/************************************************************************ ** ** @file dialogdetail.h ** @author Roman Telezhynskyi ** @date November 15, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef DIALOGDETAIL_H #define DIALOGDETAIL_H #include "ui_dialogdetail.h" #include "dialogtool.h" #include "../vpatterndb/vdetail.h" /** * @brief The DialogDetail class dialog for ToolDetai. Help create detail and edit option. */ class DialogDetail : public DialogTool { Q_OBJECT public: DialogDetail(const VContainer *data, const quint32 &toolId, QWidget *parent = nullptr); VDetail getDetail() const; void setDetail(const VDetail &value); public slots: virtual void ChosenObject(quint32 id, const SceneObject &type) Q_DECL_OVERRIDE; void BiasXChanged(qreal d); void BiasYChanged(qreal d); void AlowenceChanged(qreal d); void ClickedSeams(bool checked); void ClickedClosed(bool checked); void ClickedReverse(bool checked); void ObjectChanged(int row); void DeleteItem(); void ScrollUp(); void ScrollDown(); protected: /** * @brief SaveData Put dialog data in local variables */ virtual void SaveData() Q_DECL_OVERRIDE; virtual void CheckState() Q_DECL_OVERRIDE; private: /** @brief ui keeps information about user interface */ Ui::DialogDetail ui; /** @brief detail detail */ VDetail detail; /** @brief supplement keep option supplement of seams */ bool supplement; /** @brief closed keep option about equdistant (closed or not) */ bool closed; bool flagWidth; bool DetailIsValid() const; bool FirstPointEqualLast() const; bool DetailIsClockwise() const; void NewItem(quint32 id, const Tool &typeTool, const NodeDetail &typeNode, qreal mx = 0, qreal my = 0, bool reverse = false); VDetail CreateDetail() const; void ValidObjects(bool value); void EnableObjectGUI(bool value); }; //--------------------------------------------------------------------------------------------------------------------- /** * @brief getDetails return detail * @return detail */ inline VDetail DialogDetail::getDetail() const { return detail; } #endif // DIALOGDETAIL_H