valentina/src/libs/vtools/dialogs/tools/dialogdetail.h

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/************************************************************************
**
** @file dialogdetail.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#ifndef DIALOGDETAIL_H
#define DIALOGDETAIL_H
#include "ui_dialogdetail.h"
#include "dialogtool.h"
#include "../vpatterndb/vdetail.h"
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/**
* @brief The DialogDetail class dialog for ToolDetai. Help create detail and edit option.
*/
class DialogDetail : public DialogTool
{
Q_OBJECT
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public:
DialogDetail(const VContainer *data, const quint32 &toolId, QWidget *parent = nullptr);
VDetail getDetail() const;
void setDetail(const VDetail &value);
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public slots:
virtual void ChosenObject(quint32 id, const SceneObject &type) Q_DECL_OVERRIDE;
void BiasXChanged(qreal d);
void BiasYChanged(qreal d);
void AlowenceChanged(qreal d);
void ClickedSeams(bool checked);
void ClickedClosed(bool checked);
void ClickedReverse(bool checked);
void ObjectChanged(int row);
void DeleteItem();
void ScrollUp();
void ScrollDown();
protected:
/**
* @brief SaveData Put dialog data in local variables
*/
virtual void SaveData() Q_DECL_OVERRIDE;
virtual void CheckState() Q_DECL_OVERRIDE;
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private:
/** @brief ui keeps information about user interface */
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Ui::DialogDetail ui;
/** @brief detail detail */
VDetail detail;
/** @brief supplement keep option supplement of seams */
bool supplement;
/** @brief closed keep option about equdistant (closed or not) */
bool closed;
bool flagWidth;
bool DetailIsValid() const;
bool FirstPointEqualLast() const;
bool DetailIsClockwise() const;
void NewItem(quint32 id, const Tool &typeTool, const NodeDetail &typeNode,
qreal mx = 0, qreal my = 0, bool reverse = false);
VDetail CreateDetail() const;
void ValidObjects(bool value);
void EnableObjectGUI(bool value);
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};
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getDetails return detail
* @return detail
*/
inline VDetail DialogDetail::getDetail() const
{
return detail;
}
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#endif // DIALOGDETAIL_H