
break;
|
||||
case CrossingType::NoIntersection:
|
||||
{
|
||||
switch (InsideContour(detail, dEdge))
|
||||
{
|
||||
case InsideType::EdgeError:
|
||||
return false;
|
||||
case InsideType::Inside:
|
||||
detail.Mirror(globalEdge);
|
||||
flagMirror = true;
|
||||
break;
|
||||
case InsideType::Outside:
|
||||
flagSquare = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (flagMirror)
|
||||
{
|
||||
#ifdef LAYOUT_DEBUG
|
||||
#ifdef SHOW_MIRROR
|
||||
DrawDebug(gContour, detail, frame+1, paperIndex, detailsCount, details);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
dEdge = detail.EdgeByPoint(globalEdge.p2());
|
||||
if (dEdge <= 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
CrossingType type = CrossingType::Intersection;
|
||||
if (SheetContains(detail.BoundingRect()))
|
||||
{
|
||||
type = Crossing(detail, j, dEdge);
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case CrossingType::EdgeError:
|
||||
return false;
|
||||
case CrossingType::Intersection:
|
||||
flagSquare = false;
|
||||
break;
|
||||
case CrossingType::NoIntersection:
|
||||
{
|
||||
switch (InsideContour(detail, dEdge))
|
||||
{
|
||||
case InsideType::EdgeError:
|
||||
return false;
|
||||
case InsideType::Inside:
|
||||
flagSquare = false;
|
||||
break;
|
||||
case InsideType::Outside:
|
||||
flagSquare = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return flagSquare;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
bool VPosition::CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int angle) const
|
||||
{
|
||||
const QLineF globalEdge = gContour.GlobalEdge(j);
|
||||
bool flagSquare = false;
|
||||
|
||||
RotateEdges(detail, globalEdge, dEdge, angle);
|
||||
|
||||
#ifdef LAYOUT_DEBUG
|
||||
#ifdef SHOW_ROTATION
|
||||
DrawDebug(gContour, detail, frame, paperIndex, detailsCount, details);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
CrossingType type = CrossingType::Intersection;
|
||||
if (SheetContains(detail.BoundingRect()))
|
||||
{
|
||||
type = Crossing(detail, j, dEdge);
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case CrossingType::EdgeError:
|
||||
return false;
|
||||
case CrossingType::Intersection:
|
||||
flagSquare = false;
|
||||
break;
|
||||
case CrossingType::NoIntersection:
|
||||
{
|
||||
switch (InsideContour(detail, dEdge))
|
||||
{
|
||||
case InsideType::EdgeError:
|
||||
return false;
|
||||
case InsideType::Inside:
|
||||
flagSquare = false;
|
||||
break;
|
||||
case InsideType::Outside:
|
||||
flagSquare = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return flagSquare;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
VPosition::CrossingType VPosition::Crossing(const VLayoutDetail &detail, const int &globalI, const int &detailI) const
|
||||
{
|
||||
int globalEdgesCount = gContour.EdgesCount();
|
||||
if (globalEdgesCount == 0)
|
||||
{
|
||||
globalEdgesCount = 1;// For blank sheet
|
||||
}
|
||||
|
||||
const int detailEdgesCount = detail.EdgesCount();
|
||||
if (detailEdgesCount < 3)
|
||||
{
|
||||
return CrossingType::EdgeError;
|
||||
}
|
||||
|
||||
for(int i = 1; i <= globalEdgesCount; i++)
|
||||
{
|
||||
const QLineF globalEdge = gContour.GlobalEdge(i);
|
||||
if (globalEdge.isNull()) // Got null edge
|
||||
{
|
||||
return CrossingType::EdgeError;
|
||||
}
|
||||
|
||||
for(int j = 1; j <= detailEdgesCount; j++)
|
||||
{
|
||||
if (i == globalI && j == detailI)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const QLineF detailEdge = detail.Edge(j);
|
||||
if (detailEdge.isNull()) // Got null edge
|
||||
{
|
||||
return CrossingType::EdgeError;
|
||||
}
|
||||
|
||||
QPointF xPoint;
|
||||
QLineF::IntersectType type = globalEdge.intersect(detailEdge, &xPoint);
|
||||
|
||||
if (type == QLineF::BoundedIntersection)
|
||||
{
|
||||
if (TrueIntersection(gContour.GlobalEdge(globalI), detail.Edge(detailI), xPoint))
|
||||
{
|
||||
return CrossingType::Intersection;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return CrossingType::NoIntersection;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
VPosition::InsideType VPosition::InsideContour(const VLayoutDetail &detail, const int &detailI) const
|
||||
{
|
||||
if (detail.EdgesCount() < 3)
|
||||
{
|
||||
return InsideType::EdgeError;
|
||||
}
|
||||
|
||||
const QVector<QPointF> lPoints = detail.GetLayoutAllowencePoints();
|
||||
|
||||
const QLineF detailEdge = detail.Edge(detailI);
|
||||
if (detailEdge.isNull()) // Got null edge
|
||||
{
|
||||
return InsideType::EdgeError;
|
||||
}
|
||||
|
||||
if (details.isEmpty())
|
||||
{
|
||||
const QLineF globalEdge = gContour.GlobalEdge(1);
|
||||
for(int i = 0; i < lPoints.count(); i++)
|
||||
{
|
||||
if (CheckSide(globalEdge, lPoints.at(i)) < 0)
|
||||
{
|
||||
return InsideType::Inside;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const int polyCorners = gContour.EdgesCount();
|
||||
int j = polyCorners-1;
|
||||
|
||||
QVector<qreal> constant;
|
||||
QVector<qreal> multiple;
|
||||
|
||||
for(int i=0; i<polyCorners; i++)
|
||||
{
|
||||
const qreal xi = gContour.at(i).x();
|
||||
const qreal xj = gContour.at(j).x();
|
||||
const qreal yi = gContour.at(i).y();
|
||||
const qreal yj = gContour.at(j).y();
|
||||
if(qFuzzyCompare(yj, yi))
|
||||
{
|
||||
constant.insert(i, xi);
|
||||
multiple.insert(i, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
constant.insert(i, xi - (yi*xj)/(yj-yi) + (yi*xi)/(yj-yi));
|
||||
multiple.insert(i, (xj-xi)/(yj-yi));
|
||||
}
|
||||
|
||||
j=i;
|
||||
}
|
||||
|
||||
for(int m = 1; m <= detail.EdgesCount(); ++m)
|
||||
{
|
||||
if (m == detailI)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const QLineF detailEdge = detail.Edge(m);
|
||||
if (detailEdge.isNull()) // Got null edge
|
||||
{
|
||||
return InsideType::EdgeError;
|
||||
}
|
||||
|
||||
const QVector<QPointF> p = Triplet(detailEdge);
|
||||
for (int n=0; n<p.size(); ++n )
|
||||
{
|
||||
int j = polyCorners-1;
|
||||
bool oddNodes = false;
|
||||
|
||||
for (int i=0; i<polyCorners; i++)
|
||||
{
|
||||
const qreal yi = gContour.at(i).y();
|
||||
const qreal yj = gContour.at(j).y();
|
||||
|
||||
if (((yi < p.at(n).y() && yj >= p.at(n).y()) || (yj < p.at(n).y() && yi >= p.at(n).y())))
|
||||
{
|
||||
oddNodes ^= (p.at(n).y() * multiple.at(i) + constant.at(i) < p.at(n).x());
|
||||
}
|
||||
|
||||
j=i;
|
||||
}
|
||||
|
||||
if (oddNodes)
|
||||
{
|
||||
return InsideType::Inside;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return InsideType::Outside;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
qreal VPosition::CheckSide(const QLineF &edge, const QPointF &p) const
|
||||
{
|
||||
return (edge.x2() - edge.x1()) * (p.y() - edge.y1()) - (edge.y2() - edge.y1()) * (p.x() - edge.x1());
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
bool VPosition::SheetContains(const QRectF &rect) const
|
||||
{
|
||||
const QRectF bRect(0, 0, gContour.GetWidth(), gContour.GetHeight());
|
||||
return bRect.contains(rect);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPosition::CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, const int &dEdge) const
|
||||
{
|
||||
QLineF detailEdge = detail.Edge(dEdge);
|
||||
|
||||
// Find distance between two edges for two begin vertex.
|
||||
const qreal dx = globalEdge.x2() - detailEdge.x2();
|
||||
const qreal dy = globalEdge.y2() - detailEdge.y2();
|
||||
|
||||
detailEdge.translate(dx, dy); // Use values for translate detail edge.
|
||||
|
||||
const qreal angle_between = globalEdge.angleTo(detailEdge); // Seek angle between two edges.
|
||||
|
||||
// Now we move detail to position near to global contour edge.
|
||||
detail.Translate(dx, dy);
|
||||
detail.Rotate(detailEdge.p2(), -angle_between);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPosition::RotateEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge, int angle) const
|
||||
{
|
||||
QLineF detailEdge = detail.Edge(dEdge);
|
||||
|
||||
// Find distance between two edges for two begin vertex.
|
||||
const qreal dx = globalEdge.x2() - detailEdge.x2();
|
||||
const qreal dy = globalEdge.y2() - detailEdge.y2();
|
||||
|
||||
detailEdge.translate(dx, dy); // Use values for translate detail edge.
|
||||
|
||||
// Now we move detail to position near to global contour edge.
|
||||
detail.Translate(dx, dy);
|
||||
detail.Rotate(globalEdge.p2(), angle);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
void VPosition::AppendWhole(QVector<QPointF> &contour, const VLayoutDetail &detail, int detJ, unsigned int shift)
|
||||
{
|
||||
int processedEdges = 0;
|
||||
const int nD = detail.EdgesCount();
|
||||
int j = detJ+1;
|
||||
do
|
||||
{
|
||||
if (j > nD)
|
||||
{
|
||||
j=1;
|
||||
}
|
||||
const QVector<QPointF> points = CutEdge(detail.Edge(j), shift);
|
||||
for (int i = 0; i < points.size()-1; ++i)
|
||||
{
|
||||
contour.append(points.at(i));
|
||||
}
|
||||
++processedEdges;
|
||||
++j;
|
||||
}while (processedEdges < nD);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QPolygonF VPosition::GlobalPolygon() const
|
||||
{
|
||||
QVector<QPointF> points = gContour.GetContour();
|
||||
points.append(points.first());
|
||||
return QPolygonF(points);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QVector<QPointF> VPosition::CutEdge(const QLineF &edge, unsigned int shift)
|
||||
{
|
||||
QVector<QPointF> points;
|
||||
if (shift == 0)
|
||||
{
|
||||
points.append(edge.p1());
|
||||
points.append(edge.p2());
|
||||
}
|
||||
|
||||
const int n = qFloor(edge.length()/shift);
|
||||
|
||||
if (n <= 0)
|
||||
{
|
||||
points.append(edge.p1());
|
||||
points.append(edge.p2());
|
||||
}
|
||||
else
|
||||
{
|
||||
const qreal nShift = edge.length()/n;
|
||||
for (int i = 1; i <= n+1; ++i)
|
||||
{
|
||||
QLineF l1 = edge;
|
||||
l1.setLength(nShift*(i-1));
|
||||
points.append(l1.p2());
|
||||
}
|
||||
}
|
||||
return points;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
bool VPosition::TrueIntersection(const QLineF &gEdge, const QLineF &dEdge, const QPointF &p) const
|
||||
{
|
||||
const QPointF pX = RoundedPoint(p);
|
||||
const QPointF gP1 = RoundedPoint(gEdge.p1());
|
||||
const QPointF gP2 = RoundedPoint(gEdge.p2());
|
||||
const QPointF dP1 = RoundedPoint(dEdge.p1());
|
||||
const QPointF dP2 = RoundedPoint(dEdge.p2());
|
||||
return !(pX == gP1 || pX == gP2 || pX == dP1 || pX == dP2);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QPointF VPosition::RoundedPoint(const QPointF &p) const
|
||||
{
|
||||
return QPointF(qRound(p.x()), qRound(p.y()));
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QVector<QPointF> VPosition::Triplet(const QLineF &edge) const
|
||||
{
|
||||
QVector<QPointF> p;
|
||||
QLineF line = edge;
|
||||
line.setLength(edge.length()/2);
|
||||
|
||||
p.append(edge.p1());
|
||||
p.append(line.p2());
|
||||
p.append(edge.p2());
|
||||
return p;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QPainterPath VPosition::ShowDirection(const QLineF &edge)
|
||||
{
|
||||
QLineF arrow = edge;
|
||||
arrow.setLength(edge.length()/2.0);
|
||||
|
||||
//Reverse line because we want start arrow from this point
|
||||
arrow = QLineF(arrow.p2(), arrow.p1());
|
||||
const qreal angle = arrow.angle();//we each time change line angle, better save original angle value
|
||||
arrow.setLength(14);//arrow length in pixels
|
||||
|
||||
QPainterPath path;
|
||||
arrow.setAngle(angle-35);
|
||||
path.moveTo(arrow.p1());
|
||||
path.lineTo(arrow.p2());
|
||||
|
||||
arrow.setAngle(angle+35);
|
||||
path.moveTo(arrow.p1());
|
||||
path.lineTo(arrow.p2());
|
||||
return path;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QPainterPath VPosition::DrawContour(const QVector<QPointF> &points)
|
||||
{
|
||||
QPainterPath path;
|
||||
path.setFillRule(Qt::WindingFill);
|
||||
if (points.count() >= 2)
|
||||
{
|
||||
for (qint32 i = 0; i < points.count()-1; ++i)
|
||||
{
|
||||
path.moveTo(points.at(i));
|
||||
path.lineTo(points.at(i+1));
|
||||
}
|
||||
path.lineTo(points.at(0));
|
||||
|
||||
#ifdef SHOW_DIRECTION
|
||||
for (qint32 i = 0; i < points.count()-1; ++i)
|
||||
{
|
||||
path.addPath(ShowDirection(QLineF(points.at(i), points.at(i+1))));
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef SHOW_VERTICES
|
||||
for (qint32 i = 0; i < points.count(); ++i)
|
||||
{
|
||||
path.addRect(points.at(i).x()-3, points.at(i).y()-3, 6, 6);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------
|
||||
QPainterPath VPosition::DrawDetails(const QVector<VLayoutDetail> &details)
|
||||
{
|
||||
QPainterPath path;
|
||||
path.setFillRule(Qt::WindingFill);
|
||||
if (details.count() > 0)
|
||||
{
|
||||
for (int i = 0; i < details.size(); ++i)
|
||||
{
|
||||
path.addPath(details.at(i).ContourPath());
|
||||
}
|
||||
}
|
||||
return path;
|
||||
}
|
123
src/libs/vlayout/vposition.h
Normal file
123
src/libs/vlayout/vposition.h
Normal file
|
@ -0,0 +1,123 @@
|
|||
/************************************************************************
|
||||
**
|
||||
** @file vposition.h
|
||||
** @author Roman Telezhynskyi <dismine(at)gmail.com>
|
||||
** @date 20 1, 2015
|
||||
**
|
||||
** @brief
|
||||
** @copyright
|
||||
** This source code is part of the Valentine project, a pattern making
|
||||
** program, whose allow create and modeling patterns of clothing.
|
||||
** Copyright (C) 2015 Valentina project
|
||||
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
|
||||
**
|
||||
** Valentina is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** Valentina is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
|
||||
**
|
||||
*************************************************************************/
|
||||
|
||||
#ifndef VPOSITION_H
|
||||
#define VPOSITION_H
|
||||
|
||||
#include <QRunnable>
|
||||
#include <QVector>
|
||||
|
||||
#include "vlayoutdef.h"
|
||||
#include "vbestsquare.h"
|
||||
#include "vcontour.h"
|
||||
#include "vlayoutdetail.h"
|
||||
|
||||
class QPointF;
|
||||
class QRectF;
|
||||
class QLineF;
|
||||
class QPolygonF;
|
||||
class QPainterPath;
|
||||
|
||||
class VPosition : public QRunnable
|
||||
{
|
||||
public:
|
||||
VPosition(const VContour &gContour, int j, const VLayoutDetail &detail, int i);
|
||||
virtual ~VPosition(){}
|
||||
|
||||
virtual void run();
|
||||
|
||||
quint32 getPaperIndex() const;
|
||||
void setPaperIndex(const quint32 &value);
|
||||
|
||||
quint32 getFrame() const;
|
||||
void setFrame(const quint32 &value);
|
||||
|
||||
quint32 getDetailsCount() const;
|
||||
void setDetailsCount(const quint32 &value);
|
||||
|
||||
void setDetails(const QVector<VLayoutDetail> &details);
|
||||
|
||||
VBestSquare getBestResult() const;
|
||||
|
||||
static void DrawDebug(const VContour &contour, const VLayoutDetail &detail, int frame, quint32 paperIndex,
|
||||
int detailsCount, const QVector<VLayoutDetail> &details = QVector<VLayoutDetail>());
|
||||
|
||||
private:
|
||||
Q_DISABLE_COPY(VPosition)
|
||||
VBestSquare bestResult;
|
||||
const VContour gContour;
|
||||
const VLayoutDetail detail;
|
||||
int i;
|
||||
int j;
|
||||
quint32 paperIndex;
|
||||
quint32 frame;
|
||||
quint32 detailsCount;
|
||||
QVector<VLayoutDetail> details;
|
||||
|
||||
enum class CrossingType : char
|
||||
{
|
||||
NoIntersection = 0,
|
||||
Intersection = 1,
|
||||
EdgeError = 2
|
||||
};
|
||||
|
||||
enum class InsideType : char
|
||||
{
|
||||
Outside = 0,
|
||||
Inside = 1,
|
||||
EdgeError = 2
|
||||
};
|
||||
|
||||
void SaveCandidate(VBestSquare &bestResult, const VLayoutDetail &detail, int globalI, int detJ, BestFrom type);
|
||||
|
||||
bool CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge) const;
|
||||
bool CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int angle) const;
|
||||
|
||||
CrossingType Crossing(const VLayoutDetail &detail, const int &globalI, const int &detailI) const;
|
||||
InsideType InsideContour(const VLayoutDetail &detail, const int &detailI) const;
|
||||
qreal CheckSide(const QLineF &edge, const QPointF &p) const;
|
||||
bool SheetContains(const QRectF &rect) const;
|
||||
|
||||
void CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, const int &dEdge) const;
|
||||
void RotateEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge, int angle) const;
|
||||
|
||||
QPolygonF GlobalPolygon() const;
|
||||
|
||||
bool TrueIntersection(const QLineF &gEdge, const QLineF &dEdge, const QPointF &p) const;
|
||||
QPointF RoundedPoint(const QPointF &p) const;
|
||||
QVector<QPointF> Triplet(const QLineF &edge) const;
|
||||
|
||||
static QPainterPath ShowDirection(const QLineF &edge);
|
||||
static QPainterPath DrawContour(const QVector<QPointF> &points);
|
||||
static QPainterPath DrawDetails(const QVector<VLayoutDetail> &details);
|
||||
|
||||
static void AppendWhole(QVector<QPointF> &contour, const VLayoutDetail &detail, int detJ, unsigned int shift);
|
||||
static QVector<QPointF> CutEdge(const QLineF &edge, unsigned int shift);
|
||||
};
|
||||
|
||||
#endif // VPOSITION_H
|
Loading…
Reference in New Issue
Block a user